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paths:nature_path:companion [2026/03/09 21:57] – Hyperlinking Perception skill entries elfinlockspaths:nature_path:companion [2026/05/04 17:34] (current) – defining and hyperlinking full actions elfinlocks
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 ====Elite==== ====Elite====
-You may only have 1 Elite Companion at a time. An Elite Companion may Attack more then once per turn by spending the appropriate Half Actions or Full-Round Actions. In the event a Player is allowed a second (or even third) Elite Companion it is strongly advised that only one may be selected to participate in any combat encounter at a time.+You may only have 1 Elite Companion at a time. An Elite Companion may Attack more then once per turn by spending the appropriate Half Actions or [[game_systems:combat:actions#full_action|Full Action]]s. In the event a Player is allowed a second (or even third) Elite Companion it is strongly advised that only one may be selected to participate in any combat encounter at a time.
 ====Abilities==== ====Abilities====
 Ability bonuses are never applied to attacks or damage, or to CMD, CMD, AC, Touch AC, or any other base stat aside from Skill checks and Constitution still affects Wounds. A Companion still calculates max carrying capacity and uses Ability Bonus for Ability checks, such as breaking objects or games of logic. Ability bonuses are never applied to attacks or damage, or to CMD, CMD, AC, Touch AC, or any other base stat aside from Skill checks and Constitution still affects Wounds. A Companion still calculates max carrying capacity and uses Ability Bonus for Ability checks, such as breaking objects or games of logic.