Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| paths:nature_path:animal_companions:nature_s_companion_talents [2024/09/15 18:20] – elfinlocks | paths:nature_path:animal_companions:nature_s_companion_talents [2024/11/29 18:52] (current) – elfinlocks | ||
|---|---|---|---|
| Line 9: | Line 9: | ||
| <WRAP round box> | <WRAP round box> | ||
| ==== Forceful Charge ==== | ==== Forceful Charge ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| Once per round when your Companion hits an opponent with a charge attack, it can initiate a Bull Rush against that target as a Free Action. If it moves its full speed as part of the charge, it gains a +4 bonus on its combat maneuver check to resolve this Bull Rush. | Once per round when your Companion hits an opponent with a charge attack, it can initiate a Bull Rush against that target as a Free Action. If it moves its full speed as part of the charge, it gains a +4 bonus on its combat maneuver check to resolve this Bull Rush. | ||
| Line 16: | Line 16: | ||
| <WRAP round box> | <WRAP round box> | ||
| ==== Forceful Charge, Improved ==== | ==== Forceful Charge, Improved ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| Your Companion can bull rush a target that is up to two size categories larger than itself. If it pushes the target at least 10 feet as a result of this bull rush, it can attempt a trip combat maneuver check against the target as a free action. This trip combat maneuver provokes attacks of opportunity as normal. | Your Companion can bull rush a target that is up to two size categories larger than itself. If it pushes the target at least 10 feet as a result of this bull rush, it can attempt a trip combat maneuver check against the target as a free action. This trip combat maneuver provokes attacks of opportunity as normal. | ||
| + | </ | ||
| + | |||
| + | <WRAP round box> | ||
| + | ==== Get 'Em! ==== | ||
| + | * **Requirements: | ||
| + | |||
| + | Commanding your Animal Companion to Charge now only consumes a Half Action, rather than a Full Action. | ||
| </ | </ | ||
| Line 25: | Line 32: | ||
| * **Requirements: | * **Requirements: | ||
| - | You may Handle your Animal Companion | + | You may Handle your Animal Companion, even if you lack ranks in the [[priority: |
| </ | </ | ||
| Line 35: | Line 42: | ||
| </ | </ | ||
| + | <WRAP round box> | ||
| + | ==== Sick 'Em ==== | ||
| + | * **Requirements: | ||
| + | |||
| + | As a Full Action, you may direct one or all of your Animal Companions to attack a specific enemy. The Animal Companion(s) will then chase and attack the enemy selected until you cease to use Full Actions to direct them to attack. The animal companion(s) will only move to the nearest suitable square and roll attacks normally against the target - they will not flank or otherwise employ any tactics without you taking actions to direct them as normal. | ||
| + | |||
| + | Additionally, | ||
| + | </ | ||
| + | |||
| + | <WRAP round box> | ||
| + | ==== Wild Magic (Sp) ==== | ||
| + | * **Requirements: | ||
| + | |||
| + | Select a single specific [[priority: | ||
| + | |||
| + | Upon gaining this Talent, your Animal Companion is considered to be a Magical Beast, if they were not already. You may buy this Talent up to three times. | ||
| + | </ | ||
| + | |||
| + | <WRAP round box> | ||
| + | ==== Wild Magic, Improved (Sp) ==== | ||
| + | * **Requirements: | ||
| + | |||
| + | Select a single specific [[priority: | ||
| + | </ | ||
