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| paths:nature_path:companion [2025/08/26 11:39] – [Base Stats] reon | paths:nature_path:companion [2026/03/09 21:57] (current) – Hyperlinking Perception skill entries elfinlocks | ||
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| - | ======Companions====== | + | ======Companion====== |
| Companion' | Companion' | ||
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| A companion does not follow standard Character or NPC rules. They have a unique set of constructions rules. Most stats will be upgraded and not apply bonuses which another character may benefit from. Silver may be spent to grant additional Companion Points (CP) which may be spent to upgrade a Companions Base Stats. Some times parts are viable as well to spend. Each TU grants 1 CP. This represents the cost of training, upgrades and other such expenses. | A companion does not follow standard Character or NPC rules. They have a unique set of constructions rules. Most stats will be upgraded and not apply bonuses which another character may benefit from. Silver may be spent to grant additional Companion Points (CP) which may be spent to upgrade a Companions Base Stats. Some times parts are viable as well to spend. Each TU grants 1 CP. This represents the cost of training, upgrades and other such expenses. | ||
| - | Companion' | + | ====Minion==== |
| + | Companion' | ||
| + | ====Elite==== | ||
| You may only have 1 Elite Companion at a time. An Elite Companion may Attack more then once per turn by spending the appropriate Half Actions or Full-Round Actions. In the event a Player is allowed a second (or even third) Elite Companion it is strongly advised that only one may be selected to participate in any combat encounter at a time. | You may only have 1 Elite Companion at a time. An Elite Companion may Attack more then once per turn by spending the appropriate Half Actions or Full-Round Actions. In the event a Player is allowed a second (or even third) Elite Companion it is strongly advised that only one may be selected to participate in any combat encounter at a time. | ||
| ====Abilities==== | ====Abilities==== | ||
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| It takes One Minute to update, change or create a Script for a Companion. It is a Free Action to swap Scripts if your Companion has multiple known Scripts available. | It takes One Minute to update, change or create a Script for a Companion. It is a Free Action to swap Scripts if your Companion has multiple known Scripts available. | ||
| + | |||
| + | Swapping Scripts requires Verbal or Somatic components. This means your Companion must be able to see or hear you to swap, but not both at the same time. | ||
| =====Orders===== | =====Orders===== | ||
| - | An Order is anything outside of an active Script. As a Half action you may direct your Companion to perform a task, including Attack, Heel, Stop, and Move. What falls into an acceptable order outside of that will come down to yourself and your GM's best judgement. The list of acceptable Orders would be a long list of options. As an example, if a Companion has the Heal skill it can likely be Ordered to Stabilize a dying character. However, Ordering a Companion to to a complex long term objective like tracking would either required continued use of Half Actions or a new Script to follow. | + | An Order is anything outside of an active Script. As a Half action you may direct your Companion to perform a task, including Attack, Heel, Stop, and Move. What falls into an acceptable order outside of that will come down to yourself and your GM's best judgement. The list of acceptable Orders would be a long list of options. As an example, if a Companion has the[[priority: |
| + | |||
| + | An Order requires Verbal and Somatic components. While there is no application of armor impeding the Somatic portion, if you Companion cannot see and hear you, orders cannot be given. | ||
| =====Skill Usage===== | =====Skill Usage===== | ||
| - | Many Companions will not be sentient; this means while they can understand many things the full comprehension will be lacking. For example you can have a Wolf Companion with ranks in Knowledge Nature, which would allow a Script such as "Guard this area and bark if you see any Bears or other Wolves." | + | Many Companions will not be sentient; this means while they can understand many things the full comprehension will be lacking. For example you can have a Wolf Companion with ranks in [[priority: |
| =====On Crafting, Gathering, and other long term Skill checks.===== | =====On Crafting, Gathering, and other long term Skill checks.===== | ||
| ====Harvest==== | ====Harvest==== | ||
| - | A Companion can make use of Harvest without Sentience, but it requires the Owner to be present and fully concentrated on their Companion. The Owner cannot being doing any other activity while the Companion is Harvesting. | + | A Companion can make use of[[priority: |
| ====Crafting==== | ====Crafting==== | ||
| - | A non-sentient Companion cannot roll Craft checks to create new items. In some cases they may be able to assist another creature with a craft (such as passing tools or some other niche task), when this is the case the Aid Another bonus is limited to +2. | + | A non-sentient Companion cannot roll[[priority: |
| When a Companion is sentient and physically able to Craft, it requires the Owner to be present and solely focused on the Companion. The Owner is unable to perform any other activities while the Companion is crafting. If used to Assist another with Crafting, the previous limit may be ignored, so long as proper tools are available for the primary Crafter and the Assistant. | When a Companion is sentient and physically able to Craft, it requires the Owner to be present and solely focused on the Companion. The Owner is unable to perform any other activities while the Companion is crafting. If used to Assist another with Crafting, the previous limit may be ignored, so long as proper tools are available for the primary Crafter and the Assistant. | ||
