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| paths:nature_path:companion [2026/03/09 21:50] – Hyperlinking Knowledge skill entries elfinlocks | paths:nature_path:companion [2026/05/04 17:34] (current) – defining and hyperlinking full actions elfinlocks | ||
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| ====Elite==== | ====Elite==== | ||
| - | You may only have 1 Elite Companion at a time. An Elite Companion may Attack more then once per turn by spending the appropriate Half Actions or Full-Round Actions. In the event a Player is allowed a second (or even third) Elite Companion it is strongly advised that only one may be selected to participate in any combat encounter at a time. | + | You may only have 1 Elite Companion at a time. An Elite Companion may Attack more then once per turn by spending the appropriate Half Actions or [[game_systems: |
| ====Abilities==== | ====Abilities==== | ||
| Ability bonuses are never applied to attacks or damage, or to CMD, CMD, AC, Touch AC, or any other base stat aside from Skill checks and Constitution still affects Wounds. A Companion still calculates max carrying capacity and uses Ability Bonus for Ability checks, such as breaking objects or games of logic. | Ability bonuses are never applied to attacks or damage, or to CMD, CMD, AC, Touch AC, or any other base stat aside from Skill checks and Constitution still affects Wounds. A Companion still calculates max carrying capacity and uses Ability Bonus for Ability checks, such as breaking objects or games of logic. | ||
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| =====Skill Usage===== | =====Skill Usage===== | ||
| - | Many Companions will not be sentient; this means while they can understand many things the full comprehension will be lacking. For example you can have a Wolf Companion with ranks in [[priority: | + | Many Companions will not be sentient; this means while they can understand many things the full comprehension will be lacking. For example you can have a Wolf Companion with ranks in [[priority: |
| =====On Crafting, Gathering, and other long term Skill checks.===== | =====On Crafting, Gathering, and other long term Skill checks.===== | ||
