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paths:mobile_path [2026/03/09 21:18] – hyperlinking Acrobatics elfinlockspaths:mobile_path [2026/05/04 17:34] (current) – defining and hyperlinking full actions elfinlocks
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 ==== Danger Sense ==== ==== Danger Sense ====
-**Requirements:** Evasion, Perception 5, 5 EXP+**Requirements:** Evasion, [[priority:skills:perception|Perception]] 5, 5 EXP
  
 You gain a bonus equal to your Secondary Attribute modifier to Initiative. You gain a bonus equal to your Secondary Attribute modifier to Initiative.
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 ==== Improved Evasion ==== ==== Improved Evasion ====
-**Requirements:** Uncanny Dodge, Perception 10, 25 EXP+**Requirements:** Uncanny Dodge, [[priority:skills:perception|Perception]] 10, 25 EXP
  
 Your evasion now causes you to take half damage from qualifying attacks, even on a failed saving throw. You still take no damage on a successful save as normal. Your evasion now causes you to take half damage from qualifying attacks, even on a failed saving throw. You still take no damage on a successful save as normal.
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 ==== Improved Uncanny Dodge ==== ==== Improved Uncanny Dodge ====
-**Requirements:** Improved Evasion, Perception 12, 35 EXP+**Requirements:** Improved Evasion, [[priority:skills:perception|Perception]] 12, 35 EXP
  
 You can no longer be flanked. You can no longer be flanked.
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   * **Requirements:** Dimensional Agility, [[chargen:common_terms#core_stats|CST]] 8, 20 EXP   * **Requirements:** Dimensional Agility, [[chargen:common_terms#core_stats|CST]] 8, 20 EXP
  
-As a Full-Round Action, you use Abundant Step or cast [[priority:magic:spells:tier4:dimension_door|]] as a special charge. Doing so allows you to teleport up to double your current speed (up to the maximum distance allowed by the spell or ability) and to make the attack normally allowed on a charge.+As a [[game_systems:combat:actions#full_action|Full Action]], you use Abundant Step or cast [[priority:magic:spells:tier4:dimension_door|]] as a special charge. Doing so allows you to teleport up to double your current speed (up to the maximum distance allowed by the spell or ability) and to make the attack normally allowed on a charge.
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 ==== Blitz ==== ==== Blitz ====
-**Requirements:** Danger Sense, Perception 7, Athletics 7, 20 EXP+**Requirements:** Danger Sense, [[priority:skills:perception|Perception]] 7, [[priority:skills:athletics|Athletics]] 7, 20 EXP
  
 You may add your Mobile Defense bonus to your Initiative. This bonus stacks with the bonus granted by Danger Sense. You may add your Mobile Defense bonus to your Initiative. This bonus stacks with the bonus granted by Danger Sense.
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 ==== Solipsistic Defense ==== ==== Solipsistic Defense ====
-**Requirements:** Danger Sense, Athletics 5, [[priority:skills:acrobatics|Acrobatics]] 5, 20 EXP+**Requirements:** Danger Sense, [[priority:skills:athletics|Athletics]] 5, [[priority:skills:acrobatics|Acrobatics]] 5, 20 EXP
  
-Your Danger Sense is replaced with Solipsistic Defense. Your Secondary Attribute modifier is now treated as a penalty on your Perception checks to notice danger, but you may instead add that amount to all saving throws and to your Armor Class from unseen threats that you are unaware of. Additionally, you may spend a [[game_systems:hero_points|Hero Point]] to negate a single Sneak Attack or Critical Hit from a qualifying unseen threat which you are unaware of.+Your Danger Sense is replaced with Solipsistic Defense. Your Secondary Attribute modifier is now treated as a penalty on your [[priority:skills:perception|Perception]] checks to notice danger, but you may instead add that amount to all saving throws and to your Armor Class from unseen threats that you are unaware of. Additionally, you may spend a [[game_systems:hero_points|Hero Point]] to negate a single Sneak Attack or Critical Hit from a qualifying unseen threat which you are unaware of.
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