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paths:mutator_path [2026/03/09 21:50] – Hyperlinking Knowledge skill entries elfinlockspaths:mutator_path [2026/03/09 22:08] (current) – Hyperlinking Survival entries elfinlocks
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 ===== Minor Mutagen (Ex) ===== ===== Minor Mutagen (Ex) =====
-  * **Requirements:**[[priority:skills:craft|Craft]] (Alchemy) 5 or Survival 5 or[[priority:skills:heal|Heal]]5, [[chargen:common_terms#core_stats|CST]] 4, 10 EXP+  * **Requirements:**[[priority:skills:craft|Craft]] (Alchemy) 5 or [[priority:skills:survival|Survival]] 5 or[[priority:skills:heal|Heal]]5, [[chargen:common_terms#core_stats|CST]] 4, 10 EXP
  
 You learn how to make a potent brew to empower yourself, known as a Mutagen. It takes 1 hour to brew a dosage of mutagen, and once created it remains potent until used.  However, you may only maintain one dose of mutagen at a time - if you create a second dosage, any existing doses become inert. Your mutagen only works on you - if someone other than you drinks your mutagen, they must make a Fortitude Save (DC 10 + 1/2 your HD or CL, whichever is greater + your Primary Casting Attribute) to avoid becoming nauseated for the duration. Consuming a Mutagen is a Full Round action. You may only have one Mutagen active at a time. You learn how to make a potent brew to empower yourself, known as a Mutagen. It takes 1 hour to brew a dosage of mutagen, and once created it remains potent until used.  However, you may only maintain one dose of mutagen at a time - if you create a second dosage, any existing doses become inert. Your mutagen only works on you - if someone other than you drinks your mutagen, they must make a Fortitude Save (DC 10 + 1/2 your HD or CL, whichever is greater + your Primary Casting Attribute) to avoid becoming nauseated for the duration. Consuming a Mutagen is a Full Round action. You may only have one Mutagen active at a time.
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 ==== Lesser Mutagen ==== ==== Lesser Mutagen ====
-  * **Requirements:** Minor Mutagen,[[priority:skills:craft|Craft]] (Alchemy) 7 or Survival 7 or[[priority:skills:heal|Heal]]7, [[chargen:common_terms#core_stats|CST]] 6, 15 EXP+  * **Requirements:** Minor Mutagen,[[priority:skills:craft|Craft]] (Alchemy) 7 or [[priority:skills:survival|Survival]] 7 or[[priority:skills:heal|Heal]]7, [[chargen:common_terms#core_stats|CST]] 6, 15 EXP
  
 Your Mutagen now has one additional Mutation Slot. Along with the option to take one additional slot but also must immediatly select an additionl instability. (These stack with other Instabilities gained from taking the same Mutation) Your Mutagen now has one additional Mutation Slot. Along with the option to take one additional slot but also must immediatly select an additionl instability. (These stack with other Instabilities gained from taking the same Mutation)
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 ==== Mutagen ==== ==== Mutagen ====
-  * **Requirements:** Lesser Mutagen,[[priority:skills:craft|Craft]] (Alchemy) 9 or Survival 9 or[[priority:skills:heal|Heal]]9, [[chargen:common_terms#core_stats|CST]] 8, 20 EXP+  * **Requirements:** Lesser Mutagen,[[priority:skills:craft|Craft]] (Alchemy) 9 or [[priority:skills:survival|Survival]] 9 or[[priority:skills:heal|Heal]]9, [[chargen:common_terms#core_stats|CST]] 8, 20 EXP
  
 Your Mutagen now has one additional Mutation Slot. Along with the option to take one additional slot but also must immediatly select an additionl instability. (These stack with other Instabilities gained from taking the same Mutation) You may now select the same Mutation up to 3 times. (You must still select additional Instabilities) Your Mutagen now has one additional Mutation Slot. Along with the option to take one additional slot but also must immediatly select an additionl instability. (These stack with other Instabilities gained from taking the same Mutation) You may now select the same Mutation up to 3 times. (You must still select additional Instabilities)
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 ==== Greater Mutagen ==== ==== Greater Mutagen ====
-  * **Requirements:** Mutagen,[[priority:skills:craft|Craft]] (Alchemy) 10 or Survival 10 or[[priority:skills:heal|Heal]]10, [[chargen:common_terms#core_stats|CST]] 16, 30 EXP+  * **Requirements:** Mutagen,[[priority:skills:craft|Craft]] (Alchemy) 10 or [[priority:skills:survival|Survival]] 10 or[[priority:skills:heal|Heal]]10, [[chargen:common_terms#core_stats|CST]] 16, 30 EXP
  
 Your Mutagen now has two additional Mutation Slot. In addittion you may now select the same Mutation up to 4 times. (You must still select additional Instabilities) Your Mutagen now has two additional Mutation Slot. In addittion you may now select the same Mutation up to 4 times. (You must still select additional Instabilities)
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 ==== Grand Mutagen ==== ==== Grand Mutagen ====
-  * **Requirements:** Mutagen,[[priority:skills:craft|Craft]] (Alchemy) 15 or Survival 15 or[[priority:skills:heal|Heal]]15, [[chargen:common_terms#core_stats|CST]] 24, 40 EXP+  * **Requirements:** Mutagen,[[priority:skills:craft|Craft]] (Alchemy) 15 or [[priority:skills:survival|Survival]] 15 or[[priority:skills:heal|Heal]]15, [[chargen:common_terms#core_stats|CST]] 24, 40 EXP
  
 Your Mutagen now has two additional Mutation Slot. In addittion you may now select the same Mutation up to 5 times. (You must still select additional Instabilities) Your Mutagen now has two additional Mutation Slot. In addittion you may now select the same Mutation up to 5 times. (You must still select additional Instabilities)
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 ==== Ferrivore ==== ==== Ferrivore ====
-  * **Requirements:** Feral Mutation, Survival 5, [[chargen:common_terms#core_stats|CST]] 10, 10 EXP+  * **Requirements:** Feral Mutation, [[priority:skills:survival|Survival]] 5, [[chargen:common_terms#core_stats|CST]] 10, 10 EXP
 You have mutated your body to such an extent that you can now consume non organic matter in order to fortify your natural weapons. By consuming Crafting Goods at a rate of 10TU an hour, you may Masterwork your natural weapons. The base cost is calculated as 7TU per natural attack. In addition you may apply special materials to your natural weapons, such as Silver, Cold Iron or Adamantine. You also treat Crafting goods as food for the purpose of staying well fed. You have mutated your body to such an extent that you can now consume non organic matter in order to fortify your natural weapons. By consuming Crafting Goods at a rate of 10TU an hour, you may Masterwork your natural weapons. The base cost is calculated as 7TU per natural attack. In addition you may apply special materials to your natural weapons, such as Silver, Cold Iron or Adamantine. You also treat Crafting goods as food for the purpose of staying well fed.
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 ==== Manavore ==== ==== Manavore ====
  
-  * **Requirements:** Ferrivore, Survival 8, [[chargen:common_terms#core_stats|CST]] 12, 10 EXP+  * **Requirements:** Ferrivore, [[priority:skills:survival|Survival]] 8, [[chargen:common_terms#core_stats|CST]] 12, 10 EXP
 In addition to being able to eat nonorganic matter, you may also consume magical items and magical components. By consuming Magical Goods or Magic items at a rate of 10TU an hour, you may enchant your natural weapons. You also treat Magical goods as food for the purpose of staying well fed. Consuming cursed items has no ill effect on you. Some magical items can not be consumed. In addition to being able to eat nonorganic matter, you may also consume magical items and magical components. By consuming Magical Goods or Magic items at a rate of 10TU an hour, you may enchant your natural weapons. You also treat Magical goods as food for the purpose of staying well fed. Consuming cursed items has no ill effect on you. Some magical items can not be consumed.
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