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paths:nature_path:animal_companions:nature_s_companion_talents [2024/09/15 18:20] elfinlockspaths:nature_path:animal_companions:nature_s_companion_talents [2024/11/29 18:52] (current) elfinlocks
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 <WRAP round box> <WRAP round box>
 ==== Forceful Charge ==== ==== Forceful Charge ====
-  * **Requirements:** Companion BaB 3, Nature's Companion, 15 EXP+  * **Requirements:** Companion BaB 3, 15 EXP
  
 Once per round when your Companion hits an opponent with a charge attack, it can initiate a Bull Rush against that target as a Free Action. If it moves its full speed as part of the charge, it gains a +4 bonus on its combat maneuver check to resolve this Bull Rush. Once per round when your Companion hits an opponent with a charge attack, it can initiate a Bull Rush against that target as a Free Action. If it moves its full speed as part of the charge, it gains a +4 bonus on its combat maneuver check to resolve this Bull Rush.
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 <WRAP round box> <WRAP round box>
 ==== Forceful Charge, Improved ==== ==== Forceful Charge, Improved ====
-  * **Requirements:** Companion BaB 7, Forceful Charge, 15 EXP+  * **Requirements:** Forceful Charge, Companion BaB 7, 15 EXP
  
 Your Companion can bull rush a target that is up to two size categories larger than itself. If it pushes the target at least 10 feet as a result of this bull rush, it can attempt a trip combat maneuver check against the target as a free action. This trip combat maneuver provokes attacks of opportunity as normal. Your Companion can bull rush a target that is up to two size categories larger than itself. If it pushes the target at least 10 feet as a result of this bull rush, it can attempt a trip combat maneuver check against the target as a free action. This trip combat maneuver provokes attacks of opportunity as normal.
 +</WRAP>
 +
 +<WRAP round box>
 +==== Get 'Em! ====
 +  * **Requirements:** 10 EXP
 +
 +Commanding your Animal Companion to Charge now only consumes a Half Action, rather than a Full Action.
 </WRAP> </WRAP>
  
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   * **Requirements:** None (Free)   * **Requirements:** None (Free)
  
-You may Handle your Animal Companion as a Free Action, or Push it as a Move Action, even if you lack ranks in the Handle Animal skill. You gain a +4 circumstance bonus on all Handle Animal and [[paths:nature_path#wild_empathy_ex_su_for_plant_or_ooze|Wild Empathy]] checks towards the Animal Companion.+You may Handle your Animal Companion, even if you lack ranks in the [[priority:skills:handle_animal|Handle Animal]] skill. You gain a +4 circumstance bonus on all Handle Animal and [[paths:nature_path#wild_empathy_ex_su_for_plant_or_ooze|Wild Empathy]] checks towards the Animal Companion.
 </WRAP> </WRAP>
  
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 </WRAP> </WRAP>
  
 +<WRAP round box>
 +==== Sick 'Em ====
 +  * **Requirements:** 15 Experience
 +
 +As a Full Action, you may direct one or all of your Animal Companions to attack a specific enemy. The Animal Companion(s) will then chase and attack the enemy selected until you cease to use Full Actions to direct them to attack. The animal companion(s) will only move to the nearest suitable square and roll attacks normally against the target - they will not flank or otherwise employ any tactics without you taking actions to direct them as normal.
 +
 +Additionally, this Talent allows you to expend one Half Action across all of your Companions, as long as the command is the same (ie, attack, move X direction, etc.). 
 +</WRAP>
 +
 +<WRAP round box>
 +==== Wild Magic (Sp) ====
 +  * **Requirements:** [[paths:nature_path#beast_speaker|Beast Speaker]], Companion HD 3, 10 EXP
 +
 +Select a single specific [[priority:magic:spells:tier1|Tier 1]] or lower [[priority:magic:spells|Spell]] - your Animal Companion may now be directed to cast this spell three times per day as a spell-like ability. 
 +
 +Upon gaining this Talent, your Animal Companion is considered to be a Magical Beast, if they were not already. You may buy this Talent up to three times.
 +</WRAP>
 +
 +<WRAP round box>
 +==== Wild Magic, Improved (Sp) ====
 +  * **Requirements:** Companion HD 6, 15 EXP
 +
 +Select a single specific [[priority:magic:spells:tier3|Tier 3]] or lower [[priority:magic:spells|Spell]] - your Animal Companion may now be directed to cast this spell once per day as a spell-like ability.
 +</WRAP>