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paths:mobile_path [2024/10/29 21:26] – [Dimensional Dervish] vondorpaths:mobile_path [2026/03/09 21:57] (current) – Hyperlinking Perception skill entries elfinlocks
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 Upon selecting the Path of Mobility, you gain the following Key Skills:  Upon selecting the Path of Mobility, you gain the following Key Skills: 
  
-  * [[priority:skills:athletics|]] +  * [[priority:skills:athletics|Athletics]] 
-  * [[priority:skills:acrobatics|]] +  * [[priority:skills:acrobatics|Acrobatics]] 
-  * [[priority:skills:escape_artist|]] +  * [[priority:skills:pilot|Pilot]] 
-  * [[priority:skills:fly|]] +  * [[priority:skills:fly|Fly]] 
-  * [[priority:skills:stealth|]]+  * [[priority:skills:stealth|Stealth]]
  
 <WRAP round box> <WRAP round box>
-===== Mobile Defense ===== +==== Mobile Defense ==== 
-**Requirements:** Acrobatics 410 EXP+**Requirements:** [[priority:skills:acrobatics|Acrobatics]] 3EXP
  
-You may add your Secondary Attribute modifier to your Armor Class as a Dexterity bonus. (This is limited by max Dex bonus from equipment) This Talentand any Talent which requires this Talentdo not function whilst wearing armor or any kind of shield or when carrying medium load or higher.+You may add up to 2 points of your Secondary Attribute modifier to your Defense as a Dexterity bonus. (This is limited by max Dex bonus from equipment)  
 +</WRAP> 
 + 
 +<WRAP round box> 
 +==== Mobile Defense 2 ==== 
 +**Requirements:** [[priority:skills:acrobatics|Acrobatics]] 6, Mobile Defense 1, 10 EXP 
 + 
 +You may add up to 4 points of your Secondary Attribute modifier to your Defense as a Dexterity bonus. (This is limited by max Dex bonus from equipment)  
 +</WRAP> 
 + 
 +<WRAP round box> 
 +==== Mobile Defense 3 ==== 
 +**Requirements:** [[priority:skills:acrobatics|Acrobatics]] 9Mobile Defense 215 EXP 
 + 
 +You may add up to 6 points of your Secondary Attribute modifier to your Defense as Dexterity bonus(This is limited by max Dex bonus from equipment)  
 +</WRAP> 
 + 
 +<WRAP round box> 
 +==== Mobile Defense 4 ==== 
 +**Requirements:** [[priority:skills:acrobatics|Acrobatics]] 12, Mobile Defense 3, 20 EXP 
 + 
 +You may add up to 8 points of your Secondary Attribute modifier to your Defense as a Dexterity bonus. (This is limited by max Dex bonus from equipment)  
 +</WRAP> 
 + 
 +<WRAP round box> 
 + 
 +==== Mobile Defense 5 ==== 
 +**Requirements:** [[priority:skills:acrobatics|Acrobatics]] 15, Mobile Defense 4, 25 EXP 
 + 
 +You may add up to 10 points of your Secondary Attribute modifier to your Defense as a Dexterity bonus. (This is limited by max Dex bonus from equipment) 
 </WRAP> </WRAP>
 ===== Gotta Go Fast ===== ===== Gotta Go Fast =====
 <WRAP round box> <WRAP round box>
 ==== Fast Movement 1 ==== ==== Fast Movement 1 ====
-**Requirements:** Mobile Defense, Acrobatics 5, 10 EXP+**Requirements:** [[priority:skills:acrobatics|Acrobatics]] 5, 10 EXP
  
 Your base land speed increases by 10 ft. Your base land speed increases by 10 ft.
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 <WRAP round box> <WRAP round box>
 ==== Slow Fall 2 ==== ==== Slow Fall 2 ====
-**Requirements:** High Jump, Acrobatics 7, 10 EXP+**Requirements:** High Jump, [[priority:skills:acrobatics|Acrobatics]] 7, 10 EXP
  
 The distance you may fall with Slow Fall increases to 50 ft. The distance you may fall with Slow Fall increases to 50 ft.
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 <WRAP round box> <WRAP round box>
 ==== Fast Movement 2 ==== ==== Fast Movement 2 ====
-**Requirements:** High Jump, Acrobatics 8, 20 EXP+**Requirements:** High Jump, [[priority:skills:acrobatics|Acrobatics]] 8, 20 EXP
  
 The speed granted by your Fast Movement increases to 30 ft. The speed granted by your Fast Movement increases to 30 ft.
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 <WRAP round box> <WRAP round box>
 ==== Wind Stance ==== ==== Wind Stance ====
-**Requirements:** Fast Movement 2, Acrobatics 10, 30 EXP+**Requirements:** Fast Movement 2, [[priority:skills:acrobatics|Acrobatics]] 10, 30 EXP
  
 This is a Combat Stance. As long as you move at least 20 ft. during your turn, you gain a concealment (25% miss chance) until the beginning of your next turn. This is a Combat Stance. As long as you move at least 20 ft. during your turn, you gain a concealment (25% miss chance) until the beginning of your next turn.
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 <WRAP round box> <WRAP round box>
 ==== Lightning Stance ==== ==== Lightning Stance ====
-  * **Requirements:** Wind Stance, Acrobatics 20, 40 EXP+  * **Requirements:** Wind Stance, [[priority:skills:acrobatics|Acrobatics]] 20, 40 EXP
  
 This is a Combat Stance. This Stance acts as Wind Stance, but also grants you 50% concealment until the beginning of your next turn any time you Double Move, Charge, or take the Withdraw or Run actions. You still only have 25% concealment if you move less than this. This is a Combat Stance. This Stance acts as Wind Stance, but also grants you 50% concealment until the beginning of your next turn any time you Double Move, Charge, or take the Withdraw or Run actions. You still only have 25% concealment if you move less than this.
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 <WRAP round box> <WRAP round box>
 ==== Perfect Slow Fall ==== ==== Perfect Slow Fall ====
-**Requirements:** Slow Fall 2, Acrobatics 15, 45 EXP+**Requirements:** Slow Fall 2, [[priority:skills:acrobatics|Acrobatics]] 15, 45 EXP
  
 You may use Slow Fall from any distance. You may use Slow Fall from any distance.
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 <WRAP round box> <WRAP round box>
 ==== Evasion ==== ==== Evasion ====
-**Requirements:** Mobile Defense15 EXP+**Requirements:** [[priority:skills:acrobatics|Acrobatics]] 510 EXP
  
 You can avoid magical and unusual attacks with great agility. If you make a successful Reflex saving throw against an attack that normally deals half damage on a successful save, you instead take no damage. You do not gain this benefit if you are helpless. You can avoid magical and unusual attacks with great agility. If you make a successful Reflex saving throw against an attack that normally deals half damage on a successful save, you instead take no damage. You do not gain this benefit if you are helpless.
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 <WRAP round box> <WRAP round box>
 ==== Danger Sense ==== ==== Danger Sense ====
-**Requirements:** Evasion, Perception 5, 15 EXP+**Requirements:** Evasion, [[priority:skills:perception|Perception]] 5, EXP
  
-You gain a bonus equal to your Secondary Attribute modifier to Initiative, and to your AC against unseen threats.+You gain a bonus equal to your Secondary Attribute modifier to Initiative.
 </WRAP> </WRAP>
 <WRAP round box> <WRAP round box>
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 **Requirements:** Danger Sense, 15 EXP **Requirements:** Danger Sense, 15 EXP
  
-You can react to danger before your senses would normally allow you to do so. You cannot be caught Flat-Footed, nor do you lose your Secondary Attribute bonus to AC against unseen attackers. However, you still lose this bonus if you are immobilized. Additionally, this ability can be bypassed if an enemy successfully uses the Feint action against you.+You can react to danger before your senses would normally allow you to do so. You cannot be Surprised or Unaware. However, you still lose this bonus if you are immobilized. Additionally, this ability can be bypassed if an enemy successfully uses the Feint action against you.
 </WRAP> </WRAP>
 <WRAP round box> <WRAP round box>
 ==== Improved Evasion ==== ==== Improved Evasion ====
-**Requirements:** Uncanny Dodge, Perception 10, 30 EXP+**Requirements:** Uncanny Dodge, [[priority:skills:perception|Perception]] 10, 25 EXP
  
 Your evasion now causes you to take half damage from qualifying attacks, even on a failed saving throw. You still take no damage on a successful save as normal. Your evasion now causes you to take half damage from qualifying attacks, even on a failed saving throw. You still take no damage on a successful save as normal.
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 <WRAP round box> <WRAP round box>
 ==== Improved Uncanny Dodge ==== ==== Improved Uncanny Dodge ====
-**Requirements:** Improved Evasion, Perception 12, 35 EXP+**Requirements:** Improved Evasion, [[priority:skills:perception|Perception]] 12, 35 EXP
  
 You can no longer be flanked. You can no longer be flanked.
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 <WRAP round box> <WRAP round box>
 ==== Abundant Step ==== ==== Abundant Step ====
-  * **Requirements:** Slow Fall 2, Fast Movement 2, Acrobatics 10, 30 EXP+  * **Requirements:** Slow Fall 2, Fast Movement 2, [[priority:skills:acrobatics|Acrobatics]] 10, 30 EXP
  
-You may magically slip between spaces, as if using the spell [[priority:magic:spells:tier4:dimension_door|]]. Using this ability is a Move Action, which costs 1 TP per double-move of distance traveled (for example, if you movespeed is 50 ft, you may spend 2 TP to move up to 200 ft.). Your effective Caster Level for this ability is equal to your HD or BaB, whichever is higher. You cannot take other creatures with you when using this ability.+You may magically slip between spaces, as if using the spell [[priority:magic:spells:tier4:dimension_door|]]. Using this ability is a Half Action, which costs 1 TP/MP per double-move of distance traveled (for example, if you movespeed is 50 ft, you may spend 2 TP/MP to move up to 200 ft.). Your effective [[priority:magic#caster_level|Caster Level]] for this ability is equal to your HD CL, or [[priority:prowess|Prowess]], whichever is higher. You cannot take other creatures with you when using this ability.
 </WRAP> </WRAP>
 <WRAP round box> <WRAP round box>
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 ===== Miscellaneous Talents ===== ===== Miscellaneous Talents =====
-<WRAP round box> 
-==== Armored Mobility ==== 
-**Requirements:** Mobile Defense, HD 3, 15 EXP 
  
-A character with this talent does not count light armor as wearing armor for the Path of Mobility. However total defense from Mobile Defense counts as Dexterity bonus for the purpose of armor max dex bonus. 
- 
-**Special:** Taking this Talent disqualifies you from selecting Mobile Defense Master 
-</WRAP> 
-<WRAP round box> 
-==== Mobile Defense Master ==== 
-**Requirements:** Mobile Defense, Athletics 5, 15 EXP 
- 
-You may attempt to parry a single ranged or melee attack every turn. 
- 
-**Special:** Taking this Talent disqualifies you from selecting Armored Mobility 
-</WRAP> 
 <WRAP round box> <WRAP round box>
 ==== Blitz ==== ==== Blitz ====
-**Requirements:** Danger Sense, Perception 7, Athletics 7, 20 EXP+**Requirements:** Danger Sense, [[priority:skills:perception|Perception]] 7, [[priority:skills:athletics|Athletics]] 7, 20 EXP
  
 You may add your Mobile Defense bonus to your Initiative. This bonus stacks with the bonus granted by Danger Sense. You may add your Mobile Defense bonus to your Initiative. This bonus stacks with the bonus granted by Danger Sense.
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 <WRAP round box> <WRAP round box>
 ==== Solipsistic Defense ==== ==== Solipsistic Defense ====
-**Requirements:** Danger Sense, Athletics 5, Acrobatics 5, 20 EXP+**Requirements:** Danger Sense, [[priority:skills:athletics|Athletics]] 5, [[priority:skills:acrobatics|Acrobatics]] 5, 20 EXP
  
-Your Danger Sense is replaced with Solipsistic Defense. Your Secondary Attribute modifier is now treated as a penalty on your Perception checks to notice danger, but you may instead add that amount to all saving throws and to your Armor Class from unseen threats that you are unaware of. Additionally, you may spend a [[game_systems:hero_points|Hero Point]] to negate a single Sneak Attack or Critical Hit from a qualifying unseen threat which you are unaware of.+Your Danger Sense is replaced with Solipsistic Defense. Your Secondary Attribute modifier is now treated as a penalty on your [[priority:skills:perception|Perception]] checks to notice danger, but you may instead add that amount to all saving throws and to your Armor Class from unseen threats that you are unaware of. Additionally, you may spend a [[game_systems:hero_points|Hero Point]] to negate a single Sneak Attack or Critical Hit from a qualifying unseen threat which you are unaware of.
 </WRAP> </WRAP>