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| paths:nature_path [2023/12/13 22:16] – [The Beastmaster’s Trail] elfinlocks | paths:nature_path [2025/08/29 21:13] (current) – reon | ||
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| ====== Path of Nature ====== | ====== Path of Nature ====== | ||
| - | Within the purity of the elements and the order of the wilds lingers a power beyond the marvels of civilization. Furtive yet undeniable, these primal magics are guarded over by servants of philosophical balance. Allies to beasts and manipulators of nature, these often misunderstood protectors of the wild strive to shield their lands from all who would threaten them and prove the might of the wilds to those who lock themselves behind city walls. Rewarded for their devotion with incredible powers, followers of this Path gain the companionship of mighty beasts and are as much a part of the natural world as any plant or animal. | + | <WRAP center 50%> |
| + | {{: | ||
| + | </ | ||
| + | |||
| + | //Within the purity of the elements and the order of the wilds lingers a power beyond the marvels of civilization. Furtive yet undeniable, these primal magics are guarded over by servants of philosophical balance. Allies to beasts and manipulators of nature, these often misunderstood protectors of the wild strive to shield their lands from all who would threaten them and prove the might of the wilds to those who lock themselves behind city walls. Rewarded for their devotion with incredible powers, followers of this Path gain the companionship of mighty beasts and are as much a part of the natural world as any plant or animal.// | ||
| + | |||
| + | ---- | ||
| ===== Key Skills ===== | ===== Key Skills ===== | ||
| Upon purchasing the Path of Nature, you gain the following Key Skills | Upon purchasing the Path of Nature, you gain the following Key Skills | ||
| - | * Handle Animal | + | * [[priority: |
| - | * Knowledge (Nature) | + | * [[priority: |
| - | * Knowledge (Geography) | + | * [[priority: |
| - | * Ride | + | * [[priority: |
| - | * Survival | + | * [[priority: |
| - | <WRAP round box> | ||
| ===== Oath of Druids ===== | ===== Oath of Druids ===== | ||
| + | <WRAP round box> | ||
| * **Requirements: | * **Requirements: | ||
| You take a druidic oath, swearing to protect nature. In exchange, you receive Druidic and Sylvan as bonus languages, along with access to other abilities in this Path. | You take a druidic oath, swearing to protect nature. In exchange, you receive Druidic and Sylvan as bonus languages, along with access to other abilities in this Path. | ||
| </ | </ | ||
| + | |||
| + | ---- | ||
| ===== The Druid’s Way ===== | ===== The Druid’s Way ===== | ||
| - | <WRAP round box> | + | |
| ==== Druidic Armor ==== | ==== Druidic Armor ==== | ||
| - | + | <WRAP round box> | |
| - | * **Requirements: | + | * **Requirements: |
| This Talent provides you with Light and Medium Armor proficiency, | This Talent provides you with Light and Medium Armor proficiency, | ||
| </ | </ | ||
| - | <WRAP round box> | ||
| - | ==== Resist Nature’s Lure ==== | ||
| - | | + | ==== Resist Nature’s Lure ==== |
| + | <WRAP round box> | ||
| + | | ||
| - | As an Immediate Action, you may spend a Hero Point to completely negate mind effect, poison, or disease effects from a specific natural source | + | As an Immediate Action, you may spend a Hero Point to completely negate mind effect, poison, or disease effects |
| </ | </ | ||
| - | <WRAP round box> | + | |
| ==== Venom Immunity (Ex) ==== | ==== Venom Immunity (Ex) ==== | ||
| - | + | <WRAP round box> | |
| - | * **Requirements: | + | * **Requirements: |
| You gain immunity to all poisons. | You gain immunity to all poisons. | ||
| </ | </ | ||
| - | <WRAP round box> | ||
| - | ==== Woodland Stride ==== | ||
| - | * **Requirements: | + | ---- |
| - | You may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at your normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect you. | + | ==== Woodland Master ==== |
| - | </ | + | |
| <WRAP round box> | <WRAP round box> | ||
| + | * **Requirements: | ||
| + | |||
| + | You may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at your normal speed and without taking damage or suffering any other impairment. This includes magical effects which generate natural walls or difficult terrain, including spells such as [[priority: | ||
| + | </ | ||
| ==== Trackless Step ==== | ==== Trackless Step ==== | ||
| - | + | <WRAP round box> | |
| - | * **Requirements: | + | * **Requirements: |
| You leave no trail in natural surroundings and cannot be tracked. You may choose to leave a trail if so desired. | You leave no trail in natural surroundings and cannot be tracked. You may choose to leave a trail if so desired. | ||
| </ | </ | ||
| + | ==== Guide of the Forest ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | ==== Guide of the Forest ==== | + | |
| - | + | ||
| - | | + | |
| You become immune to extreme heat or extreme cold in a specific biome type (AKA favored terrain), you ignore difficult terrain while in your favored terrain, whether it is magically or mundane in origin. Lastly, all travel time for you and your companions within your favored terrain is halved. | You become immune to extreme heat or extreme cold in a specific biome type (AKA favored terrain), you ignore difficult terrain while in your favored terrain, whether it is magically or mundane in origin. Lastly, all travel time for you and your companions within your favored terrain is halved. | ||
| </ | </ | ||
| + | ==== Fairy Ring (Su) ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | ==== Wild Empathy (Ex) / (Su) for Plant or Ooze ==== | + | * **Requirements: |
| - | | + | You may expend your time and resources to create stationary points of magical travel. By conducting a 20 hour ritual and expending 200 TU in Magical Components, you may grow a circle of mushrooms in a chosen location. This Fairy Ring now acts as a destination reachable through other Fairy Rings, as if using a [[priority: |
| + | |||
| + | Fairy Rings are only usable by those who have taken an Oath of Druids, or by the [[paths: | ||
| + | </ | ||
| + | ---- | ||
| + | |||
| + | ==== Wild Empathy (Ex) ==== | ||
| + | <WRAP round box> | ||
| + | | ||
| Choose a specific category of creatures (Animal, Magical Beast, Vermin, Ooze, Plant, Dragon) - you can improve the attitude of a creature of that category by using a diplomacy check. Communication is not perfect, but does allow general ideas and feelings to be understood. For example, a squirrel may not be able to identify the difference between a human and an orc, but could know that five humanoid things went North and were moving slowly. | Choose a specific category of creatures (Animal, Magical Beast, Vermin, Ooze, Plant, Dragon) - you can improve the attitude of a creature of that category by using a diplomacy check. Communication is not perfect, but does allow general ideas and feelings to be understood. For example, a squirrel may not be able to identify the difference between a human and an orc, but could know that five humanoid things went North and were moving slowly. | ||
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| This talent can be selected multiple times, each time it is selected, you may choose a new additional category of creatures to speak with. | This talent can be selected multiple times, each time it is selected, you may choose a new additional category of creatures to speak with. | ||
| </ | </ | ||
| - | <WRAP round box> | ||
| ==== Greater Wild Empathy (Su) ==== | ==== Greater Wild Empathy (Su) ==== | ||
| - | + | <WRAP round box> | |
| - | * **Requirements: | + | * **Requirements: |
| A character with this talent may freely communicate as if having a shared language with any creature type they have selected from Wild Empathy. | A character with this talent may freely communicate as if having a shared language with any creature type they have selected from Wild Empathy. | ||
| </ | </ | ||
| + | ==== Shepherd of Stone (Ex) ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | ==== Homeland | + | * **Requirements: |
| - | | + | You may freely communicate with natural or worked stone, as if using [[priority: |
| + | </ | ||
| + | ==== Shepherd of Wood (Ex) ==== | ||
| + | <WRAP round box> | ||
| + | * **Requirements: | ||
| + | |||
| + | You may freely communicate with trees and other plant life as if using [[priority: | ||
| + | </ | ||
| + | ==== Homeland (Su) ==== | ||
| + | <WRAP round box> | ||
| + | | ||
| You may attune to a specific area relevant to the campaign, such as a prominent forest, mountain, or even a patch of sea, by performing a special 24 hour ritual (You cannot select any location where nature has been replaced with artificiality - dungeons, towns, and similar constructions are not valid locations). Generally, this area should be about 10 miles in radius. Additionally, | You may attune to a specific area relevant to the campaign, such as a prominent forest, mountain, or even a patch of sea, by performing a special 24 hour ritual (You cannot select any location where nature has been replaced with artificiality - dungeons, towns, and similar constructions are not valid locations). Generally, this area should be about 10 miles in radius. Additionally, | ||
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| The creatures native to your home will freely provide you with information to the best of their abilities, in relevance to your home. Common subjects include the ground or terrain, plants, minerals, bodies of water, people, general animal population, presence of woodland creatures, presence of powerful unnatural creatures, or even the general state of the natural setting. | The creatures native to your home will freely provide you with information to the best of their abilities, in relevance to your home. Common subjects include the ground or terrain, plants, minerals, bodies of water, people, general animal population, presence of woodland creatures, presence of powerful unnatural creatures, or even the general state of the natural setting. | ||
| </ | </ | ||
| + | |||
| + | ---- | ||
| ===== The Beastmaster’s Trail ===== | ===== The Beastmaster’s Trail ===== | ||
| - | <WRAP round box> | ||
| ==== Nature’s Companion ==== | ==== Nature’s Companion ==== | ||
| + | <WRAP round box> | ||
| + | * **Requirements: | ||
| + | You gain an Animal that is loyal to you and able to follow most basic orders and even learn more complex tasks. This Animal follows [[paths: | ||
| - | | + | Can be **Small, Medium, or Large**. You may select this Talent multiple times, up to your [[paths: |
| + | </ | ||
| - | Gain an animal, plant, or vermin companion at “1st level” for purchasing this Talent. You may increase its HD and BaB by spending EXP as if it was a player character, but for half as much cost, rounded down (minimum 1 EXP for any given purchase). You may not invest more than one third of your total Experience into a Companion (for example if you have 450 total EXP, you may only invest up to 150). | + | ==== Claws and Maw ==== |
| + | <WRAP round box> | ||
| + | * **Requirements: | ||
| + | Spend CP to grant your [[paths: | ||
| - | If the animal companion dies, you may replace it through an uninterrupted 24 hour ritual, whereupon it is replaced with a new animal companion with the same HD, BaB, and special abilities | + | * **50 CP Grasping (With a successful hit, free Grab attempt)*** |
| + | * **50 CP Take-down (With a successful hit, free Trip attempt)*** | ||
| + | * **50 CP Powerful (With a successful hit, free Bullrush attempt)*** | ||
| + | * **50 CP Dragging (With a successful hit, free Drag attempt)** | ||
| + | * **75 CP Ripping (Lowers the Damage Dice by one step but add a 1d8 Bleed, which stacks with it's self. May be selected twice)** | ||
| + | * **100 CP Mighty (Increase Damage dice. May be done twice per Size category beyond Small.)*** | ||
| + | * *These may be selected multiple times must be applied to a different attack. | ||
| + | *Options marked with a star may be selected multiple times. Limits Apply. | ||
| - | The companion increases its BaB, HD/Saves, and Skills as if they were a character - simply pay half the normal cost for such increases. You may buy Talents and Tricks for the companion at a flat 5 EXP each, up to a maximum as dictated on the table by your HD. So for example, if you want your companion to know 8 Talents, you must possess 18 HD or more. To increase the companion' | + | </WRAP> |
| - | For more information, see the [[~:Animal Companions]] page. | + | ==== Animal Senses ==== |
| + | <WRAP round box> | ||
| + | * **Requirements: | ||
| + | Unlocks additional Senses for your [[paths:nature_path: | ||
| + | |||
| + | * **10 CP Electro-Sense*** – Blindsight 30 ft (while in water) | ||
| + | * **10 CP Darkvision** – Gains Darkvision | ||
| + | * **10 CP Lowlight Vision** – Gains Lowlight Vision | ||
| + | * **10 CP Scent** – Gains Scent | ||
| + | * **10 CP Blindsense 5 ft*** – Blindsense using one Sense (hearing, scent, heat, etc.) | ||
| + | * **10 CP Tremor Sense 10 ft*** – Gains Tremor Sense | ||
| + | * **5 CP 6th Sense*** – Gains a new sense Humanoid often lack (heat, electro-sense, | ||
| + | *Options marked with a star may be selected multiple times; their effects stack. | ||
| </ | </ | ||
| + | |||
| + | ==== Animistic Movement ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | ==== Beast Speaker ==== | + | * **Requirements: |
| + | Unlocks additional Movement Types for your [[paths: | ||
| - | * **Requirements: | + | * **10 CP Swim 10ft*** (May take 10 on Athletics to Swim and gain +4) |
| + | * **10 CP Climb 5ft*** (May take 10 on Athletics to Climb and gain +4) | ||
| + | * **10 CP Burrow 5ft*** (Limited to Sand, Earth, or other softer materials) | ||
| + | * **20 CP Leaping*** (May take 10 on Athletics or Acrobatics to Jump and gain +8. High jumps now count the same as Long jumps.) | ||
| + | * **25 CP Gliding** (May move and Base speed while in the air and move 5ft down each turn) | ||
| + | * **15 CP +10 ft Land-speed*** (Gain +10ft base speed) | ||
| - | By taking this Talent, you may select | + | *Options marked with a star may be selected multiple times; their effects stack. |
| </ | </ | ||
| + | |||
| + | ==== Elite Animal ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | ==== Embiggen ==== | + | * **Requirements: |
| + | You may select **1 Animal [[paths: | ||
| + | </ | ||
| - | | + | ==== Growth ==== |
| + | <WRAP round box> | ||
| + | | ||
| + | You may select **1 Animal [[paths: | ||
| + | </ | ||
| - | When you select this Talent, your animal | + | ==== Rampant Growth ==== |
| + | <WRAP round box> | ||
| + | * **Requirements: | ||
| + | You may now allow the Animal [[paths: | ||
| - | * +4 size bonus to Strength | + | This Talent requires an Animal of this size to exist in the setting. Not every world still has natural life that can grow to these sizes. |
| - | * +2 size bonus to Constitution (and thus one extra HP per HD) | + | </ |
| - | * +2 natural armor (stacks with existing) | + | |
| - | The size change also affects the animal’s modifier to AC, attack rolls, and its base damage. The animal’s space and reach change as appropriate | + | ---- |
| + | |||
| + | ==== Magical Companion ==== | ||
| + | <WRAP round box> | ||
| + | * **Requirements: | ||
| + | You gain a **Magical Beast** that is loyal to you and able to follow most basic orders and even learn more complex tasks. This Magic Beast follows [[paths: | ||
| + | |||
| + | Can be **Small, Medium, or Large**. You may select this Talent multiple times, up to your [[paths: | ||
| </ | </ | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ==== Draconic Companion ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | ==== Hugeify ==== | + | * **Requirements: |
| + | You gain a **Dragon** that is loyal to you and able to follow most basic orders and even learn more complex tasks. This Dragon follows [[paths: | ||
| - | | + | Can be **Small, Medium, or Large**. You **may not** select this Talent multiple times. |
| + | A Dragon [[paths:nature_path: | ||
| + | </ | ||
| - | When you select this Talent, your animal companion grows by an additional size category. The benefits from Embiggen are increased to the following: | + | ---- |
| - | * +8 size bonus to Strength | + | ==== Familiar ==== |
| - | * +4 size bonus to Constitution (and thus one extra HP per HD) | + | <WRAP round box> |
| - | | + | * **Requirements: |
| + | You gain a **Familiar** that is loyal to you and able to follow most basic orders and even learn more complex tasks. This Familiar follows [[paths: | ||
| - | The size change also affects the animal’s modifier to AC, attack rolls, and its base damage. The animal’s space and reach change as appropriate | + | |
| + | |||
| + | Can be **Fine, Tiny, or Small**. You may select this Talent multiple times, up to your [[paths: | ||
| + | A Familiar may start the game with a **Fly** or **Swim** speed of 30 ft, but will be limited to a Move Speed of **5 ft** and **cannot use a Swift Action to 5 ft Adjust** if either option is selected. | ||
| </ | </ | ||
| + | |||
| + | ==== Exotic Familiar ==== | ||
| + | <WRAP round box> | ||
| + | * **Requirements: | ||
| + | Your existing Familiar gains in power and may now be more versatile. It may maintain its **Animal or Vermin** form but may now also select from the following subtypes if desired: **Dragon, Outsider, Aberration, Magical Beast, Fey, Plant**. | ||
| + | |||
| + | This Talent grants an additional **200 CP** to the selected [[paths: | ||
| + | </ | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ==== Order: ==== | ||
| + | <WRAP round box> | ||
| + | * **Requirements: | ||
| + | By spending **2 MP** and a **Swift Action** you may Order your [[paths: | ||
| + | |||
| + | This Order can be used **Verbally or Somatically**. Same applies to all other **Order:** Talents. | ||
| + | </ | ||
| + | |||
| + | ==== Order: Heel! ==== | ||
| + | <WRAP round box> | ||
| + | * **Requirements: | ||
| + | As a **Free Action** you may instruct your [[paths: | ||
| + | They will use abilities, skills, and full retreats to prevent unwanted damage. | ||
| + | </ | ||
| + | |||
| + | ==== Order: Attack! ==== | ||
| + | <WRAP round box> | ||
| + | * **Requirements: | ||
| + | As a **Free Action** you may instruct your [[paths: | ||
| + | </ | ||
| + | |||
| + | ==== Order: Fetch! ==== | ||
| + | <WRAP round box> | ||
| + | * **Requirements: | ||
| + | As a **Free Action** you may instruct your [[paths: | ||
| + | </ | ||
| + | |||
| + | ==== Empathy ==== | ||
| + | <WRAP round box> | ||
| + | * **Requirements: | ||
| + | An Empathetic bond is formed with you and every [[paths: | ||
| + | |||
| + | You may spend **5 MP** to give an Order without requiring your [[paths: | ||
| + | This allows all other **Order:** Talents to also be used without Verbal or Somatic components, at no additional cost. | ||
| + | </ | ||
| + | |||
| + | ==== Telepathy ==== | ||
| + | <WRAP round box> | ||
| + | * **Requirements: | ||
| + | A Telepathic bond is formed with you and every [[paths: | ||
| + | |||
| + | You may spend **10 MP** to give a complex Order without your [[paths: | ||
| + | * You may change Scripts without Verbal or Somatic components. | ||
| + | * Spend **5 MP** to change Scripts as an **Immediate Action**. | ||
| + | * Your [[paths: | ||
| + | </ | ||
| + | |||
| + | ==== Eyes of the Beast ==== | ||
| + | <WRAP round box> | ||
| + | * **Requirements: | ||
| + | Your Empathic bond strengthens. You may choose to **see through the eyes** of your [[paths: | ||
| + | While doing so, you are considered **Blind** and cannot see directly. | ||
| + | |||
| + | This Talent may be selected for any Sense; however, while using it that Sense becomes non-functional. If you select a Sense you lack, you must also select a second Sense to lose while viewing through your [[paths: | ||
| + | </ | ||
| + | |||
| + | |||
| + | |||
| + | ==== Flight ==== | ||
| + | <WRAP round box> | ||
| + | * **Requirements: | ||
| + | Spend **50 CP** to grant your Animal [[paths: | ||
| + | </ | ||
| + | |||
| + | ==== Greater Flight ==== | ||
| + | <WRAP round box> | ||
| + | * **Requirements: | ||
| + | Spend **100 CP** to grant your Animal [[paths: | ||
| + | </ | ||
| + | |||
| + | ==== Aerobat ==== | ||
| + | <WRAP round box> | ||
| + | * **Requirements: | ||
| + | Spend **50 CP** to increase the Maneuverability of a flying [[paths: | ||
| + | This Talent can be selected multiple times. | ||
| + | </ | ||
| + | |||
| + | ==== Reach ==== | ||
| + | <WRAP round box> | ||
| + | * **Requirements: | ||
| + | Spend **50 CP** to grant your Animal [[paths: | ||
| + | Each additional increase (up to **Reach 3**) costs an additional **50 CP** (for a total of 150 CP at Reach 3). | ||
| + | |||
| + | This only applies to one Attack unless purchased again. One Animal [[paths: | ||
| + | </ | ||
| + | |||
| + | |||
| + | |||
