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| paths:nature_path:companion [2026/03/09 21:50] – Hyperlinking Knowledge skill entries elfinlocks | paths:nature_path:companion [2026/03/09 21:57] (current) – Hyperlinking Perception skill entries elfinlocks |
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| =====Skill Usage===== | =====Skill Usage===== |
| Many Companions will not be sentient; this means while they can understand many things the full comprehension will be lacking. For example you can have a Wolf Companion with ranks in [[priority:skills:knowledge|Knowledge]] Nature, which would allow a Script such as "Guard this area and bark if you see any Bears or other Wolves." That way you won't be alerted if a Rabbit or Deer comes by. With [[priority:skills:knowledge|Knowledge]] Local they could even differentiate a Bandit from a farmer, if sufficiently skilled. Remember, this wouldn't prevent them from being tricked by a disguise or similar Con check. That would require the Companion to roll an opposed Perception or Sense Motive. Often a non-sentient creature cannot make full use of many skills, but that does not prevent them from putting ranks in it. These limits are generally obvious but can result in some confusion. If a discussion about a Script arises, often making use of Skills is the best way to represent how well a Companion can adapt and make the best choice in a situation. | Many Companions will not be sentient; this means while they can understand many things the full comprehension will be lacking. For example you can have a Wolf Companion with ranks in [[priority:skills:knowledge|Knowledge]] Nature, which would allow a Script such as "Guard this area and bark if you see any Bears or other Wolves." That way you won't be alerted if a Rabbit or Deer comes by. With [[priority:skills:knowledge|Knowledge]] Local they could even differentiate a Bandit from a farmer, if sufficiently skilled. Remember, this wouldn't prevent them from being tricked by a disguise or similar Con check. That would require the Companion to roll an opposed [[priority:skills:perception|Perception]] or Sense Motive. Often a non-sentient creature cannot make full use of many skills, but that does not prevent them from putting ranks in it. These limits are generally obvious but can result in some confusion. If a discussion about a Script arises, often making use of Skills is the best way to represent how well a Companion can adapt and make the best choice in a situation. |
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| =====On Crafting, Gathering, and other long term Skill checks.===== | =====On Crafting, Gathering, and other long term Skill checks.===== |