Differences
This shows you the differences between two versions of the page.
| Next revision | Previous revision | ||
| paths:nature_path:animal_companions:nature_s_companion_talents [2023/05/23 19:38] – created elfinlocks | paths:nature_path:animal_companions:nature_s_companion_talents [2024/11/29 18:52] (current) – elfinlocks | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| ====== Nature' | ====== Nature' | ||
| + | Below is a collection of Talents uniquely available for Companions. You may also purchase any [[chargen: | ||
| + | |||
| + | Requirements for Talents on this page list the HD, BaB, and Skill requirements for a Companion to possess. If the requirements are for your character themselves, the requirements will not list the " | ||
| + | |||
| + | ---- | ||
| + | |||
| + | <WRAP round box> | ||
| + | ==== Forceful Charge ==== | ||
| + | * **Requirements: | ||
| + | |||
| + | Once per round when your Companion hits an opponent with a charge attack, it can initiate a Bull Rush against that target as a Free Action. If it moves its full speed as part of the charge, it gains a +4 bonus on its combat maneuver check to resolve this Bull Rush. | ||
| + | </ | ||
| + | |||
| + | <WRAP round box> | ||
| + | ==== Forceful Charge, Improved ==== | ||
| + | * **Requirements: | ||
| + | |||
| + | Your Companion can bull rush a target that is up to two size categories larger than itself. If it pushes the target at least 10 feet as a result of this bull rush, it can attempt a trip combat maneuver check against the target as a free action. This trip combat maneuver provokes attacks of opportunity as normal. | ||
| + | </ | ||
| + | |||
| + | <WRAP round box> | ||
| + | ==== Get 'Em! ==== | ||
| + | * **Requirements: | ||
| + | |||
| + | Commanding your Animal Companion to Charge now only consumes a Half Action, rather than a Full Action. | ||
| + | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| Line 6: | Line 32: | ||
| * **Requirements: | * **Requirements: | ||
| - | You may Handle your Animal Companion | + | You may Handle your Animal Companion, even if you lack ranks in the [[priority: |
| </ | </ | ||
| Line 17: | Line 43: | ||
| <WRAP round box> | <WRAP round box> | ||
| - | ==== Companion Evasion (Ex) ==== | + | ==== Sick ' |
| - | * **Requirements: | + | * **Requirements: |
| - | If the Companion | + | As a Full Action, you may direct one or all of your Animal Companions to attack a specific enemy. The Animal |
| + | |||
| + | Additionally, | ||
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| - | ==== Improved Companion Evasion | + | ==== Wild Magic (Sp) ==== |
| - | * **Requirements: | + | * **Requirements: |
| - | When subjected to an attack that normally allows | + | Select |
| - | </ | + | |
| - | <WRAP round box> | + | |
| - | ==== Devotion ==== | + | |
| - | * **Requirements:** Companion | + | |
| - | Your Companion | + | Upon gaining this Talent, your Animal |
| </ | </ | ||
| + | |||
| <WRAP round box> | <WRAP round box> | ||
| - | ==== Multiattack | + | ==== Wild Magic, Improved (Sp) ==== |
| - | * **Requirements: | + | * **Requirements: |
| - | Your Companion | + | Select a single specific [[priority: |
| </ | </ | ||
| + | |||
