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| paths:mutator_path [2024/02/02 19:27] – [Key Skills] vondor | paths:mutator_path [2025/07/09 05:37] (current) – [The Splicer] vondor | ||
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| When you follow the Path of the Mutator, you gain the following Key Skills: | When you follow the Path of the Mutator, you gain the following Key Skills: | ||
| - | * [[priority: | + | * [[priority: |
| * [[priority: | * [[priority: | ||
| * [[priority: | * [[priority: | ||
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| * [[priority: | * [[priority: | ||
| + | ---- | ||
| <WRAP round box> | <WRAP round box> | ||
| - | ===== Mutagen (Ex) ===== | + | ==== Brew Potion |
| - | * **Requirements: | + | * **Requirements: |
| - | You learn how to make a potent brew to empower yourself, known as a Mutagen. It takes 1 hour to brew a dosage of mutagen, and once created it remains potent until used. However, you may only maintain one dose of mutagen at a time - if you create a second dosage, any existing doses become inert. Your mutagen only works on you - if someone other than you drinks your mutagen, they must make a Fortitude Save (DC 10 + 1/2 your BaB or CL, whichever is greater + your Primary Casting Attribute) to avoid becoming nauseated for the duration. Consuming a Mutagen is a Full Round action | ||
| - | When brewing a Mutagen, it has three " | + | You gain access to the Potion Master Shortcut. |
| + | |||
| + | * [[paths: | ||
| + | </ | ||
| + | |||
| + | <WRAP round box> | ||
| + | ===== Minor Mutagen (Ex) ===== | ||
| + | * **Requirements: | ||
| + | |||
| + | You learn how to make a potent brew to empower yourself, known as a Mutagen. It takes 1 hour to brew a dosage of mutagen, and once created it remains potent until used. However, you may only maintain one dose of mutagen at a time - if you create a second dosage, any existing doses become inert. Your mutagen only works on you - if someone other than you drinks your mutagen, they must make a Fortitude Save (DC 10 + 1/2 your HD or CL, whichever is greater + your Primary Casting Attribute) to avoid becoming nauseated for the duration. Consuming a Mutagen is a Full Round action. You may only have one Mutagen active at a time. | ||
| + | |||
| + | When brewing a Mutagen, it has one " | ||
| + | |||
| + | You may take one additional slot but also must immediatly select an additionl instability. (These stack with other Instabilities gained from taking the same Mutation) | ||
| | | ||
| Mutagen gives the following base Mutations to choose from: | Mutagen gives the following base Mutations to choose from: | ||
| - | * **Ability Enhancement**: | + | * **Ability Enhancement**: |
| - | * **Armored Flesh**: You gain a +2 enhancement | + | * **Armored Flesh**: You gain a +2 [[chargen: |
| Mutagen gives the following base Instabilities to choose from: | Mutagen gives the following base Instabilities to choose from: | ||
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| * **Fading Senses**: If you have taken this once, you are deafened, if taken twice you are Blinded and Deafened, taken a third time and you lose all senses including any blindsight or blind sense. | * **Fading Senses**: If you have taken this once, you are deafened, if taken twice you are Blinded and Deafened, taken a third time and you lose all senses including any blindsight or blind sense. | ||
| - | The Mutagen lasts for 1 minute per HD or CL, which ever is higher. | + | The Mutagen lasts for 1 minute per HD or CL, whichever |
| + | </ | ||
| + | <WRAP round box> | ||
| + | ==== Lesser Mutagen ==== | ||
| + | * **Requirements: | ||
| + | |||
| + | Your Mutagen now has one additional Mutation Slot. Along with the option to take one additional slot but also must immediatly select an additionl instability. (These stack with other Instabilities gained from taking the same Mutation) | ||
| + | |||
| + | For a total of 2 free slots and 2 unstable slots that require a Instabiliy to be chosen along with the mutation. | ||
| + | |||
| + | </ | ||
| + | |||
| + | <WRAP round box> | ||
| + | ==== Mutagen ==== | ||
| + | * **Requirements: | ||
| + | Your Mutagen now has one additional Mutation Slot. Along with the option to take one additional slot but also must immediatly select an additionl instability. (These stack with other Instabilities gained from taking the same Mutation) You may now select the same Mutation up to 3 times. (You must still select additional Instabilities) | ||
| + | For a total of 3 free slots and 3 unstable slots that require a Instabiliy to be chosen along with the mutation. | ||
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| ==== Greater Mutagen ==== | ==== Greater Mutagen ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | Your Mutagen now has two additional Mutation Slot. | + | Your Mutagen now has two additional Mutation Slot. In addittion you may now select the same Mutation up to 4 times. (You must still select additional Instabilities) |
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| ==== Grand Mutagen ==== | ==== Grand Mutagen ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | Your Mutagen now has two additional Mutation Slot. | + | Your Mutagen now has two additional Mutation Slot. In addittion you may now select the same Mutation up to 5 times. (You must still select additional Instabilities) |
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| ==== Infused Brew ==== | ==== Infused Brew ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| When you create your Mutagen you may infuse one spell you know into the Mutagen; it must have a casting time of a Full round or less. When the mutagen is consumed the spell is activated on you or your square. You must spend the spells MP when the mutagen is consumed. If you lack the MP the spell fails to cast. | When you create your Mutagen you may infuse one spell you know into the Mutagen; it must have a casting time of a Full round or less. When the mutagen is consumed the spell is activated on you or your square. You must spend the spells MP when the mutagen is consumed. If you lack the MP the spell fails to cast. | ||
| </ | </ | ||
| + | |||
| + | ---- | ||
| ===== The Splicer | ===== The Splicer | ||
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| <WRAP round box> | <WRAP round box> | ||
| ==== Minor Instability ==== | ==== Minor Instability ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| Your Mutagen gains an additional mutation slot, however you must always select an Instability when its brewed. | Your Mutagen gains an additional mutation slot, however you must always select an Instability when its brewed. | ||
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| <WRAP round box> | <WRAP round box> | ||
| ==== Major Instability ==== | ==== Major Instability ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| Your Mutagen gains an additional mutation slot (for two bonus mutations from Minor Instability) , however you must always select two Instabilities when its brewed. | Your Mutagen gains an additional mutation slot (for two bonus mutations from Minor Instability) , however you must always select two Instabilities when its brewed. | ||
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| <WRAP round box> | <WRAP round box> | ||
| ==== Improvised Mutation ==== | ==== Improvised Mutation ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| Once per minute while in mutagen, you may spend 4TP/MP and as a swift action change up to half your Mutations to any other known Mutations as well as any Instabilities to any known instabilities. You then gain Fast healing equal to the number instabilities you have for a number of rounds equal to the number of Mutations slots you changed. | Once per minute while in mutagen, you may spend 4TP/MP and as a swift action change up to half your Mutations to any other known Mutations as well as any Instabilities to any known instabilities. You then gain Fast healing equal to the number instabilities you have for a number of rounds equal to the number of Mutations slots you changed. | ||
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| You gain the following Mutations to choose from: | You gain the following Mutations to choose from: | ||
| - | * Claws: You gain either a primary claw that deals 1d8 Slashing damage or two secondary claws that deal 1d6 slashing damage | + | |
| - | * Bite: You gain a primary bite that deals 1d8 Piercing damage or two secondary bites that deal 1d6 piercing damage | + | |
| - | * Tail: You gain a primary tail slam that deals 1d8 bludgeoning damage or two secondary tail slams that deal 1d6 bludgeoning damage | + | |
| - | * Scent: You gain the Scent anility. | + | |
| - | * Quadruped: You may drop down on all fours if your have nothing in your hands. Doing so is a swift action, as long as you are like this you gain a +20f to your base land speed. Other forms of movement are not enhanced by this. | + | |
| + | |||
| + | You gain the Following Instabilities to choose from: | ||
| + | * **Endless Hunger** : Upon your mutagen ending you must consume one days worth of food per minute you were in mutagen. If you are unable to you are exhausted and can not enter mutagen again until fed. | ||
| + | * **Feral Speech** : You can not communicate in anyway unless someone uses Speak with Animal on you, may only be taken once | ||
| + | * **Primitive Mind** : You are considered an animal for any derogatory spells, effects or skills, may only be taken once | ||
| <WRAP center round info 80%> | <WRAP center round info 80%> | ||
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| ==== Advanced Feral Mutations | ==== Advanced Feral Mutations | ||
| - | * **Requirements: | + | * **Requirements: |
| You gain the following Mutations to choose from: | You gain the following Mutations to choose from: | ||
| - | * Burrowing Form: You gain a 50ft Burrow speed through non-worked stone and soil. | + | |
| - | * Fins: You gain a 50ft Swim speed | + | |
| - | * Gills: You may breath and speak underwater | + | |
| - | * Extreme Adaptation: You ignore extreme cold and and extreme heat as well as the effects of extreme pressure form the deep sea or a vacuum. You may now hold your breath Ten times as long as normal. | + | |
| - | * Advanced Natural Weapons: Your natural weapons granted through your Mutagen count as one size category higher. | + | |
| </ | </ | ||
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| You gain the following Mutations to choose from: | You gain the following Mutations to choose from: | ||
| - | * Tendril: You grow a long , fleshy tendril that is capable of holding items, interacting with things and functions like a hand would. It can not wield weapons. Each Tendril gives you a +2 on grapple, disarm and trip checks. | + | |
| - | * Unnatural Visage: Your face warps into a terrifying shape. As a swift action you may make an Intimidate check against one creature that is capable of seeing you. | + | |
| - | * Hideous Physiology (Requires Two Slots): You have a 25% chance to ignore any critical hit or sneak attack agaisnt you | + | |
| - | * Grotesque Limbs: You count as one size category large for the purpose of wounds. | + | |
| + | |||
| + | You gain the Following Instabilities to choose from: | ||
| + | * **Horrifying Aura** : All NPC starting attitudes are one less, may only be acquired once | ||
| + | * **Sealed Mouth** : Your mouth seals over and you can not speak or eat. You do not lose bite attacks from mutagen, may only be acquired once | ||
| + | * **Draining Form** : Each round your mutagen is active you lose 1TP/MP. If you have none left, you lose 1 HP a round. | ||
| + | |||
| </ | </ | ||
| + | |||
| + | <WRAP round box> | ||
| + | ==== Gland Mutations ==== | ||
| + | * **Requirements: | ||
| + | |||
| + | You gain the following Mutations to choose from: | ||
| + | * **Alluring Scents**: If a target can smell you then any starting relations improve by one category | ||
| + | * **Stone Cold Nerves** (Requires Two Slots): You are immune to Fear effects | ||
| + | * **Sleep Regulation** : If you go to sleep while this is active you only need to sleep half as long | ||
| + | * **Uncanny Awareness**: | ||
| + | * **Blank** : All sense motives against you suffer a -10 | ||
| + | |||
| + | You gain the Following Instabilities to choose from: | ||
| + | * **Overtuned Pheromones** : A selected gender starts off one step lower in relations when interacting with you | ||
| + | * **Poison Intolerance** : You automatically fail any saves against poison | ||
| + | * **Allergy** : You gain a Severe allergy to a common substance | ||
| + | |||
| + | </ | ||
| + | |||
| + | <WRAP round box> | ||
| + | ==== Real Freakshow ==== | ||
| + | * **Requirements: | ||
| + | |||
| + | You gain the following Mutations to choose from: | ||
| + | * **Multifaceted Eyes**: Gain All Around vision | ||
| + | * **Echolocation** (Requires Two Slots): You gain blindsight out to 30ft if not deafened, doubled if underwater | ||
| + | * **Prehensile Feet** : Your feet counts as hands for wielding weapons or using tools | ||
| + | * **Translucent Skin** : You gain full concealment in darkness or Low light. | ||
| + | * **Boiling Blood** : If you take Wound damage from a melee attack, the attacker takes 1d4 Fire damage per point of damage, per wound damage you received | ||
| + | |||
| + | You gain the Following Instabilities to choose from: | ||
| + | * **Bloated Form** : You count as a size larger for the purpose of all penalties | ||
| + | * **JUST BLINK ALREADY** : You lack eyelids completely | ||
| + | * **Hemoflux** : Whenever you take Piercing or Slashing damage you Bleed 1 | ||
| + | |||
| + | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| ==== Marred Body ==== | ==== Marred Body ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You may select a single mutation that your currently brewed Mutagen provides. It is now always active. This takes effect when the mutagen is first brewed. This effect can not be suppressed or removed until the mutagen is rebrewed. it continues even after the mutagen is consumed. | You may select a single mutation that your currently brewed Mutagen provides. It is now always active. This takes effect when the mutagen is first brewed. This effect can not be suppressed or removed until the mutagen is rebrewed. it continues even after the mutagen is consumed. | ||
| </ | </ | ||
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| <WRAP round box> | <WRAP round box> | ||
| ==== Mangled Shape ==== | ==== Mangled Shape ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You may select two mutation that your currently brewed Mutagen gives and it is now always active. In addition you must select an Instability as well. This takes effect when the mutagen is first brewed. This effect can not be suppressed or removed until the mutagen is rebrewed. it continues even after the mutagen is consumed | You may select two mutation that your currently brewed Mutagen gives and it is now always active. In addition you must select an Instability as well. This takes effect when the mutagen is first brewed. This effect can not be suppressed or removed until the mutagen is rebrewed. it continues even after the mutagen is consumed | ||
| </ | </ | ||
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| <WRAP round box> | <WRAP round box> | ||
| ==== Wretched Form ==== | ==== Wretched Form ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You may select Four mutations that your currently brewed Mutagen gives and it is now always active. In addition you must select an Instability as well. If you select the same Mutation three times you gain an additional Instability. This takes effect when the mutagen is first brewed and can not be suppressed or removed until a knew mutagen is brewed. | You may select Four mutations that your currently brewed Mutagen gives and it is now always active. In addition you must select an Instability as well. If you select the same Mutation three times you gain an additional Instability. This takes effect when the mutagen is first brewed and can not be suppressed or removed until a knew mutagen is brewed. | ||
| </ | </ | ||
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| <WRAP round box> | <WRAP round box> | ||
| ==== The Thing ==== | ==== The Thing ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| When ever you consume your mutagen you may take up to your CL or HD in Instabilities immediately, | When ever you consume your mutagen you may take up to your CL or HD in Instabilities immediately, | ||
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| <WRAP round box> | <WRAP round box> | ||
| ==== Insanity Brew ==== | ==== Insanity Brew ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| When you consume your Mutagen you gain 5 Barrier per Instability you have | When you consume your Mutagen you gain 5 Barrier per Instability you have | ||
| </ | </ | ||
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| <WRAP round box> | <WRAP round box> | ||
| ==== Ferrivore ==== | ==== Ferrivore ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You have mutated your body to such an extent that you can now consume non organic matter in order to fortify your natural weapons. By consuming Crafting Goods at a rate of 10TU an hour, you may Masterwork your natural weapons. The base cost is calculated as 7TU per natural attack. In addition you may apply special materials to your natural weapons, such as Silver, Cold Iron or Adamantine. You also treat Crafting goods as food for the purpose of staying well fed. | You have mutated your body to such an extent that you can now consume non organic matter in order to fortify your natural weapons. By consuming Crafting Goods at a rate of 10TU an hour, you may Masterwork your natural weapons. The base cost is calculated as 7TU per natural attack. In addition you may apply special materials to your natural weapons, such as Silver, Cold Iron or Adamantine. You also treat Crafting goods as food for the purpose of staying well fed. | ||
| </ | </ | ||
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| ==== Manavore ==== | ==== Manavore ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| In addition to being able to eat nonorganic matter, you may also consume magical items and magical components. By consuming Magical Goods or Magic items at a rate of 10TU an hour, you may enchant your natural weapons. You also treat Magical goods as food for the purpose of staying well fed. Consuming cursed items has no ill effect on you. Some magical items can not be consumed. | In addition to being able to eat nonorganic matter, you may also consume magical items and magical components. By consuming Magical Goods or Magic items at a rate of 10TU an hour, you may enchant your natural weapons. You also treat Magical goods as food for the purpose of staying well fed. Consuming cursed items has no ill effect on you. Some magical items can not be consumed. | ||
| </ | </ | ||
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| </ | </ | ||
| + | |||
| + | ---- | ||
| ===== The Perfectionist | ===== The Perfectionist | ||
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| <WRAP round box> | <WRAP round box> | ||
| ==== Always Prepared ==== | ==== Always Prepared ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| Your Mutagen now requires 5TP/MP to activate. However, when you brew your mutagen you create two doses. These doses may be designed differently if so desired. | Your Mutagen now requires 5TP/MP to activate. However, when you brew your mutagen you create two doses. These doses may be designed differently if so desired. | ||
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| <WRAP round box> | <WRAP round box> | ||
| ==== Never Without ==== | ==== Never Without ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| Your Mutagen now requires 5TP/MP to activate. However, when you brew your mutagen you create three doses. These doses may be designed differently if so desired. It now only takes a move action to consume your Mutagen. | Your Mutagen now requires 5TP/MP to activate. However, when you brew your mutagen you create three doses. These doses may be designed differently if so desired. It now only takes a move action to consume your Mutagen. | ||
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| <WRAP round box> | <WRAP round box> | ||
| ==== Perfection Extended ==== | ==== Perfection Extended ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| When you consume your Mutagen you may spend 5TP/MP to change the duration of the Mutagen from 1/minute per HD or CL, to 10 minutes per HD or CL. However, for every instability your mutagen has you treat your HD or CL as one lower. | When you consume your Mutagen you may spend 5TP/MP to change the duration of the Mutagen from 1/minute per HD or CL, to 10 minutes per HD or CL. However, for every instability your mutagen has you treat your HD or CL as one lower. | ||
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| <WRAP round box> | <WRAP round box> | ||
| ==== Without Flaws ==== | ==== Without Flaws ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| While your mutagen is active and you have no Instabilities, | While your mutagen is active and you have no Instabilities, | ||
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| <WRAP round box> | <WRAP round box> | ||
| ==== Genetic Safeguards ==== | ==== Genetic Safeguards ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You gain a +4 bonus on saves vs Disease. You no longer may select the Madness, Weak Immune System or Lethargic Reflexes instabilities. | You gain a +4 bonus on saves vs Disease. You no longer may select the Madness, Weak Immune System or Lethargic Reflexes instabilities. | ||
| You gain the following Mutations to choose from: | You gain the following Mutations to choose from: | ||
| - | Fortified System: Once per minute, you may roll two dice for a Fortitude save and take the higher | + | * **Fortified System**: Once per minute, you may roll two dice for a Fortitude save and take the higher |
| - | Heightened Reaction: Once per minute, you may roll two dice for a Reflex save and take the higher | + | * **Heightened Reaction**: Once per minute, you may roll two dice for a Reflex save and take the higher |
| - | Strengthened Mind: Once per minute, you may roll two dice for a Will save and take the higher | + | * **Strengthened Mind**: Once per minute, you may roll two dice for a Will save and take the higher |
| - | Precognitive Senses: You may roll two dice for initiative checks and take the higher | + | * **Precognitive Senses**: You may roll two dice for initiative checks and take the higher |
| </ | </ | ||
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| <WRAP round box> | <WRAP round box> | ||
| ==== Paragon of Ability ==== | ==== Paragon of Ability ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You gain +4 on any saves versus ability damage or drain. You no longer may select the Ability Decay Instability. | You gain +4 on any saves versus ability damage or drain. You no longer may select the Ability Decay Instability. | ||
| - | You gain the following Mutations to choose from: | + | You gain the following Mutations to choose from, stacking these does not cause instability: |
| - | Beyond Might: You get +2 on Strength checks and treat your size as one higher for carrying weight. | + | * **Beyond Might**: You get +2 on Strength checks and treat your size as one higher for carrying weight. |
| - | Celerity: You gain a +2 Dexterity Bonus to AC that stacks with current Dexterity bonus | + | * **Celerity**: You gain a +2 Dexterity Bonus to AC that stacks with current Dexterity bonus |
| - | Endless Tenacity: You gain a +4 on any check to resist Fatigue, exhaustion, stunning, staggering, sickening, nausea and death effects. | + | * **Endless Tenacity**: You gain a +4 on any check to resist Fatigue, exhaustion, stunning, staggering, sickening, nausea and death effects. |
| - | Boundless Mind: You gain a +1 bonus on all Knowledge and Craft checks | + | * **Boundless Mind**: You gain a +1 bonus on all Knowledge and Craft checks |
| - | Limitless Soul: You ignore your Wisdom modifier in negative levels or ability damage | + | * **Limitless Soul**: You ignore your Wisdom modifier in negative levels or ability damage |
| - | Perfect Charm: You gain a +1 bonus on all Charisma based skill checks | + | * **Perfect Charm**: You gain a +1 bonus on all Charisma based skill checks |
| </ | </ | ||
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| <WRAP round box> | <WRAP round box> | ||
| ==== Genetic Ascension ==== | ==== Genetic Ascension ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | You may no longer take any instabilities on your mutagen. | + | You gain an additional mutation slot for your mutagen. |
| - | You gain the following Mutations to choose from: | + | You gain the following Mutations to choose from if you have no instabilities on your mutagen: |
| - | Endure: If you would die or lose a limb, you may end your mutagen and fully restore the effected limb. If you would be dead, you instead are at -1 body and stable. | + | * **Endure**: If you would die or lose a limb, you may end your mutagen and fully restore the effected limb. If you would be dead, you instead are at -1 body and stable. |
| - | Thrive: You gain a hero point while under the effects of your Mutagen. | + | * **Thrive**: You gain a hero point while under the effects of your Mutagen. |
| - | Flourish: You may end your mutagen to remove any curse effect, poison, disease or ongoing status. | + | * **Flourish**: You may end your mutagen to remove any curse effect, poison, disease or ongoing status. |
| </ | </ | ||
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| <WRAP round box> | <WRAP round box> | ||
| ==== Ultimate Lifeform ==== | ==== Ultimate Lifeform ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You may have two mutagens active at once. Using a mutagen is now a swift action. | You may have two mutagens active at once. Using a mutagen is now a swift action. | ||
| </ | </ | ||
