Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| paths:nature_path [2024/09/24 00:45] – [Awaken] elfinlocks | paths:nature_path [2025/08/29 21:13] (current) – reon | ||
|---|---|---|---|
| Line 16: | Line 16: | ||
| * [[priority: | * [[priority: | ||
| * [[priority: | * [[priority: | ||
| - | * [[priority: | + | * [[priority: |
| * [[priority: | * [[priority: | ||
| Line 32: | Line 32: | ||
| ==== Druidic Armor ==== | ==== Druidic Armor ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | * **Requirements: | + | * **Requirements: |
| This Talent provides you with Light and Medium Armor proficiency, | This Talent provides you with Light and Medium Armor proficiency, | ||
| Line 39: | Line 39: | ||
| ==== Resist Nature’s Lure ==== | ==== Resist Nature’s Lure ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | * **Requirements: | + | * **Requirements: |
| As an Immediate Action, you may spend a Hero Point to completely negate mind effect, poison, or disease effects upon yourself from a specific natural source (For example, a toxic cloud expelled by a local plant would count, but a Stinking Cloud cast by a Dragon would not). | As an Immediate Action, you may spend a Hero Point to completely negate mind effect, poison, or disease effects upon yourself from a specific natural source (For example, a toxic cloud expelled by a local plant would count, but a Stinking Cloud cast by a Dragon would not). | ||
| Line 46: | Line 46: | ||
| ==== Venom Immunity (Ex) ==== | ==== Venom Immunity (Ex) ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | * **Requirements: | + | * **Requirements: |
| You gain immunity to all poisons. | You gain immunity to all poisons. | ||
| Line 94: | Line 94: | ||
| ==== Greater Wild Empathy (Su) ==== | ==== Greater Wild Empathy (Su) ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | * **Requirements: | + | * **Requirements: |
| A character with this talent may freely communicate as if having a shared language with any creature type they have selected from Wild Empathy. | A character with this talent may freely communicate as if having a shared language with any creature type they have selected from Wild Empathy. | ||
| Line 127: | Line 127: | ||
| ==== Nature’s Companion ==== | ==== Nature’s Companion ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | * **Requirements: | + | * **Requirements: |
| + | You gain an Animal that is loyal to you and able to follow most basic orders and even learn more complex tasks. This Animal follows [[paths: | ||
| - | You gain an animal, plant, or vermin companion at “1st level” for purchasing | + | Can be **Small, Medium, or Large**. You may select |
| + | </ | ||
| - | If the animal | + | ==== Claws and Maw ==== |
| + | <WRAP round box> | ||
| + | * **Requirements: | ||
| + | Spend CP to grant your [[paths: | ||
| - | You may buy this Talent multiple times - every time you do, you gain one " | + | * **50 CP Grasping (With a successful hit, free Grab attempt)*** |
| + | * **50 CP Take-down (With a successful hit, free Trip attempt)*** | ||
| + | * **50 CP Powerful (With a successful hit, free Bullrush attempt)*** | ||
| + | * **50 CP Dragging (With a successful hit, free Drag attempt)** | ||
| + | * **75 CP Ripping (Lowers the Damage Dice by one step but add a 1d8 Bleed, which stacks with it's self. May be selected twice)** | ||
| + | * **100 CP Mighty (Increase Damage dice. May be done twice per Size category beyond Small.)*** | ||
| + | * *These | ||
| + | *Options marked with a star may be selected multiple times. Limits Apply. | ||
| - | For more information, | ||
| </ | </ | ||
| - | ==== Awaken | + | ==== Animal Senses |
| <WRAP round box> | <WRAP round box> | ||
| + | * **Requirements: | ||
| + | Unlocks additional Senses for your [[paths: | ||
| - | * **Requirements: | + | |
| + | * **10 CP Darkvision** – Gains Darkvision | ||
| + | * **10 CP Lowlight Vision** – Gains Lowlight Vision | ||
| + | * **10 CP Scent** – Gains Scent | ||
| + | * **10 CP Blindsense 5 ft*** – Blindsense using one Sense (hearing, scent, heat, etc.) | ||
| + | * **10 CP Tremor Sense 10 ft*** – Gains Tremor Sense | ||
| + | * **5 CP 6th Sense*** – Gains a new sense Humanoid often lack (heat, electro-sense, | ||
| + | *Options marked with a star may be selected multiple times; their effects stack. | ||
| + | </ | ||
| + | |||
| + | ==== Animistic Movement ==== | ||
| + | <WRAP round box> | ||
| + | | ||
| + | Unlocks additional Movement Types for your [[paths: | ||
| - | You may now perform a special ritual which turns an Animal Companion from a common beast into an intelligent creature. The awakened companion no longer blindly serves you, and is instead a true companion rather than a trained pet. The Animal Companion gains the benefits of [[priority: | + | * **10 CP Swim 10ft*** (May take 10 on Athletics to Swim and gain +4) |
| + | * **10 CP Climb 5ft*** (May take 10 on Athletics to Climb and gain +4) | ||
| + | * **10 CP Burrow 5ft*** (Limited to Sand, Earth, or other softer materials) | ||
| + | * **20 CP Leaping*** (May take 10 on Athletics or Acrobatics to Jump and gain +8. High jumps now count the same as Long jumps.) | ||
| + | * **25 CP Gliding** (May move and Base speed while in the air and move 5ft down each turn) | ||
| + | * **15 CP +10 ft Land-speed*** (Gain +10ft base speed) | ||
| - | | + | *Options marked with a star may be selected multiple times; their effects stack. |
| - | * **Ritual Duration:** 24 hours | + | |
| - | * **Components: | + | |
| - | **Skill Check:** None | + | |
| </ | </ | ||
| - | ==== Beast Speaker | + | ==== Elite Animal |
| <WRAP round box> | <WRAP round box> | ||
| - | * **Requirements: | + | * **Requirements: |
| + | You may select **1 Animal [[paths: | ||
| + | </ | ||
| - | By taking this Talent, you may select a Magical Beast companion | + | ==== Growth ==== |
| + | <WRAP round box> | ||
| + | * **Requirements: | ||
| + | You may select **1 Animal [[paths: | ||
| </ | </ | ||
| - | ==== Embiggen | + | ==== Rampant Growth |
| <WRAP round box> | <WRAP round box> | ||
| - | * **Requirements: | + | * **Requirements: |
| + | You may now allow the Animal [[paths: | ||
| - | When you select this Talent, your animal companion grows by one size category. They gain the following: | + | This Talent |
| + | </ | ||
| - | * +4 size bonus to Strength | + | ---- |
| - | * +2 size bonus to Constitution (and thus one extra HP per HD) | + | |
| - | | + | ==== Magical Companion ==== |
| + | <WRAP round box> | ||
| + | * **Requirements: | ||
| + | You gain a **Magical Beast** that is loyal to you and able to follow most basic orders and even learn more complex tasks. This Magic Beast follows [[paths: | ||
| - | The size change also affects the animal’s modifier to AC, attack rolls, and its base damage. The animal’s space and reach change as appropriate | + | Can be **Small, Medium, or Large**. You may select this Talent multiple times, up to your [[paths: |
| </ | </ | ||
| - | ==== Hugeify | + | ---- |
| + | |||
| + | ==== Draconic Companion | ||
| <WRAP round box> | <WRAP round box> | ||
| - | * **Requirements: | + | * **Requirements: |
| + | You gain a **Dragon** that is loyal to you and able to follow most basic orders and even learn more complex tasks. This Dragon follows [[paths: | ||
| - | When you select this Talent, your animal | + | Can be **Small, Medium, or Large**. You **may not** select this Talent |
| + | A Dragon [[paths: | ||
| + | </ | ||
| - | * +8 size bonus to Strength | + | ---- |
| - | * +4 size bonus to Constitution (and thus one extra HP per HD) | + | |
| - | * +4 natural armor (stacks with existing) | + | |
| - | The size change also affects the animal’s modifier to AC, attack rolls, and its base damage. The animal’s space and reach change as appropriate | + | ==== Familiar ==== |
| + | <WRAP round box> | ||
| + | * **Requirements: | ||
| + | You gain a **Familiar** that is loyal to you and able to follow most basic orders and even learn more complex tasks. This Familiar follows [[paths: | ||
| + | |||
| + | |||
| + | |||
| + | Can be **Fine, Tiny, or Small**. You may select this Talent multiple times, up to your [[paths: | ||
| + | A Familiar may start the game with a **Fly** or **Swim** speed of 30 ft, but will be limited to a Move Speed of **5 ft** and **cannot use a Swift Action to 5 ft Adjust** if either option is selected. | ||
| + | </ | ||
| + | |||
| + | ==== Exotic Familiar ==== | ||
| + | <WRAP round box> | ||
| + | * **Requirements: | ||
| + | Your existing Familiar gains in power and may now be more versatile. It may maintain | ||
| + | |||
| + | This Talent grants an additional **200 CP** to the selected [[paths: | ||
| </ | </ | ||
| ---- | ---- | ||
| + | |||
| + | ==== Order: ==== | ||
| + | <WRAP round box> | ||
| + | * **Requirements: | ||
| + | By spending **2 MP** and a **Swift Action** you may Order your [[paths: | ||
| + | |||
| + | This Order can be used **Verbally or Somatically**. Same applies to all other **Order:** Talents. | ||
| + | </ | ||
| + | |||
| + | ==== Order: Heel! ==== | ||
| + | <WRAP round box> | ||
| + | * **Requirements: | ||
| + | As a **Free Action** you may instruct your [[paths: | ||
| + | They will use abilities, skills, and full retreats to prevent unwanted damage. | ||
| + | </ | ||
| + | |||
| + | ==== Order: Attack! ==== | ||
| + | <WRAP round box> | ||
| + | * **Requirements: | ||
| + | As a **Free Action** you may instruct your [[paths: | ||
| + | </ | ||
| + | |||
| + | ==== Order: Fetch! ==== | ||
| + | <WRAP round box> | ||
| + | * **Requirements: | ||
| + | As a **Free Action** you may instruct your [[paths: | ||
| + | </ | ||
| + | |||
| + | ==== Empathy ==== | ||
| + | <WRAP round box> | ||
| + | * **Requirements: | ||
| + | An Empathetic bond is formed with you and every [[paths: | ||
| + | |||
| + | You may spend **5 MP** to give an Order without requiring your [[paths: | ||
| + | This allows all other **Order:** Talents to also be used without Verbal or Somatic components, at no additional cost. | ||
| + | </ | ||
| + | |||
| + | ==== Telepathy ==== | ||
| + | <WRAP round box> | ||
| + | * **Requirements: | ||
| + | A Telepathic bond is formed with you and every [[paths: | ||
| + | |||
| + | You may spend **10 MP** to give a complex Order without your [[paths: | ||
| + | * You may change Scripts without Verbal or Somatic components. | ||
| + | * Spend **5 MP** to change Scripts as an **Immediate Action**. | ||
| + | * Your [[paths: | ||
| + | </ | ||
| + | |||
| + | ==== Eyes of the Beast ==== | ||
| + | <WRAP round box> | ||
| + | * **Requirements: | ||
| + | Your Empathic bond strengthens. You may choose to **see through the eyes** of your [[paths: | ||
| + | While doing so, you are considered **Blind** and cannot see directly. | ||
| + | |||
| + | This Talent may be selected for any Sense; however, while using it that Sense becomes non-functional. If you select a Sense you lack, you must also select a second Sense to lose while viewing through your [[paths: | ||
| + | </ | ||
| + | |||
| + | |||
| + | |||
| + | ==== Flight ==== | ||
| + | <WRAP round box> | ||
| + | * **Requirements: | ||
| + | Spend **50 CP** to grant your Animal [[paths: | ||
| + | </ | ||
| + | |||
| + | ==== Greater Flight ==== | ||
| + | <WRAP round box> | ||
| + | * **Requirements: | ||
| + | Spend **100 CP** to grant your Animal [[paths: | ||
| + | </ | ||
| + | |||
| + | ==== Aerobat ==== | ||
| + | <WRAP round box> | ||
| + | * **Requirements: | ||
| + | Spend **50 CP** to increase the Maneuverability of a flying [[paths: | ||
| + | This Talent can be selected multiple times. | ||
| + | </ | ||
| + | |||
| + | ==== Reach ==== | ||
| + | <WRAP round box> | ||
| + | * **Requirements: | ||
| + | Spend **50 CP** to grant your Animal [[paths: | ||
| + | Each additional increase (up to **Reach 3**) costs an additional **50 CP** (for a total of 150 CP at Reach 3). | ||
| + | |||
| + | This only applies to one Attack unless purchased again. One Animal [[paths: | ||
| + | </ | ||
| + | |||
| + | |||
