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| paths:nature_path [2026/03/27 15:02] – [Fairy Ring (Su)] elfinlocks | paths:nature_path [2026/03/27 15:50] (current) – [Guide of the Forest] elfinlocks |
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| * **Requirements:** Trackless Step, [[priority:skills:survival|Survival]] 12, [[priority:skills:knowledge|Knowledge]] Nature 12, 30 EXP | * **Requirements:** Trackless Step, [[priority:skills:survival|Survival]] 12, [[priority:skills:knowledge|Knowledge]] Nature 12, 30 EXP |
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| You become immune to extreme heat or extreme cold in a specific biome type (AKA favored terrain), you ignore difficult terrain while in your favored terrain, whether it is magically or mundane in origin. Lastly, all travel time for you and your companions within your favored terrain is halved. | Select a Favored Terrain from the [[game_systems:combat:environment#favored_terrain|Favored Terrain Table]]. You gain a bonus equal to your Secondary Attribute modifier to Initiative, [[priority:skills:knowledge|Knowledge]] (Geography), [[priority:skills:perception|Perception]], [[priority:skills:stealth|Stealth]], and [[priority:skills:survival|Survival]] checks as long as you are within that specific terrain. If a specific type of terrain falls into more than one category, you do not receive stacking bonuses. |
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| | Additionally, you become immune to extreme heat or extreme cold in that biome, and you ignore difficult terrain while in your favored terrain, whether it is magical or mundane in origin. Lastly, all travel time for you and your companions within your favored terrain is halved. |
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| | Unlike a [[paths:hunter_path#favored_terrain|Huntsman's Favored Terrain Talent]], you may only gain this Talent once. Guide of the Forest acts as Favored Terrain for your selected biome, meaning that this Talent does not stack with the Favored Terrain Talent. |
| </WRAP> | </WRAP> |
| ==== Fairy Ring (Su) ==== | ==== Fairy Ring (Su) ==== |