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paths:nature_path:animal_companions [2023/05/23 20:07] elfinlockspaths:nature_path:animal_companions [2024/09/24 19:07] (current) elfinlocks
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 ====== Animal Companions ====== ====== Animal Companions ======
  
-Upon taking the [[paths:nature_path#nature_s_companion|Nature's Companion]] Talent, you form a close bond with an animal, plant, or vermin companion from the table below. Unlike normal animals of its kind, an Animal Companion may have its abilities increased by spending [[game_systems:experience|Experience]], albeit at a discounted rate from that of a player character.+Upon taking the [[paths:nature_path#nature_s_companion|Nature's Companion]] Talent, you form a close bond with an animal, plant, or vermin companion. Unlike normal animals of its kind, an Animal Companion may have its abilities increased by spending [[game_systems:experience|Experience]] - see [[equipment:magic_items:companion_cracker|Companion Crackers]].
  
 When you first gain an Animal Companion, it possesses the following: When you first gain an Animal Companion, it possesses the following:
  
-  * [[priority:prowess|Prowess]] 1 +  * [[priority:prowess|BaB]] 1 
-  * [[priority:health|HD]] 1 (Along with your choice of two good saves, and two bad saves)+  * [[priority:health|HD]] 1
   * [[priority:skills|Skill ranks]] x2   * [[priority:skills|Skill ranks]] x2
   * One Talent of your choice   * One Talent of your choice
-  * The Link Talent +  * The [[paths:nature_path:animal_companions:nature_s_companion_talents#link_ex|Link]] Talent 
-  * The Share Spells Talent+  * The [[paths:nature_path:animal_companions:nature_s_companion_talents#share_spells_ex|Share Spells]] Talent 
 +  * One [[:paths|Path]] (no Talents included)
  
-Unless otherwise stated, the cost to increase the Animal Companion'Prowess, HD, Skills, or to purchase Talents for it is equal to the normal cost divided by 2 (minimum 1 EXP).+<WRAP center round info 60%> 
 +The combined total Experience of all of your companions may never exceed more than half of their master'total Experience. 
 +</WRAP>
  
 ===== Companion Choices ===== ===== Companion Choices =====
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 By default, you may choose an Animal, Plant, or Vermin as a companion. If you select the [[paths:nature_path#beast_speaker|Beast Speaker]] Talent, you may instead select a magical beast. By default, you may choose an Animal, Plant, or Vermin as a companion. If you select the [[paths:nature_path#beast_speaker|Beast Speaker]] Talent, you may instead select a magical beast.
  
-  * [[~:Animal Companions List]] +  * [[~:Animal Companions List]] - [[https://aonprd.com/DruidCompanions.aspx?ItemName=All&Category=Animal|Temporary Link]] 
-  * [[~:Magical Beast Companions List]] +  * [[~:Magical Beast Companions List]] - [[https://aonprd.com/DruidCompanions.aspx?ItemName=All&Category=Monstrous|Temporary Link]] 
-  * [[~:Plant Companions List]] +  * [[~:Plant Companions List]] - [[https://aonprd.com/DruidCompanions.aspx?ItemName=All&Category=Plant|Temporary Link]] 
-  * [[~:Vermin Companions List]]+  * [[~:Vermin Companions List]] - [[https://aonprd.com/DruidCompanions.aspx?ItemName=All&Category=Vermin|Temporary Link]]
  
 ===== Companion Talents & Tricks===== ===== Companion Talents & Tricks=====
  
-Below is a collection of Talents uniquely available for Companions. You may also purchase any [[chargen:universal_talents|Universal Talents]] for an Animal Companion, if they meet the prerequisites. Check with your GM prior to purchasing any Talents for your companion outside of this page.+Below is a collection of unique Talents available for Companions. You may also purchase [[chargen:universal_talents|Universal Talents]] or Talents via [[:paths|Paths]] for an Animal Companion, if they meet the prerequisites. An Animal Companion may never gain [[priority:magic|Caster Levels]]
  
   * [[~:Nature's Companion Talents]]   * [[~:Nature's Companion Talents]]
  
-You may teach your Companion one bonus Trick for every 5 HD or Prowess you purchase for it (maximum of 8 bonus tricks at HD 20 and BaB 20). These bonus tricks don’t require any training time or Handle Animal checks, and they don’t count against the normal limit of tricks known by the animal. You select these bonus tricks, and once selected, they can’t be changed outside of Retraining. For more information on Tricks, see the Handle Animal page.+You may teach your Companion one bonus Trick for every 5 [[priority:health|HD]] or [[priority:prowess|BaB]] you purchase for it (maximum of 8 bonus tricks at HD 20 and BaB 20). These bonus tricks don’t require any training time or [[priority:skills:handle_animal|Handle Animal]] checks, and they don’t count against the normal limit of tricks known by the animal. You select these bonus tricks, and once selected, they can’t be changed outside of Retraining. For more information on Tricks, see the [[priority:skills:handle_animal|Handle Animal]] page
 + 
 +===== Directing a Companion in Combat ===== 
 + 
 +In combat, you and your Animal Companion share actions, meaning that you may spend a Half Action on yourself, a Half Action with the Animal Companion, or any other mixing thereof.
  
 ===== Magical Items ===== ===== Magical Items =====