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| paths:mutator_path [2025/07/09 05:16] – [The Splicer] vondor | paths:mutator_path [2026/03/09 22:08] (current) – Hyperlinking Survival entries elfinlocks | ||
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| ==== Brew Potion ==== | ==== Brew Potion ==== | ||
| - | * **Requirements: | + | * **Requirements: |
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| ===== Minor Mutagen (Ex) ===== | ===== Minor Mutagen (Ex) ===== | ||
| - | * **Requirements: | + | * **Requirements: |
| You learn how to make a potent brew to empower yourself, known as a Mutagen. It takes 1 hour to brew a dosage of mutagen, and once created it remains potent until used. However, you may only maintain one dose of mutagen at a time - if you create a second dosage, any existing doses become inert. Your mutagen only works on you - if someone other than you drinks your mutagen, they must make a Fortitude Save (DC 10 + 1/2 your HD or CL, whichever is greater + your Primary Casting Attribute) to avoid becoming nauseated for the duration. Consuming a Mutagen is a Full Round action. You may only have one Mutagen active at a time. | You learn how to make a potent brew to empower yourself, known as a Mutagen. It takes 1 hour to brew a dosage of mutagen, and once created it remains potent until used. However, you may only maintain one dose of mutagen at a time - if you create a second dosage, any existing doses become inert. Your mutagen only works on you - if someone other than you drinks your mutagen, they must make a Fortitude Save (DC 10 + 1/2 your HD or CL, whichever is greater + your Primary Casting Attribute) to avoid becoming nauseated for the duration. Consuming a Mutagen is a Full Round action. You may only have one Mutagen active at a time. | ||
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| ==== Lesser Mutagen ==== | ==== Lesser Mutagen ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| Your Mutagen now has one additional Mutation Slot. Along with the option to take one additional slot but also must immediatly select an additionl instability. (These stack with other Instabilities gained from taking the same Mutation) | Your Mutagen now has one additional Mutation Slot. Along with the option to take one additional slot but also must immediatly select an additionl instability. (These stack with other Instabilities gained from taking the same Mutation) | ||
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| ==== Mutagen ==== | ==== Mutagen ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| Your Mutagen now has one additional Mutation Slot. Along with the option to take one additional slot but also must immediatly select an additionl instability. (These stack with other Instabilities gained from taking the same Mutation) You may now select the same Mutation up to 3 times. (You must still select additional Instabilities) | Your Mutagen now has one additional Mutation Slot. Along with the option to take one additional slot but also must immediatly select an additionl instability. (These stack with other Instabilities gained from taking the same Mutation) You may now select the same Mutation up to 3 times. (You must still select additional Instabilities) | ||
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| ==== Greater Mutagen ==== | ==== Greater Mutagen ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| Your Mutagen now has two additional Mutation Slot. In addittion you may now select the same Mutation up to 4 times. (You must still select additional Instabilities) | Your Mutagen now has two additional Mutation Slot. In addittion you may now select the same Mutation up to 4 times. (You must still select additional Instabilities) | ||
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| ==== Grand Mutagen ==== | ==== Grand Mutagen ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| Your Mutagen now has two additional Mutation Slot. In addittion you may now select the same Mutation up to 5 times. (You must still select additional Instabilities) | Your Mutagen now has two additional Mutation Slot. In addittion you may now select the same Mutation up to 5 times. (You must still select additional Instabilities) | ||
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| ==== Infused Brew ==== | ==== Infused Brew ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| When you create your Mutagen you may infuse one spell you know into the Mutagen; it must have a casting time of a Full round or less. When the mutagen is consumed the spell is activated on you or your square. You must spend the spells MP when the mutagen is consumed. If you lack the MP the spell fails to cast. | When you create your Mutagen you may infuse one spell you know into the Mutagen; it must have a casting time of a Full round or less. When the mutagen is consumed the spell is activated on you or your square. You must spend the spells MP when the mutagen is consumed. If you lack the MP the spell fails to cast. | ||
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| ==== Minor Instability ==== | ==== Minor Instability ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| Your Mutagen gains an additional mutation slot, however you must always select an Instability when its brewed. | Your Mutagen gains an additional mutation slot, however you must always select an Instability when its brewed. | ||
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| ==== Major Instability ==== | ==== Major Instability ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| Your Mutagen gains an additional mutation slot (for two bonus mutations from Minor Instability) , however you must always select two Instabilities when its brewed. | Your Mutagen gains an additional mutation slot (for two bonus mutations from Minor Instability) , however you must always select two Instabilities when its brewed. | ||
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| ==== Improvised Mutation ==== | ==== Improvised Mutation ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| Once per minute while in mutagen, you may spend 4TP/MP and as a swift action change up to half your Mutations to any other known Mutations as well as any Instabilities to any known instabilities. You then gain Fast healing equal to the number instabilities you have for a number of rounds equal to the number of Mutations slots you changed. | Once per minute while in mutagen, you may spend 4TP/MP and as a swift action change up to half your Mutations to any other known Mutations as well as any Instabilities to any known instabilities. You then gain Fast healing equal to the number instabilities you have for a number of rounds equal to the number of Mutations slots you changed. | ||
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| ==== Feral Mutations ==== | ==== Feral Mutations ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You gain the following Mutations to choose from: | You gain the following Mutations to choose from: | ||
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| ==== Advanced Feral Mutations | ==== Advanced Feral Mutations | ||
| - | * **Requirements: | + | * **Requirements: |
| You gain the following Mutations to choose from: | You gain the following Mutations to choose from: | ||
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| ==== Hideous Mutations ==== | ==== Hideous Mutations ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You gain the following Mutations to choose from: | You gain the following Mutations to choose from: | ||
| - | * **Tendril**: | + | * **Tendril**: |
| - | * **Unnatural Visage**: Your face warps into a terrifying shape. As a swift action you may make an Intimidate check against one creature that is capable of seeing you. | + | * **Unnatural Visage**: Your face warps into a terrifying shape. As a swift action you may make an[[priority: |
| * **Hideous Physiology** (Requires Two Slots): You have a 25% chance to ignore any critical hit or sneak attack agaisnt you | * **Hideous Physiology** (Requires Two Slots): You have a 25% chance to ignore any critical hit or sneak attack agaisnt you | ||
| * **Grotesque Limbs**: You count as one size category large for the purpose of wounds. | * **Grotesque Limbs**: You count as one size category large for the purpose of wounds. | ||
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| </ | </ | ||
| + | |||
| + | <WRAP round box> | ||
| ==== Gland Mutations ==== | ==== Gland Mutations ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You gain the following Mutations to choose from: | You gain the following Mutations to choose from: | ||
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| * **Poison Intolerance** : You automatically fail any saves against poison | * **Poison Intolerance** : You automatically fail any saves against poison | ||
| * **Allergy** : You gain a Severe allergy to a common substance | * **Allergy** : You gain a Severe allergy to a common substance | ||
| + | |||
| + | </ | ||
| + | |||
| + | <WRAP round box> | ||
| + | ==== Real Freakshow ==== | ||
| + | * **Requirements: | ||
| + | |||
| + | You gain the following Mutations to choose from: | ||
| + | * **Multifaceted Eyes**: Gain All Around vision | ||
| + | * **Echolocation** (Requires Two Slots): You gain blindsight out to 30ft if not deafened, doubled if underwater | ||
| + | * **Prehensile Feet** : Your feet counts as hands for wielding weapons or using tools | ||
| + | * **Translucent Skin** : You gain full concealment in darkness or Low light. | ||
| + | * **Boiling Blood** : If you take Wound damage from a melee attack, the attacker takes 1d4 Fire damage per point of damage, per wound damage you received | ||
| + | |||
| + | You gain the Following Instabilities to choose from: | ||
| + | * **Bloated Form** : You count as a size larger for the purpose of all penalties | ||
| + | * **JUST BLINK ALREADY** : You lack eyelids completely | ||
| + | * **Hemoflux** : Whenever you take Piercing or Slashing damage you Bleed 1 | ||
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| ==== Marred Body ==== | ==== Marred Body ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You may select a single mutation that your currently brewed Mutagen provides. It is now always active. This takes effect when the mutagen is first brewed. This effect can not be suppressed or removed until the mutagen is rebrewed. it continues even after the mutagen is consumed. | You may select a single mutation that your currently brewed Mutagen provides. It is now always active. This takes effect when the mutagen is first brewed. This effect can not be suppressed or removed until the mutagen is rebrewed. it continues even after the mutagen is consumed. | ||
| </ | </ | ||
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| ==== Mangled Shape ==== | ==== Mangled Shape ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You may select two mutation that your currently brewed Mutagen gives and it is now always active. In addition you must select an Instability as well. This takes effect when the mutagen is first brewed. This effect can not be suppressed or removed until the mutagen is rebrewed. it continues even after the mutagen is consumed | You may select two mutation that your currently brewed Mutagen gives and it is now always active. In addition you must select an Instability as well. This takes effect when the mutagen is first brewed. This effect can not be suppressed or removed until the mutagen is rebrewed. it continues even after the mutagen is consumed | ||
| </ | </ | ||
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| ==== Wretched Form ==== | ==== Wretched Form ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You may select Four mutations that your currently brewed Mutagen gives and it is now always active. In addition you must select an Instability as well. If you select the same Mutation three times you gain an additional Instability. This takes effect when the mutagen is first brewed and can not be suppressed or removed until a knew mutagen is brewed. | You may select Four mutations that your currently brewed Mutagen gives and it is now always active. In addition you must select an Instability as well. If you select the same Mutation three times you gain an additional Instability. This takes effect when the mutagen is first brewed and can not be suppressed or removed until a knew mutagen is brewed. | ||
| </ | </ | ||
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| ==== The Thing ==== | ==== The Thing ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| When ever you consume your mutagen you may take up to your CL or HD in Instabilities immediately, | When ever you consume your mutagen you may take up to your CL or HD in Instabilities immediately, | ||
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| ==== Insanity Brew ==== | ==== Insanity Brew ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| When you consume your Mutagen you gain 5 Barrier per Instability you have | When you consume your Mutagen you gain 5 Barrier per Instability you have | ||
| </ | </ | ||
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| ==== Ferrivore ==== | ==== Ferrivore ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You have mutated your body to such an extent that you can now consume non organic matter in order to fortify your natural weapons. By consuming Crafting Goods at a rate of 10TU an hour, you may Masterwork your natural weapons. The base cost is calculated as 7TU per natural attack. In addition you may apply special materials to your natural weapons, such as Silver, Cold Iron or Adamantine. You also treat Crafting goods as food for the purpose of staying well fed. | You have mutated your body to such an extent that you can now consume non organic matter in order to fortify your natural weapons. By consuming Crafting Goods at a rate of 10TU an hour, you may Masterwork your natural weapons. The base cost is calculated as 7TU per natural attack. In addition you may apply special materials to your natural weapons, such as Silver, Cold Iron or Adamantine. You also treat Crafting goods as food for the purpose of staying well fed. | ||
| </ | </ | ||
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| ==== Manavore ==== | ==== Manavore ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| In addition to being able to eat nonorganic matter, you may also consume magical items and magical components. By consuming Magical Goods or Magic items at a rate of 10TU an hour, you may enchant your natural weapons. You also treat Magical goods as food for the purpose of staying well fed. Consuming cursed items has no ill effect on you. Some magical items can not be consumed. | In addition to being able to eat nonorganic matter, you may also consume magical items and magical components. By consuming Magical Goods or Magic items at a rate of 10TU an hour, you may enchant your natural weapons. You also treat Magical goods as food for the purpose of staying well fed. Consuming cursed items has no ill effect on you. Some magical items can not be consumed. | ||
| </ | </ | ||
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| ==== Always Prepared ==== | ==== Always Prepared ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| Your Mutagen now requires 5TP/MP to activate. However, when you brew your mutagen you create two doses. These doses may be designed differently if so desired. | Your Mutagen now requires 5TP/MP to activate. However, when you brew your mutagen you create two doses. These doses may be designed differently if so desired. | ||
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| ==== Never Without ==== | ==== Never Without ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | Your Mutagen now requires 5TP/MP to activate. However, when you brew your mutagen you create three doses. These doses may be designed differently if so desired. It now only takes a move action | + | Your Mutagen now requires 5TP/MP to activate. However, when you brew your mutagen you create three doses. These doses may be designed differently if so desired. It now only takes a [[chargen: |
| </ | </ | ||
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| ==== Perfection Extended ==== | ==== Perfection Extended ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| When you consume your Mutagen you may spend 5TP/MP to change the duration of the Mutagen from 1/minute per HD or CL, to 10 minutes per HD or CL. However, for every instability your mutagen has you treat your HD or CL as one lower. | When you consume your Mutagen you may spend 5TP/MP to change the duration of the Mutagen from 1/minute per HD or CL, to 10 minutes per HD or CL. However, for every instability your mutagen has you treat your HD or CL as one lower. | ||
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| ==== Without Flaws ==== | ==== Without Flaws ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| While your mutagen is active and you have no Instabilities, | While your mutagen is active and you have no Instabilities, | ||
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| ==== Genetic Safeguards ==== | ==== Genetic Safeguards ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You gain a +4 bonus on saves vs Disease. You no longer may select the Madness, Weak Immune System or Lethargic Reflexes instabilities. | You gain a +4 bonus on saves vs Disease. You no longer may select the Madness, Weak Immune System or Lethargic Reflexes instabilities. | ||
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| ==== Paragon of Ability ==== | ==== Paragon of Ability ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You gain +4 on any saves versus ability damage or drain. You no longer may select the Ability Decay Instability. | You gain +4 on any saves versus ability damage or drain. You no longer may select the Ability Decay Instability. | ||
| You gain the following Mutations to choose from, stacking these does not cause instability: | You gain the following Mutations to choose from, stacking these does not cause instability: | ||
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| * **Celerity**: | * **Celerity**: | ||
| * **Endless Tenacity**: You gain a +4 on any check to resist Fatigue, exhaustion, stunning, staggering, sickening, nausea and death effects. | * **Endless Tenacity**: You gain a +4 on any check to resist Fatigue, exhaustion, stunning, staggering, sickening, nausea and death effects. | ||
| - | * **Boundless Mind**: You gain a +1 bonus on all Knowledge and Craft checks | + | * **Boundless Mind**: You gain a +1 bonus on all [[priority: |
| * **Limitless Soul**: You ignore your Wisdom modifier in negative levels or ability damage | * **Limitless Soul**: You ignore your Wisdom modifier in negative levels or ability damage | ||
| * **Perfect Charm**: You gain a +1 bonus on all Charisma based skill checks | * **Perfect Charm**: You gain a +1 bonus on all Charisma based skill checks | ||
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| ==== Genetic Ascension ==== | ==== Genetic Ascension ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You gain an additional mutation slot for your mutagen. | You gain an additional mutation slot for your mutagen. | ||
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| ==== Ultimate Lifeform ==== | ==== Ultimate Lifeform ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You may have two mutagens active at once. Using a mutagen is now a swift action. | You may have two mutagens active at once. Using a mutagen is now a swift action. | ||
| </ | </ | ||
