Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| paths:mutator_path [2026/03/09 21:45] – Hyperlinking Intimidate skill entries elfinlocks | paths:mutator_path [2026/03/09 22:08] (current) – Hyperlinking Survival entries elfinlocks | ||
|---|---|---|---|
| Line 30: | Line 30: | ||
| <WRAP round box> | <WRAP round box> | ||
| ===== Minor Mutagen (Ex) ===== | ===== Minor Mutagen (Ex) ===== | ||
| - | * **Requirements: | + | * **Requirements: |
| You learn how to make a potent brew to empower yourself, known as a Mutagen. It takes 1 hour to brew a dosage of mutagen, and once created it remains potent until used. However, you may only maintain one dose of mutagen at a time - if you create a second dosage, any existing doses become inert. Your mutagen only works on you - if someone other than you drinks your mutagen, they must make a Fortitude Save (DC 10 + 1/2 your HD or CL, whichever is greater + your Primary Casting Attribute) to avoid becoming nauseated for the duration. Consuming a Mutagen is a Full Round action. You may only have one Mutagen active at a time. | You learn how to make a potent brew to empower yourself, known as a Mutagen. It takes 1 hour to brew a dosage of mutagen, and once created it remains potent until used. However, you may only maintain one dose of mutagen at a time - if you create a second dosage, any existing doses become inert. Your mutagen only works on you - if someone other than you drinks your mutagen, they must make a Fortitude Save (DC 10 + 1/2 your HD or CL, whichever is greater + your Primary Casting Attribute) to avoid becoming nauseated for the duration. Consuming a Mutagen is a Full Round action. You may only have one Mutagen active at a time. | ||
| Line 55: | Line 55: | ||
| <WRAP round box> | <WRAP round box> | ||
| ==== Lesser Mutagen ==== | ==== Lesser Mutagen ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| Your Mutagen now has one additional Mutation Slot. Along with the option to take one additional slot but also must immediatly select an additionl instability. (These stack with other Instabilities gained from taking the same Mutation) | Your Mutagen now has one additional Mutation Slot. Along with the option to take one additional slot but also must immediatly select an additionl instability. (These stack with other Instabilities gained from taking the same Mutation) | ||
| Line 65: | Line 65: | ||
| <WRAP round box> | <WRAP round box> | ||
| ==== Mutagen ==== | ==== Mutagen ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| Your Mutagen now has one additional Mutation Slot. Along with the option to take one additional slot but also must immediatly select an additionl instability. (These stack with other Instabilities gained from taking the same Mutation) You may now select the same Mutation up to 3 times. (You must still select additional Instabilities) | Your Mutagen now has one additional Mutation Slot. Along with the option to take one additional slot but also must immediatly select an additionl instability. (These stack with other Instabilities gained from taking the same Mutation) You may now select the same Mutation up to 3 times. (You must still select additional Instabilities) | ||
| Line 74: | Line 74: | ||
| <WRAP round box> | <WRAP round box> | ||
| ==== Greater Mutagen ==== | ==== Greater Mutagen ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| Your Mutagen now has two additional Mutation Slot. In addittion you may now select the same Mutation up to 4 times. (You must still select additional Instabilities) | Your Mutagen now has two additional Mutation Slot. In addittion you may now select the same Mutation up to 4 times. (You must still select additional Instabilities) | ||
| Line 80: | Line 80: | ||
| <WRAP round box> | <WRAP round box> | ||
| ==== Grand Mutagen ==== | ==== Grand Mutagen ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| Your Mutagen now has two additional Mutation Slot. In addittion you may now select the same Mutation up to 5 times. (You must still select additional Instabilities) | Your Mutagen now has two additional Mutation Slot. In addittion you may now select the same Mutation up to 5 times. (You must still select additional Instabilities) | ||
| Line 122: | Line 122: | ||
| <WRAP round box> | <WRAP round box> | ||
| ==== Feral Mutations ==== | ==== Feral Mutations ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You gain the following Mutations to choose from: | You gain the following Mutations to choose from: | ||
| Line 145: | Line 145: | ||
| <WRAP round box> | <WRAP round box> | ||
| ==== Advanced Feral Mutations | ==== Advanced Feral Mutations | ||
| - | * **Requirements: | + | * **Requirements: |
| You gain the following Mutations to choose from: | You gain the following Mutations to choose from: | ||
| Line 157: | Line 157: | ||
| <WRAP round box> | <WRAP round box> | ||
| ==== Hideous Mutations ==== | ==== Hideous Mutations ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You gain the following Mutations to choose from: | You gain the following Mutations to choose from: | ||
| Line 175: | Line 175: | ||
| <WRAP round box> | <WRAP round box> | ||
| ==== Gland Mutations ==== | ==== Gland Mutations ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You gain the following Mutations to choose from: | You gain the following Mutations to choose from: | ||
| Line 193: | Line 193: | ||
| <WRAP round box> | <WRAP round box> | ||
| ==== Real Freakshow ==== | ==== Real Freakshow ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You gain the following Mutations to choose from: | You gain the following Mutations to choose from: | ||
| Line 241: | Line 241: | ||
| <WRAP round box> | <WRAP round box> | ||
| ==== Ferrivore ==== | ==== Ferrivore ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You have mutated your body to such an extent that you can now consume non organic matter in order to fortify your natural weapons. By consuming Crafting Goods at a rate of 10TU an hour, you may Masterwork your natural weapons. The base cost is calculated as 7TU per natural attack. In addition you may apply special materials to your natural weapons, such as Silver, Cold Iron or Adamantine. You also treat Crafting goods as food for the purpose of staying well fed. | You have mutated your body to such an extent that you can now consume non organic matter in order to fortify your natural weapons. By consuming Crafting Goods at a rate of 10TU an hour, you may Masterwork your natural weapons. The base cost is calculated as 7TU per natural attack. In addition you may apply special materials to your natural weapons, such as Silver, Cold Iron or Adamantine. You also treat Crafting goods as food for the purpose of staying well fed. | ||
| </ | </ | ||
| Line 248: | Line 248: | ||
| ==== Manavore ==== | ==== Manavore ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| In addition to being able to eat nonorganic matter, you may also consume magical items and magical components. By consuming Magical Goods or Magic items at a rate of 10TU an hour, you may enchant your natural weapons. You also treat Magical goods as food for the purpose of staying well fed. Consuming cursed items has no ill effect on you. Some magical items can not be consumed. | In addition to being able to eat nonorganic matter, you may also consume magical items and magical components. By consuming Magical Goods or Magic items at a rate of 10TU an hour, you may enchant your natural weapons. You also treat Magical goods as food for the purpose of staying well fed. Consuming cursed items has no ill effect on you. Some magical items can not be consumed. | ||
| </ | </ | ||
| Line 315: | Line 315: | ||
| * **Celerity**: | * **Celerity**: | ||
| * **Endless Tenacity**: You gain a +4 on any check to resist Fatigue, exhaustion, stunning, staggering, sickening, nausea and death effects. | * **Endless Tenacity**: You gain a +4 on any check to resist Fatigue, exhaustion, stunning, staggering, sickening, nausea and death effects. | ||
| - | * **Boundless Mind**: You gain a +1 bonus on all Knowledge and[[priority: | + | * **Boundless Mind**: You gain a +1 bonus on all [[priority: |
| * **Limitless Soul**: You ignore your Wisdom modifier in negative levels or ability damage | * **Limitless Soul**: You ignore your Wisdom modifier in negative levels or ability damage | ||
| * **Perfect Charm**: You gain a +1 bonus on all Charisma based skill checks | * **Perfect Charm**: You gain a +1 bonus on all Charisma based skill checks | ||
