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| paths:nature_path:animal_companions:nature_s_companion_talents [2024/09/24 19:20] – elfinlocks | paths:nature_path:animal_companions:nature_s_companion_talents [2026/03/09 21:39] (current) – Hyperlinking Handle Animal entries elfinlocks | ||
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| Below is a collection of Talents uniquely available for Companions. You may also purchase any [[chargen: | Below is a collection of Talents uniquely available for Companions. You may also purchase any [[chargen: | ||
| - | Requirements for Talents on this page list the HD, BaB, and Skill requirements for a Companion to possess. If the requirements are for your character themselves, the requirements will not list the " | + | Requirements for Talents on this page list the HD, [[priority: |
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| ==== Forceful Charge ==== | ==== Forceful Charge ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| Once per round when your Companion hits an opponent with a charge attack, it can initiate a Bull Rush against that target as a Free Action. If it moves its full speed as part of the charge, it gains a +4 bonus on its combat maneuver check to resolve this Bull Rush. | Once per round when your Companion hits an opponent with a charge attack, it can initiate a Bull Rush against that target as a Free Action. If it moves its full speed as part of the charge, it gains a +4 bonus on its combat maneuver check to resolve this Bull Rush. | ||
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| ==== Forceful Charge, Improved ==== | ==== Forceful Charge, Improved ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| Your Companion can bull rush a target that is up to two size categories larger than itself. If it pushes the target at least 10 feet as a result of this bull rush, it can attempt a trip combat maneuver check against the target as a free action. This trip combat maneuver provokes attacks of opportunity as normal. | Your Companion can bull rush a target that is up to two size categories larger than itself. If it pushes the target at least 10 feet as a result of this bull rush, it can attempt a trip combat maneuver check against the target as a free action. This trip combat maneuver provokes attacks of opportunity as normal. | ||
| + | </ | ||
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| + | <WRAP round box> | ||
| + | ==== Get 'Em! ==== | ||
| + | * **Requirements: | ||
| + | |||
| + | Commanding your Animal Companion to Charge now only consumes a Half Action, rather than a Full Action. | ||
| </ | </ | ||
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| * **Requirements: | * **Requirements: | ||
| - | You may Handle your Animal Companion, even if you lack ranks in the [[priority: | + | You may Handle your Animal Companion, even if you lack ranks in the [[priority: |
| </ | </ | ||
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| * **Requirements: | * **Requirements: | ||
| - | As a Full Action, you may direct one or all of your Animal Companions to attack a specific enemy. The Animal Companion(s) will then chase and attack the enemy selected until you call them off as a Free Action. The animal companion(s) will only move to the nearest suitable square and roll attacks normally against the target - they will not flank or otherwise employ any tactics without you taking actions to direct them as normal. | + | As a Full Action, you may direct one or all of your Animal Companions to attack a specific enemy. The Animal Companion(s) will then chase and attack the enemy selected until you cease to use Full Actions to direct |
| Additionally, | Additionally, | ||
