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paths:nature_path:animal_companions [2024/09/24 00:04] – [Animal Companions] elfinlockspaths:nature_path:animal_companions [2024/09/24 19:07] (current) elfinlocks
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-A companion may never possess more than half of the total Experience of their master.+The combined total Experience of all of your companions may never exceed more than half of their master's total Experience.
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 ===== Companion Talents & Tricks===== ===== Companion Talents & Tricks=====
  
-Below is a collection of unique Talents available for Companions. You may also purchase any [[chargen:universal_talents|Universal Talents]] for an Animal Companion, if they meet the prerequisites. Check with your GM prior to purchasing any Talents for your companion outside of this page.+Below is a collection of unique Talents available for Companions. You may also purchase [[chargen:universal_talents|Universal Talents]] or Talents via [[:paths|Paths]] for an Animal Companion, if they meet the prerequisites. An Animal Companion may never gain [[priority:magic|Caster Levels]]
  
   * [[~:Nature's Companion Talents]]   * [[~:Nature's Companion Talents]]
  
-You may teach your Companion one bonus Trick for every 5 [[priority:health|HD]] or [[priority:prowess|BaB]] you purchase for it (maximum of 8 bonus tricks at HD 20 and BaB 20). These bonus tricks don’t require any training time or [[priority:skills:handle_animal|Handle Animal]] checks, and they don’t count against the normal limit of tricks known by the animal. You select these bonus tricks, and once selected, they can’t be changed outside of Retraining. For more information on Tricks, see the Handle Animal page.+You may teach your Companion one bonus Trick for every 5 [[priority:health|HD]] or [[priority:prowess|BaB]] you purchase for it (maximum of 8 bonus tricks at HD 20 and BaB 20). These bonus tricks don’t require any training time or [[priority:skills:handle_animal|Handle Animal]] checks, and they don’t count against the normal limit of tricks known by the animal. You select these bonus tricks, and once selected, they can’t be changed outside of Retraining. For more information on Tricks, see the [[priority:skills:handle_animal|Handle Animal]] page
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 +===== Directing a Companion in Combat ===== 
 + 
 +In combat, you and your Animal Companion share actions, meaning that you may spend a Half Action on yourself, a Half Action with the Animal Companion, or any other mixing thereof.
  
 ===== Magical Items ===== ===== Magical Items =====