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| paths:nature_path:animal_companions:nature_s_companion_talents [2023/05/23 20:03] – elfinlocks | paths:nature_path:animal_companions:nature_s_companion_talents [2024/11/29 18:52] (current) – elfinlocks | ||
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| ====== Nature' | ====== Nature' | ||
| - | Below is a collection of Talents uniquely available for Companions. You may also purchase any [[chargen: | + | Below is a collection of Talents uniquely available for Companions. You may also purchase any [[chargen: |
| - | <WRAP round box> | + | Requirements |
| - | ==== Companion Evasion (Ex) ==== | + | |
| - | * **Requirements:** Companion | + | |
| - | If the Companion is subjected to an attack that normally allows a Reflex saving throw for half damage, it takes no damage if it makes a successful saving throw. | + | ---- |
| - | </ | + | |
| - | + | ||
| - | <WRAP round box> | + | |
| - | ==== Companion Evasion, Improved (Ex) ==== | + | |
| - | * **Requirements: | + | |
| - | + | ||
| - | When subjected to an attack that normally allows a Reflex saving throw for half damage, a companion takes no damage if it makes a successful saving throw, and only half damage if the saving throw fails. | + | |
| - | </ | + | |
| - | + | ||
| - | <WRAP round box> | + | |
| - | ==== Devotion ==== | + | |
| - | * **Requirements: | + | |
| - | + | ||
| - | Your Companion gains a permanent +4 bonus to a single Save of your choice. | + | |
| - | </ | + | |
| - | + | ||
| - | <WRAP round box> | + | |
| - | ==== Disruptive Companion ==== | + | |
| - | * **Requirements: | + | |
| - | + | ||
| - | The DC to cast spells defensively increases by +4 for all enemies that are within the Companion' | + | |
| - | </ | + | |
| - | + | ||
| - | <WRAP round box> | + | |
| - | ==== Feral Grace ==== | + | |
| - | * **Requirements: | + | |
| - | + | ||
| - | Choose one of the Companion’s natural attacks. When the Companion makes a melee attack with the chosen natural attack using its Dexterity bonus on attack rolls and its Strength bonus on damage rolls, it adds 1/4 of its Hit Dice as a bonus on damage rolls. This bonus damage doesn’t increase or decrease based upon whether the natural attack is a primary or secondary natural attack. | + | |
| - | </ | + | |
| - | + | ||
| - | <WRAP round box> | + | |
| - | ==== Ferocious Beast ==== | + | |
| - | * **Requirements: | + | |
| - | + | ||
| - | Your Companion may now add half of it's Prowess (minimum 1) to Intimidate checks. In addition, your Companion can now make Intimidate checks as a Move Action. | + | |
| - | + | ||
| - | <WRAP center round info 60%> | + | |
| - | As with a normal character, a Companion may choose to use Strength or Charisma on Intimidate. | + | |
| - | </ | + | |
| - | </ | + | |
| - | + | ||
| - | <WRAP round box> | + | |
| - | ==== Ferocious Feint ==== | + | |
| - | * **Requirements: | + | |
| - | + | ||
| - | The Companion may now add half of it's Prowess (minimum 1) to Bluff checks to Feint an opponent. In addition, the Companion may make such checks as a Move Action. | + | |
| - | </ | + | |
| <WRAP round box> | <WRAP round box> | ||
| ==== Forceful Charge ==== | ==== Forceful Charge ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| Once per round when your Companion hits an opponent with a charge attack, it can initiate a Bull Rush against that target as a Free Action. If it moves its full speed as part of the charge, it gains a +4 bonus on its combat maneuver check to resolve this Bull Rush. | Once per round when your Companion hits an opponent with a charge attack, it can initiate a Bull Rush against that target as a Free Action. If it moves its full speed as part of the charge, it gains a +4 bonus on its combat maneuver check to resolve this Bull Rush. | ||
| Line 65: | Line 16: | ||
| <WRAP round box> | <WRAP round box> | ||
| ==== Forceful Charge, Improved ==== | ==== Forceful Charge, Improved ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| Your Companion can bull rush a target that is up to two size categories larger than itself. If it pushes the target at least 10 feet as a result of this bull rush, it can attempt a trip combat maneuver check against the target as a free action. This trip combat maneuver provokes attacks of opportunity as normal. | Your Companion can bull rush a target that is up to two size categories larger than itself. If it pushes the target at least 10 feet as a result of this bull rush, it can attempt a trip combat maneuver check against the target as a free action. This trip combat maneuver provokes attacks of opportunity as normal. | ||
| Line 71: | Line 22: | ||
| <WRAP round box> | <WRAP round box> | ||
| - | ==== Hefty Brute ==== | + | ==== Get ' |
| - | * **Requirements: | + | * **Requirements: |
| - | Your Companion | + | Commanding your Animal |
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| - | ==== Intercept Blow ==== | + | ==== Link (Ex) ==== |
| - | * **Requirements: | + | * **Requirements: |
| - | + | ||
| - | Whenever the Companion is adjacent to its master and its master is the target of a melee attack, the Companion can expend an attack of opportunity as a free action, even if it isn’t its turn, to attempt to intercept the attack. The Companion makes an attack roll at its highest attack bonus with one of its natural attacks, as if it were making an attack of opportunity, | + | |
| - | If the Companion | + | You may Handle your Animal |
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| - | ==== Intercept Blow, Improved ==== | + | ==== Share Spells |
| - | * **Requirements: | + | |
| - | + | ||
| - | When the Companion uses Intercept Blow to intercept an opponent’s melee attack and succeeds, it can take all the damage from the intercepted attack, in which case its master takes no damage from the intercepted attack and doesn’t suffer effects that trigger on a hit. | + | |
| - | </ | + | |
| - | + | ||
| - | <WRAP round box> | + | |
| - | ==== Jumper ==== | + | |
| - | * **Requirements: | + | |
| - | + | ||
| - | Your Companion always counts as having a running start when making jump checks. Acrobatics and Athletics are considered Key Skills for the Companion. | + | |
| - | </ | + | |
| - | + | ||
| - | <WRAP round box> | + | |
| - | ==== Link (Ex) ==== | + | |
| * **Requirements: | * **Requirements: | ||
| - | You may Handle your Animal Companion as a Free Action, or Push it as a Move Action, even if you lack ranks in the Handle Animal skill. You gain a +4 circumstance bonus on all Handle Animal and [[paths: | + | You may cast any spell with a range of Personal |
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| - | ==== Multiattack | + | ==== Sick ' |
| - | * **Requirements: | + | * **Requirements: |
| - | Your Companion | + | As a Full Action, you may direct one or all of your Animal Companions to attack a specific enemy. The Animal |
| - | </ | + | |
| - | <WRAP round box> | + | Additionally, this Talent allows you to expend |
| - | ==== Reflexive Interception ==== | + | |
| - | * **Requirements: | + | |
| - | + | ||
| - | Whenever the Companion is adjacent | + | |
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| - | ==== Share Spells | + | ==== Wild Magic (Sp) ==== |
| - | * **Requirements: | + | * **Requirements: |
| - | You may cast any spell with a range of Personal | + | Select a single specific [[priority: |
| - | </ | + | |
| - | + | ||
| - | <WRAP round box> | + | |
| - | ==== Tenacious Hunter ==== | + | |
| - | * **Requirements: | + | |
| - | The Companion gains a +2 bonus on Perception checks to oppose Stealth checks. When using Perception to pinpoint an invisible creature’s location, | + | Upon gaining |
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| - | ==== Tenacious Hunter, Greater | + | ==== Wild Magic, Improved (Sp) ==== |
| - | * **Requirements: | + | * **Requirements: |
| - | The Companion can attempt | + | Select |
| </ | </ | ||
