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paths:mutator_path [2026/03/09 21:43] – Hyperlinking Heal skill entries elfinlockspaths:mutator_path [2026/03/09 22:08] (current) – Hyperlinking Survival entries elfinlocks
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 ===== Minor Mutagen (Ex) ===== ===== Minor Mutagen (Ex) =====
-  * **Requirements:**[[priority:skills:craft|Craft]] (Alchemy) 5 or Survival 5 or[[priority:skills:heal|Heal]]5, [[chargen:common_terms#core_stats|CST]] 4, 10 EXP+  * **Requirements:**[[priority:skills:craft|Craft]] (Alchemy) 5 or [[priority:skills:survival|Survival]] 5 or[[priority:skills:heal|Heal]]5, [[chargen:common_terms#core_stats|CST]] 4, 10 EXP
  
 You learn how to make a potent brew to empower yourself, known as a Mutagen. It takes 1 hour to brew a dosage of mutagen, and once created it remains potent until used.  However, you may only maintain one dose of mutagen at a time - if you create a second dosage, any existing doses become inert. Your mutagen only works on you - if someone other than you drinks your mutagen, they must make a Fortitude Save (DC 10 + 1/2 your HD or CL, whichever is greater + your Primary Casting Attribute) to avoid becoming nauseated for the duration. Consuming a Mutagen is a Full Round action. You may only have one Mutagen active at a time. You learn how to make a potent brew to empower yourself, known as a Mutagen. It takes 1 hour to brew a dosage of mutagen, and once created it remains potent until used.  However, you may only maintain one dose of mutagen at a time - if you create a second dosage, any existing doses become inert. Your mutagen only works on you - if someone other than you drinks your mutagen, they must make a Fortitude Save (DC 10 + 1/2 your HD or CL, whichever is greater + your Primary Casting Attribute) to avoid becoming nauseated for the duration. Consuming a Mutagen is a Full Round action. You may only have one Mutagen active at a time.
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 ==== Lesser Mutagen ==== ==== Lesser Mutagen ====
-  * **Requirements:** Minor Mutagen,[[priority:skills:craft|Craft]] (Alchemy) 7 or Survival 7 or[[priority:skills:heal|Heal]]7, [[chargen:common_terms#core_stats|CST]] 6, 15 EXP+  * **Requirements:** Minor Mutagen,[[priority:skills:craft|Craft]] (Alchemy) 7 or [[priority:skills:survival|Survival]] 7 or[[priority:skills:heal|Heal]]7, [[chargen:common_terms#core_stats|CST]] 6, 15 EXP
  
 Your Mutagen now has one additional Mutation Slot. Along with the option to take one additional slot but also must immediatly select an additionl instability. (These stack with other Instabilities gained from taking the same Mutation) Your Mutagen now has one additional Mutation Slot. Along with the option to take one additional slot but also must immediatly select an additionl instability. (These stack with other Instabilities gained from taking the same Mutation)
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 ==== Mutagen ==== ==== Mutagen ====
-  * **Requirements:** Lesser Mutagen,[[priority:skills:craft|Craft]] (Alchemy) 9 or Survival 9 or[[priority:skills:heal|Heal]]9, [[chargen:common_terms#core_stats|CST]] 8, 20 EXP+  * **Requirements:** Lesser Mutagen,[[priority:skills:craft|Craft]] (Alchemy) 9 or [[priority:skills:survival|Survival]] 9 or[[priority:skills:heal|Heal]]9, [[chargen:common_terms#core_stats|CST]] 8, 20 EXP
  
 Your Mutagen now has one additional Mutation Slot. Along with the option to take one additional slot but also must immediatly select an additionl instability. (These stack with other Instabilities gained from taking the same Mutation) You may now select the same Mutation up to 3 times. (You must still select additional Instabilities) Your Mutagen now has one additional Mutation Slot. Along with the option to take one additional slot but also must immediatly select an additionl instability. (These stack with other Instabilities gained from taking the same Mutation) You may now select the same Mutation up to 3 times. (You must still select additional Instabilities)
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 ==== Greater Mutagen ==== ==== Greater Mutagen ====
-  * **Requirements:** Mutagen,[[priority:skills:craft|Craft]] (Alchemy) 10 or Survival 10 or[[priority:skills:heal|Heal]]10, [[chargen:common_terms#core_stats|CST]] 16, 30 EXP+  * **Requirements:** Mutagen,[[priority:skills:craft|Craft]] (Alchemy) 10 or [[priority:skills:survival|Survival]] 10 or[[priority:skills:heal|Heal]]10, [[chargen:common_terms#core_stats|CST]] 16, 30 EXP
  
 Your Mutagen now has two additional Mutation Slot. In addittion you may now select the same Mutation up to 4 times. (You must still select additional Instabilities) Your Mutagen now has two additional Mutation Slot. In addittion you may now select the same Mutation up to 4 times. (You must still select additional Instabilities)
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 ==== Grand Mutagen ==== ==== Grand Mutagen ====
-  * **Requirements:** Mutagen,[[priority:skills:craft|Craft]] (Alchemy) 15 or Survival 15 or[[priority:skills:heal|Heal]]15, [[chargen:common_terms#core_stats|CST]] 24, 40 EXP+  * **Requirements:** Mutagen,[[priority:skills:craft|Craft]] (Alchemy) 15 or [[priority:skills:survival|Survival]] 15 or[[priority:skills:heal|Heal]]15, [[chargen:common_terms#core_stats|CST]] 24, 40 EXP
  
 Your Mutagen now has two additional Mutation Slot. In addittion you may now select the same Mutation up to 5 times. (You must still select additional Instabilities) Your Mutagen now has two additional Mutation Slot. In addittion you may now select the same Mutation up to 5 times. (You must still select additional Instabilities)
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 ==== Feral Mutations ==== ==== Feral Mutations ====
-  * **Requirements:** Mutagen, Knowledge (Nature) 5, 10 EXP+  * **Requirements:** Mutagen, [[priority:skills:knowledge|Knowledge]] (Nature) 5, 10 EXP
  
 You gain the following Mutations to choose from: You gain the following Mutations to choose from:
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 ==== Advanced Feral Mutations  ==== ==== Advanced Feral Mutations  ====
-  * **Requirements:** Feral Mutation, Knowledge (Nature) 10, [[chargen:common_terms#core_stats|CST]] 12, 25 EXP+  * **Requirements:** Feral Mutation, [[priority:skills:knowledge|Knowledge]] (Nature) 10, [[chargen:common_terms#core_stats|CST]] 12, 25 EXP
  
 You gain the following Mutations to choose from: You gain the following Mutations to choose from:
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 ==== Hideous Mutations ==== ==== Hideous Mutations ====
-  * **Requirements:** Mutagen, Knowledge (Dungeoneering) 5, 10 EXP+  * **Requirements:** Mutagen, [[priority:skills:knowledge|Knowledge]] (Dungeoneering) 5, 10 EXP
  
 You gain the following Mutations to choose from: You gain the following Mutations to choose from:
   * **Tendril**: You grow a long , fleshy tendril that is capable of holding items, interacting with things and functions like a hand would. Each Tendril gives you a +2 on grapple, disarm and trip checks.   * **Tendril**: You grow a long , fleshy tendril that is capable of holding items, interacting with things and functions like a hand would. Each Tendril gives you a +2 on grapple, disarm and trip checks.
-  * **Unnatural Visage**: Your face warps into a terrifying shape. As a swift action you may make an Intimidate check against one creature that is capable of seeing you.+  * **Unnatural Visage**: Your face warps into a terrifying shape. As a swift action you may make an[[priority:skills:intimidate|Intimidate]] check against one creature that is capable of seeing you.
   * **Hideous Physiology** (Requires Two Slots): You have a 25% chance to ignore any critical hit or sneak attack agaisnt you   * **Hideous Physiology** (Requires Two Slots): You have a 25% chance to ignore any critical hit or sneak attack agaisnt you
   * **Grotesque Limbs**: You count as one size category large for the purpose of wounds.    * **Grotesque Limbs**: You count as one size category large for the purpose of wounds. 
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 ==== Gland Mutations ==== ==== Gland Mutations ====
-  * **Requirements:** Mutagen, Knowledge (Nobility) 5, 10 EXP+  * **Requirements:** Mutagen, [[priority:skills:knowledge|Knowledge]] (Nobility) 5, 10 EXP
  
 You gain the following Mutations to choose from: You gain the following Mutations to choose from:
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 ==== Real Freakshow ==== ==== Real Freakshow ====
-  * **Requirements:** Mutagen, Knowledge (Esoteric) 15, 25 EXP+  * **Requirements:** Mutagen, [[priority:skills:knowledge|Knowledge]] (Esoteric) 15, 25 EXP
  
 You gain the following Mutations to choose from: You gain the following Mutations to choose from:
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 ==== Mangled Shape ==== ==== Mangled Shape ====
-  * **Requirements:** Minor Instability, Marred Body, Heal 12, [[chargen:common_terms#core_stats|CST]] 16, 30 EXP+  * **Requirements:** Minor Instability, Marred Body,[[priority:skills:heal|Heal]]12, [[chargen:common_terms#core_stats|CST]] 16, 30 EXP
 You may select two mutation that your currently brewed Mutagen gives and it is now always active. In addition you must select an Instability as well. This takes effect when the mutagen is first brewed. This effect can not be suppressed or removed until the mutagen is rebrewed. it continues even after the mutagen is consumed You may select two mutation that your currently brewed Mutagen gives and it is now always active. In addition you must select an Instability as well. This takes effect when the mutagen is first brewed. This effect can not be suppressed or removed until the mutagen is rebrewed. it continues even after the mutagen is consumed
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 ==== Wretched Form ==== ==== Wretched Form ====
-  * **Requirements:** Major Instability, Marred Body, Heal 15, [[chargen:common_terms#core_stats|CST]] 24, 40 EXP+  * **Requirements:** Major Instability, Marred Body,[[priority:skills:heal|Heal]]15, [[chargen:common_terms#core_stats|CST]] 24, 40 EXP
 You may select Four mutations that your currently brewed Mutagen gives and it is now always active. In addition you must select an Instability as well. If you select the same Mutation three times you gain an additional Instability. This takes effect when the mutagen is first brewed and can not be suppressed or removed until a knew mutagen is brewed. You may select Four mutations that your currently brewed Mutagen gives and it is now always active. In addition you must select an Instability as well. If you select the same Mutation three times you gain an additional Instability. This takes effect when the mutagen is first brewed and can not be suppressed or removed until a knew mutagen is brewed.
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 ==== The Thing ==== ==== The Thing ====
-  * **Requirements:** Wretched Form, Heal 20, [[chargen:common_terms#core_stats|CST]] 30, 50 EXP+  * **Requirements:** Wretched Form,[[priority:skills:heal|Heal]]20, [[chargen:common_terms#core_stats|CST]] 30, 50 EXP
 When ever you consume your mutagen you may take up to your CL or HD in Instabilities immediately, you then gain that many new slots for your Mutagen that you may fill with any mutations you know. You gain Fast Healing equal to the number of Instabilities you have.  When ever you consume your mutagen you may take up to your CL or HD in Instabilities immediately, you then gain that many new slots for your Mutagen that you may fill with any mutations you know. You gain Fast Healing equal to the number of Instabilities you have. 
  
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 ==== Ferrivore ==== ==== Ferrivore ====
-  * **Requirements:** Feral Mutation, Survival 5, [[chargen:common_terms#core_stats|CST]] 10, 10 EXP+  * **Requirements:** Feral Mutation, [[priority:skills:survival|Survival]] 5, [[chargen:common_terms#core_stats|CST]] 10, 10 EXP
 You have mutated your body to such an extent that you can now consume non organic matter in order to fortify your natural weapons. By consuming Crafting Goods at a rate of 10TU an hour, you may Masterwork your natural weapons. The base cost is calculated as 7TU per natural attack. In addition you may apply special materials to your natural weapons, such as Silver, Cold Iron or Adamantine. You also treat Crafting goods as food for the purpose of staying well fed. You have mutated your body to such an extent that you can now consume non organic matter in order to fortify your natural weapons. By consuming Crafting Goods at a rate of 10TU an hour, you may Masterwork your natural weapons. The base cost is calculated as 7TU per natural attack. In addition you may apply special materials to your natural weapons, such as Silver, Cold Iron or Adamantine. You also treat Crafting goods as food for the purpose of staying well fed.
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 ==== Manavore ==== ==== Manavore ====
  
-  * **Requirements:** Ferrivore, Survival 8, [[chargen:common_terms#core_stats|CST]] 12, 10 EXP+  * **Requirements:** Ferrivore, [[priority:skills:survival|Survival]] 8, [[chargen:common_terms#core_stats|CST]] 12, 10 EXP
 In addition to being able to eat nonorganic matter, you may also consume magical items and magical components. By consuming Magical Goods or Magic items at a rate of 10TU an hour, you may enchant your natural weapons. You also treat Magical goods as food for the purpose of staying well fed. Consuming cursed items has no ill effect on you. Some magical items can not be consumed. In addition to being able to eat nonorganic matter, you may also consume magical items and magical components. By consuming Magical Goods or Magic items at a rate of 10TU an hour, you may enchant your natural weapons. You also treat Magical goods as food for the purpose of staying well fed. Consuming cursed items has no ill effect on you. Some magical items can not be consumed.
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 ==== Genetic Safeguards ==== ==== Genetic Safeguards ====
-  * **Requirements:** Mutagen, Heal 8, [[chargen:common_terms#core_stats|CST]] 10, 10 EXP+  * **Requirements:** Mutagen,[[priority:skills:heal|Heal]]8, [[chargen:common_terms#core_stats|CST]] 10, 10 EXP
 You gain a +4 bonus on saves vs Disease. You no longer may select the Madness, Weak Immune System or Lethargic Reflexes instabilities. You gain a +4 bonus on saves vs Disease. You no longer may select the Madness, Weak Immune System or Lethargic Reflexes instabilities.
  
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 ==== Paragon of Ability ==== ==== Paragon of Ability ====
-  * **Requirements:** Genetic Safeguards, Heal 12, [[chargen:common_terms#core_stats|CST]] 16, 25 EXP+  * **Requirements:** Genetic Safeguards,[[priority:skills:heal|Heal]]12, [[chargen:common_terms#core_stats|CST]] 16, 25 EXP
 You gain +4 on any saves versus ability damage or drain. You no longer may select the Ability Decay Instability. You gain +4 on any saves versus ability damage or drain. You no longer may select the Ability Decay Instability.
 You gain the following Mutations to choose from, stacking these does not cause instability: You gain the following Mutations to choose from, stacking these does not cause instability:
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   * **Celerity**: You gain a +2 Dexterity Bonus to AC that stacks with current Dexterity bonus   * **Celerity**: You gain a +2 Dexterity Bonus to AC that stacks with current Dexterity bonus
   * **Endless Tenacity**: You gain a +4 on any check to resist Fatigue, exhaustion, stunning, staggering, sickening, nausea and death effects.    * **Endless Tenacity**: You gain a +4 on any check to resist Fatigue, exhaustion, stunning, staggering, sickening, nausea and death effects. 
-  * **Boundless Mind**: You gain a +1 bonus on all Knowledge and[[priority:skills:craft|Craft]] checks +  * **Boundless Mind**: You gain a +1 bonus on all [[priority:skills:knowledge|Knowledge]] and[[priority:skills:craft|Craft]] checks 
   * **Limitless Soul**: You ignore your Wisdom modifier in negative levels or ability damage   * **Limitless Soul**: You ignore your Wisdom modifier in negative levels or ability damage
   * **Perfect Charm**: You gain a +1 bonus on all Charisma based skill checks   * **Perfect Charm**: You gain a +1 bonus on all Charisma based skill checks
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 ==== Genetic Ascension ==== ==== Genetic Ascension ====
-  * **Requirements:** Paragon of Ability, Heal 15, [[chargen:common_terms#core_stats|CST]] 24, EXP 40+  * **Requirements:** Paragon of Ability,[[priority:skills:heal|Heal]]15, [[chargen:common_terms#core_stats|CST]] 24, EXP 40
 You gain an additional mutation slot for your mutagen.  You gain an additional mutation slot for your mutagen. 
  
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 ==== Ultimate Lifeform ==== ==== Ultimate Lifeform ====
-  * **Requirements:** Genetic Ascension, Always Prepared, Heal 20, [[chargen:common_terms#core_stats|CST]] 30, 50 EXP+  * **Requirements:** Genetic Ascension, Always Prepared,[[priority:skills:heal|Heal]]20, [[chargen:common_terms#core_stats|CST]] 30, 50 EXP
 You may have two mutagens active at once. Using a mutagen is now a swift action. You may have two mutagens active at once. Using a mutagen is now a swift action.
  
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