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paths:nature_path:animal_companions:nature_s_companion_talents [2023/05/23 19:38] – created elfinlockspaths:nature_path:animal_companions:nature_s_companion_talents [2024/11/29 18:52] (current) elfinlocks
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 ====== Nature's Companion Talents ====== ====== Nature's Companion Talents ======
  
 +Below is a collection of Talents uniquely available for Companions. You may also purchase any [[chargen:universal_talents|Universal Talents]] for an Animal Companion, if they meet the prerequisites.
 +
 +Requirements for Talents on this page list the HD, BaB, and Skill requirements for a Companion to possess. If the requirements are for your character themselves, the requirements will not list the "Companion" factor.
 +
 +----
 +
 +<WRAP round box>
 +==== Forceful Charge ====
 +  * **Requirements:** Companion BaB 3, 15 EXP
 +
 +Once per round when your Companion hits an opponent with a charge attack, it can initiate a Bull Rush against that target as a Free Action. If it moves its full speed as part of the charge, it gains a +4 bonus on its combat maneuver check to resolve this Bull Rush.
 +</WRAP>
 +
 +<WRAP round box>
 +==== Forceful Charge, Improved ====
 +  * **Requirements:** Forceful Charge, Companion BaB 7, 15 EXP
 +
 +Your Companion can bull rush a target that is up to two size categories larger than itself. If it pushes the target at least 10 feet as a result of this bull rush, it can attempt a trip combat maneuver check against the target as a free action. This trip combat maneuver provokes attacks of opportunity as normal.
 +</WRAP>
 +
 +<WRAP round box>
 +==== Get 'Em! ====
 +  * **Requirements:** 10 EXP
 +
 +Commanding your Animal Companion to Charge now only consumes a Half Action, rather than a Full Action.
 +</WRAP>
  
 <WRAP round box> <WRAP round box>
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   * **Requirements:** None (Free)   * **Requirements:** None (Free)
  
-You may Handle your Animal Companion as a Free Action, or Push it as a Move Action, even if you lack ranks in the Handle Animal skill. You gain a +4 circumstance bonus on all Handle Animal and [[paths:nature_path#wild_empathy_ex_su_for_plant_or_ooze|Wild Empathy]] checks towards the Animal Companion.+You may Handle your Animal Companion, even if you lack ranks in the [[priority:skills:handle_animal|Handle Animal]] skill. You gain a +4 circumstance bonus on all Handle Animal and [[paths:nature_path#wild_empathy_ex_su_for_plant_or_ooze|Wild Empathy]] checks towards the Animal Companion.
 </WRAP> </WRAP>
  
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 <WRAP round box> <WRAP round box>
-==== Companion Evasion (Ex) ==== +==== Sick 'Em ==== 
-  * **Requirements:** Companion HD 5, Nature's Companion, 10 EXP+  * **Requirements:** 15 Experience
  
-If the Companion is subjected to an attack that normally allows a Reflex saving throw for half damageit takes no damage if it makes a successful saving throw.+As a Full Action, you may direct one or all of your Animal Companions to attack a specific enemy. The Animal Companion(s) will then chase and attack the enemy selected until you cease to use Full Actions to direct them to attack. The animal companion(s) will only move to the nearest suitable square and roll attacks normally against the target - they will not flank or otherwise employ any tactics without you taking actions to direct them as normal. 
 + 
 +Additionally, this Talent allows you to expend one Half Action across all of your Companionsas long as the command is the same (ie, attack, move X direction, etc.)
 </WRAP> </WRAP>
  
 <WRAP round box> <WRAP round box>
-==== Improved Companion Evasion (Ex) ==== +==== Wild Magic (Sp) ==== 
-  * **Requirements:** Companion HD 10, Companion Evasion, 30 EXP+  * **Requirements:** [[paths:nature_path#beast_speaker|Beast Speaker]], Companion HD 3, 10 EXP
  
-When subjected to an attack that normally allows Reflex saving throw for half damage, a companion takes no damage if it makes a successful saving throw, and only half damage if the saving throw fails. +Select single specific [[priority:magic:spells:tier1|Tier 1]] or lower [[priority:magic:spells|Spell]] - your Animal Companion may now be directed to cast this spell three times per day as a spell-like ability. 
-</WRAP> +
-<WRAP round box> +
-==== Devotion ==== +
-  * **Requirements:** Companion HD 7, Nature's Companion, 15 EXP+
  
-Your Companion gains a permanent +4 bonus to a single Save of your choice.+Upon gaining this Talent, your Animal Companion is considered to be Magical Beast, if they were not already. You may buy this Talent up to three times.
 </WRAP> </WRAP>
 +
 <WRAP round box> <WRAP round box>
-==== Multiattack ==== +==== Wild Magic, Improved (Sp) ==== 
-  * **Requirements:** Companion BaB 7, Nature's Companion25 EXP+  * **Requirements:** Companion HD 615 EXP
  
-Your Companion gains the Multiattack Monster Talent - they now only take a -2 penalty with secondary natural attacks, instead of -5. If it does not have the requisite three or more natural attacks, the Companion instead gains a second attack with its primary natural weapon, albeit at a –5 penalty.+Select a single specific [[priority:magic:spells:tier3|Tier 3]] or lower [[priority:magic:spells|Spell]] - your Animal Companion may now be directed to cast this spell once per day as spell-like ability.
 </WRAP> </WRAP>
 +