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| paths:nature_path [2024/09/15 18:30] – elfinlocks | paths:nature_path [2025/08/29 21:13] (current) – reon | ||
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| * [[priority: | * [[priority: | ||
| * [[priority: | * [[priority: | ||
| - | * [[priority: | + | * [[priority: |
| * [[priority: | * [[priority: | ||
| - | <WRAP round box> | ||
| ===== Oath of Druids ===== | ===== Oath of Druids ===== | ||
| + | <WRAP round box> | ||
| * **Requirements: | * **Requirements: | ||
| You take a druidic oath, swearing to protect nature. In exchange, you receive Druidic and Sylvan as bonus languages, along with access to other abilities in this Path. | You take a druidic oath, swearing to protect nature. In exchange, you receive Druidic and Sylvan as bonus languages, along with access to other abilities in this Path. | ||
| </ | </ | ||
| + | |||
| + | ---- | ||
| ===== The Druid’s Way ===== | ===== The Druid’s Way ===== | ||
| - | <WRAP round box> | ||
| - | ==== Druidic Armor ==== | ||
| - | | + | ==== Druidic Armor ==== |
| + | <WRAP round box> | ||
| + | | ||
| This Talent provides you with Light and Medium Armor proficiency, | This Talent provides you with Light and Medium Armor proficiency, | ||
| </ | </ | ||
| + | |||
| + | ==== Resist Nature’s Lure ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | ==== Resist Nature’s Lure ==== | + | |
| - | + | ||
| - | | + | |
| As an Immediate Action, you may spend a Hero Point to completely negate mind effect, poison, or disease effects upon yourself from a specific natural source (For example, a toxic cloud expelled by a local plant would count, but a Stinking Cloud cast by a Dragon would not). | As an Immediate Action, you may spend a Hero Point to completely negate mind effect, poison, or disease effects upon yourself from a specific natural source (For example, a toxic cloud expelled by a local plant would count, but a Stinking Cloud cast by a Dragon would not). | ||
| </ | </ | ||
| + | |||
| + | ==== Venom Immunity (Ex) ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | ==== Venom Immunity (Ex) ==== | + | |
| - | + | ||
| - | | + | |
| You gain immunity to all poisons. | You gain immunity to all poisons. | ||
| </ | </ | ||
| - | <WRAP round box> | ||
| - | ==== Woodland Master ==== | ||
| - | | + | ---- |
| + | |||
| + | ==== Woodland Master ==== | ||
| + | <WRAP round box> | ||
| + | | ||
| You may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at your normal speed and without taking damage or suffering any other impairment. This includes magical effects which generate natural walls or difficult terrain, including spells such as [[priority: | You may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at your normal speed and without taking damage or suffering any other impairment. This includes magical effects which generate natural walls or difficult terrain, including spells such as [[priority: | ||
| Line 64: | Line 67: | ||
| ==== Guide of the Forest ==== | ==== Guide of the Forest ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | * **Requirements: | + | * **Requirements: |
| You become immune to extreme heat or extreme cold in a specific biome type (AKA favored terrain), you ignore difficult terrain while in your favored terrain, whether it is magically or mundane in origin. Lastly, all travel time for you and your companions within your favored terrain is halved. | You become immune to extreme heat or extreme cold in a specific biome type (AKA favored terrain), you ignore difficult terrain while in your favored terrain, whether it is magically or mundane in origin. Lastly, all travel time for you and your companions within your favored terrain is halved. | ||
| </ | </ | ||
| + | ==== Fairy Ring (Su) ==== | ||
| + | <WRAP round box> | ||
| + | * **Requirements: | ||
| + | |||
| + | You may expend your time and resources to create stationary points of magical travel. By conducting a 20 hour ritual and expending 200 TU in Magical Components, you may grow a circle of mushrooms in a chosen location. This Fairy Ring now acts as a destination reachable through other Fairy Rings, as if using a [[priority: | ||
| + | |||
| + | Fairy Rings are only usable by those who have taken an Oath of Druids, or by the [[paths: | ||
| + | </ | ||
| + | ---- | ||
| + | |||
| ==== Wild Empathy (Ex) ==== | ==== Wild Empathy (Ex) ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| Line 81: | Line 94: | ||
| ==== Greater Wild Empathy (Su) ==== | ==== Greater Wild Empathy (Su) ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | * **Requirements: | + | * **Requirements: |
| A character with this talent may freely communicate as if having a shared language with any creature type they have selected from Wild Empathy. | A character with this talent may freely communicate as if having a shared language with any creature type they have selected from Wild Empathy. | ||
| Line 114: | Line 127: | ||
| ==== Nature’s Companion ==== | ==== Nature’s Companion ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | * **Requirements: | + | * **Requirements: |
| + | You gain an Animal that is loyal to you and able to follow most basic orders and even learn more complex tasks. This Animal follows [[paths: | ||
| - | You gain an animal, plant, or vermin companion at “1st level” for purchasing | + | Can be **Small, Medium, or Large**. You may select |
| + | </ | ||
| - | If the animal | + | ==== Claws and Maw ==== |
| + | <WRAP round box> | ||
| + | * **Requirements: | ||
| + | Spend CP to grant your [[paths: | ||
| - | You may buy this Talent multiple times - every time you do, you gain one " | + | * **50 CP Grasping (With a successful hit, free Grab attempt)*** |
| + | * **50 CP Take-down (With a successful hit, free Trip attempt)*** | ||
| + | * **50 CP Powerful (With a successful hit, free Bullrush attempt)*** | ||
| + | * **50 CP Dragging (With a successful hit, free Drag attempt)** | ||
| + | * **75 CP Ripping (Lowers the Damage Dice by one step but add a 1d8 Bleed, which stacks with it's self. May be selected twice)** | ||
| + | * **100 CP Mighty (Increase Damage dice. May be done twice per Size category beyond Small.)*** | ||
| + | * *These | ||
| + | *Options marked with a star may be selected multiple times. Limits Apply. | ||
| - | For more information, | ||
| </ | </ | ||
| - | ==== Awaken | + | ==== Animal Senses |
| <WRAP round box> | <WRAP round box> | ||
| + | * **Requirements: | ||
| + | Unlocks additional Senses for your [[paths: | ||
| - | * **Requirements: | + | * **10 CP Electro-Sense*** – Blindsight 30 ft (while in water) |
| + | * **10 CP Darkvision** – Gains Darkvision | ||
| + | * **10 CP Lowlight Vision** – Gains Lowlight Vision | ||
| + | * **10 CP Scent** – Gains Scent | ||
| + | * **10 CP Blindsense 5 ft*** – Blindsense using one Sense (hearing, scent, heat, etc.) | ||
| + | * **10 CP Tremor Sense 10 ft*** – Gains Tremor Sense | ||
| + | * **5 CP 6th Sense*** – Gains a new sense Humanoid often lack (heat, electro-sense, | ||
| + | *Options marked with a star may be selected multiple times; their effects stack. | ||
| + | </ | ||
| - | You may now perform a special ritual which turns an Animal Companion from a common beast into an intelligent creature. The awakened companion no longer blindly serves you, and is instead a true companion rather than a trained pet. The Animal Companion gains the benefits of [[priority:magic:spells: | + | ==== Animistic Movement ==== |
| + | <WRAP round box> | ||
| + | * **Requirements: | ||
| + | Unlocks additional Movement Types for your [[paths: | ||
| - | **Awaken Companion** | + | |
| - | **Ritual Duration:** 24 hours | + | * **10 CP Climb 5ft*** (May take 10 on Athletics to Climb and gain +4) |
| - | **Components:** Any (250 TU) | + | * **10 CP Burrow 5ft*** (Limited to Sand, Earth, or other softer materials) |
| - | **Skill Check:** None | + | * **20 CP Leaping*** (May take 10 on Athletics or Acrobatics to Jump and gain +8. High jumps now count the same as Long jumps.) |
| + | * **25 CP Gliding** (May move and Base speed while in the air and move 5ft down each turn) | ||
| + | * **15 CP +10 ft Land-speed*** (Gain +10ft base speed) | ||
| + | |||
| + | *Options marked with a star may be selected multiple times; their effects stack. | ||
| </ | </ | ||
| - | ==== Beast Speaker | + | ==== Elite Animal |
| <WRAP round box> | <WRAP round box> | ||
| - | * **Requirements: | + | * **Requirements: |
| + | You may select **1 Animal [[paths: | ||
| + | </ | ||
| - | By taking this Talent, you may select a Magical Beast companion | + | ==== Growth ==== |
| + | <WRAP round box> | ||
| + | * **Requirements: | ||
| + | You may select **1 Animal [[paths: | ||
| </ | </ | ||
| - | ==== Embiggen | + | ==== Rampant Growth |
| <WRAP round box> | <WRAP round box> | ||
| - | * **Requirements: | + | * **Requirements: |
| + | You may now allow the Animal [[paths: | ||
| - | When you select this Talent, your animal companion grows by one size category. They gain the following: | + | This Talent |
| + | </ | ||
| - | * +4 size bonus to Strength | + | ---- |
| - | * +2 size bonus to Constitution (and thus one extra HP per HD) | + | |
| - | * +2 natural armor (stacks with existing) | + | |
| - | The size change also affects the animal’s modifier to AC, attack rolls, and its base damage. The animal’s space and reach change as appropriate | + | ==== Magical Companion ==== |
| + | <WRAP round box> | ||
| + | * **Requirements: | ||
| + | You gain a **Magical Beast** that is loyal to you and able to follow most basic orders and even learn more complex tasks. This Magic Beast follows [[paths: | ||
| + | |||
| + | Can be **Small, Medium, or Large**. You may select this Talent multiple times, up to your [[paths: | ||
| </ | </ | ||
| - | ==== Hugeify | + | ---- |
| + | |||
| + | ==== Draconic Companion | ||
| <WRAP round box> | <WRAP round box> | ||
| - | * **Requirements: | + | * **Requirements: |
| + | You gain a **Dragon** that is loyal to you and able to follow most basic orders and even learn more complex tasks. This Dragon follows [[paths: | ||
| + | |||
| + | Can be **Small, Medium, or Large**. You **may not** select this Talent multiple times. | ||
| + | A Dragon [[paths: | ||
| + | </ | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ==== Familiar ==== | ||
| + | <WRAP round box> | ||
| + | * **Requirements: | ||
| + | You gain a **Familiar** that is loyal to you and able to follow most basic orders and even learn more complex tasks. This Familiar follows [[paths: | ||
| - | When you select this Talent, your animal companion grows by an additional size category. The benefits from Embiggen are increased to the following: | ||
| - | * +8 size bonus to Strength | ||
| - | * +4 size bonus to Constitution (and thus one extra HP per HD) | ||
| - | * +4 natural armor (stacks with existing) | ||
| - | The size change also affects | + | Can be **Fine, Tiny, or Small**. You may select this Talent multiple times, up to your [[paths: |
| + | A Familiar may start the game with a **Fly** or **Swim** speed of 30 ft, but will be limited | ||
| + | </ | ||
| + | |||
| + | ==== Exotic Familiar ==== | ||
| + | <WRAP round box> | ||
| + | * **Requirements: | ||
| + | Your existing Familiar gains in power and may now be more versatile. It may maintain | ||
| + | |||
| + | This Talent grants an additional **200 CP** to the selected [[paths: | ||
| </ | </ | ||
| ---- | ---- | ||
| + | |||
| + | ==== Order: ==== | ||
| + | <WRAP round box> | ||
| + | * **Requirements: | ||
| + | By spending **2 MP** and a **Swift Action** you may Order your [[paths: | ||
| + | |||
| + | This Order can be used **Verbally or Somatically**. Same applies to all other **Order:** Talents. | ||
| + | </ | ||
| + | |||
| + | ==== Order: Heel! ==== | ||
| + | <WRAP round box> | ||
| + | * **Requirements: | ||
| + | As a **Free Action** you may instruct your [[paths: | ||
| + | They will use abilities, skills, and full retreats to prevent unwanted damage. | ||
| + | </ | ||
| + | |||
| + | ==== Order: Attack! ==== | ||
| + | <WRAP round box> | ||
| + | * **Requirements: | ||
| + | As a **Free Action** you may instruct your [[paths: | ||
| + | </ | ||
| + | |||
| + | ==== Order: Fetch! ==== | ||
| + | <WRAP round box> | ||
| + | * **Requirements: | ||
| + | As a **Free Action** you may instruct your [[paths: | ||
| + | </ | ||
| + | |||
| + | ==== Empathy ==== | ||
| + | <WRAP round box> | ||
| + | * **Requirements: | ||
| + | An Empathetic bond is formed with you and every [[paths: | ||
| + | |||
| + | You may spend **5 MP** to give an Order without requiring your [[paths: | ||
| + | This allows all other **Order:** Talents to also be used without Verbal or Somatic components, at no additional cost. | ||
| + | </ | ||
| + | |||
| + | ==== Telepathy ==== | ||
| + | <WRAP round box> | ||
| + | * **Requirements: | ||
| + | A Telepathic bond is formed with you and every [[paths: | ||
| + | |||
| + | You may spend **10 MP** to give a complex Order without your [[paths: | ||
| + | * You may change Scripts without Verbal or Somatic components. | ||
| + | * Spend **5 MP** to change Scripts as an **Immediate Action**. | ||
| + | * Your [[paths: | ||
| + | </ | ||
| + | |||
| + | ==== Eyes of the Beast ==== | ||
| + | <WRAP round box> | ||
| + | * **Requirements: | ||
| + | Your Empathic bond strengthens. You may choose to **see through the eyes** of your [[paths: | ||
| + | While doing so, you are considered **Blind** and cannot see directly. | ||
| + | |||
| + | This Talent may be selected for any Sense; however, while using it that Sense becomes non-functional. If you select a Sense you lack, you must also select a second Sense to lose while viewing through your [[paths: | ||
| + | </ | ||
| + | |||
| + | |||
| + | |||
| + | ==== Flight ==== | ||
| + | <WRAP round box> | ||
| + | * **Requirements: | ||
| + | Spend **50 CP** to grant your Animal [[paths: | ||
| + | </ | ||
| + | |||
| + | ==== Greater Flight ==== | ||
| + | <WRAP round box> | ||
| + | * **Requirements: | ||
| + | Spend **100 CP** to grant your Animal [[paths: | ||
| + | </ | ||
| + | |||
| + | ==== Aerobat ==== | ||
| + | <WRAP round box> | ||
| + | * **Requirements: | ||
| + | Spend **50 CP** to increase the Maneuverability of a flying [[paths: | ||
| + | This Talent can be selected multiple times. | ||
| + | </ | ||
| + | |||
| + | ==== Reach ==== | ||
| + | <WRAP round box> | ||
| + | * **Requirements: | ||
| + | Spend **50 CP** to grant your Animal [[paths: | ||
| + | Each additional increase (up to **Reach 3**) costs an additional **50 CP** (for a total of 150 CP at Reach 3). | ||
| + | |||
| + | This only applies to one Attack unless purchased again. One Animal [[paths: | ||
| + | </ | ||
| + | |||
| + | |||
