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paths:mobile_path [2023/06/07 17:09] elfinlockspaths:mobile_path [2025/08/21 05:21] (current) – [Dimensional Dervish] reon
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 ====== Path of Mobility ====== ====== Path of Mobility ======
  
-Movement on the battlefield is everything. Your positioning and reflexes can mean the difference between a scratch and losing an arm, deftly moving out of the way or getting fried by a Fireball. Followers of the Path of Mobility are typically lightly armored, if at all, and carry themselves with grace and poise. Through incredible feats of Acrobatics, followers of this Path can weave through danger on the battlefield where others would meet their end.+<WRAP center 50%> 
 +{{:paths:pasted:20231118-081338.jpeg|As untouchable as the wind, and quite unhindered by gravity as well.}} 
 +</WRAP> 
 + 
 +//Movement on the battlefield is everything. Your positioning and reflexes can mean the difference between a scratch and losing an arm, deftly moving out of the way or getting fried by a Fireball. Followers of the Path of Mobility are typically lightly armored, if at all, and carry themselves with grace and poise. Through incredible feats of Acrobatics, followers of this Path can weave through danger on the battlefield where others would meet their end.// 
 + 
 +---- 
  
 ===== Key Skills ===== ===== Key Skills =====
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 Upon selecting the Path of Mobility, you gain the following Key Skills:  Upon selecting the Path of Mobility, you gain the following Key Skills: 
  
-  * Athletics +  * [[priority:skills:athletics|Athletics]] 
-  * Acrobatics +  * [[priority:skills:acrobatics|Acrobatics]] 
-  * Escape Artist +  * [[priority:skills:pilot|Pilot]] 
-  * Fly +  * [[priority:skills:fly|Fly]] 
-  * Stealth+  * [[priority:skills:stealth|Stealth]]
  
 <WRAP round box> <WRAP round box>
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 **Requirements:** Acrobatics 4, 10 EXP **Requirements:** Acrobatics 4, 10 EXP
  
-You may add your Secondary Attribute modifier to your Armor Class. This ability and subsequent abilities do not function whilst wearing armor or any kind of shield.+You may add your Secondary Attribute modifier to your Armor Class as a Dexterity bonus(This is limited by max Dex bonus from equipment) This Talent, and any Talent which requires this Talent, do not function whilst wearing armor or any kind of shield or when carrying a medium load or higher.
 </WRAP> </WRAP>
 ===== Gotta Go Fast ===== ===== Gotta Go Fast =====
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 <WRAP round box> <WRAP round box>
 ==== Slow Fall 1 ==== ==== Slow Fall 1 ====
-**Requirements:** Fast Movement 1, 10 EXP+**Requirements:** Fast Movement 1, EXP
  
 When you’re within arms reach of a wall, you may use it to slow your descent. Upon gaining this Talent, you take fall damage as if the fall were 20 ft. shorter. This ability can completely negate fall damage, provided that the fall distance was 20 ft. or less. When you’re within arms reach of a wall, you may use it to slow your descent. Upon gaining this Talent, you take fall damage as if the fall were 20 ft. shorter. This ability can completely negate fall damage, provided that the fall distance was 20 ft. or less.
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 <WRAP round box> <WRAP round box>
 ==== Slow Fall 2 ==== ==== Slow Fall 2 ====
-**Requirements:** High Jump, Acrobatics 7, 15 EXP+**Requirements:** High Jump, Acrobatics 7, 10 EXP
  
 The distance you may fall with Slow Fall increases to 50 ft. The distance you may fall with Slow Fall increases to 50 ft.
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 </WRAP> </WRAP>
 <WRAP round box> <WRAP round box>
-==== Abundant Step ==== +==== Wind Stance ==== 
-**Requirements:** Slow Fall 2, Fast Movement 2, Acrobatics 10, 30 EXP+**Requirements:** Fast Movement 2, Acrobatics 10, 30 EXP
  
-You may magically slip between spaces, as if using the spell [[priority:magic:spells:tier4:dimension_door|]]Using this ability is a Move Action, which costs 7 TPYour effective Caster Level for this ability is equal to your HD or BaBwhichever is higher. You cannot take other creatures with you when using this ability.+This is a Combat Stance. As long as you move at least 20 ft. during your turn, you gain a concealment (25% miss chance) until the beginning of your next turn. 
 +</WRAP> 
 +<WRAP round box> 
 +==== Lightning Stance ==== 
 +  * **Requirements:** Wind Stance, Acrobatics 20, 40 EXP 
 + 
 +This is a Combat StanceThis Stance acts as Wind Stance, but also grants you 50% concealment until the beginning of your next turn any time you Double MoveCharge, or take the Withdraw or Run actions. You still only have 25% concealment if you move less than this.
 </WRAP> </WRAP>
 <WRAP round box> <WRAP round box>
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 <WRAP round box> <WRAP round box>
 ==== Evasion ==== ==== Evasion ====
-**Requirements:** Mobile Defense, EXP+**Requirements:** Mobile Defense, 15 EXP
  
 You can avoid magical and unusual attacks with great agility. If you make a successful Reflex saving throw against an attack that normally deals half damage on a successful save, you instead take no damage. You do not gain this benefit if you are helpless. You can avoid magical and unusual attacks with great agility. If you make a successful Reflex saving throw against an attack that normally deals half damage on a successful save, you instead take no damage. You do not gain this benefit if you are helpless.
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 You can no longer be flanked. You can no longer be flanked.
 </WRAP> </WRAP>
 +===== Dimensional Dervish =====
 +<WRAP round box>
 +==== Abundant Step ====
 +  * **Requirements:** Slow Fall 2, Fast Movement 2, Acrobatics 10, 30 EXP
 +
 +You may magically slip between spaces, as if using the spell [[priority:magic:spells:tier4:dimension_door|]]. Using this ability is a Half Action, which costs 1 TP/MP per double-move of distance traveled (for example, if you movespeed is 50 ft, you may spend 2 TP/MP to move up to 200 ft.). Your effective Caster Level for this ability is equal to your HD CL, or BaB, whichever is higher. You cannot take other creatures with you when using this ability.
 +</WRAP>
 +<WRAP round box>
 +==== Dimensional Agility ====
 +  * **Requirements:** Abundant Step or the ability to cast [[priority:magic:spells:tier4:dimension_door|]], 15 EXP
 +
 +After using Abundant Step or casting [[priority:magic:spells:tier4:dimension_door|]], you can take any actions you still have remaining on your turn. You also gain a +4 bonus on Concentration checks when casting teleportation spells.
 +</WRAP>
 +<WRAP round box>
 +==== Dimensional Assault ====
 +  * **Requirements:** Dimensional Agility, [[chargen:common_terms#core_stats|CST]] 8, 20 EXP
 +
 +As a Full-Round Action, you use Abundant Step or cast [[priority:magic:spells:tier4:dimension_door|]] as a special charge. Doing so allows you to teleport up to double your current speed (up to the maximum distance allowed by the spell or ability) and to make the attack normally allowed on a charge.
 +</WRAP>
 +<WRAP round box>
 +==== Alpha Strike ====
 +  * **Requirements:** Dimensional Assault, 25 EXP
 +
 +You can take a Full-Attack action, activating Abundant Step or casting [[priority:magic:spells:tier4:dimension_door|]] as a Swift Action. If you do, you can teleport up to twice your speed (up to the maximum distance allowed by the spell or ability), dividing this teleportation into increments you use before your first attack, between each attack, and after your last attack. You must teleport at least 5 feet each time you teleport.
 +</WRAP>
 +<WRAP round box>
 +==== Dimensional Mastery ====
 +  * **Requirements:** Alpha Strike, [[chargen:common_terms#core_stats|CST]] 14, 30 EXP
 +
 +When using Alpha Strike, you provide flanking from all squares you attack from. Flanking starts from the moment you make an attack until the start of your next turn. You can effectively flank with yourself and with multiple allies when using this Talent.
 +</WRAP>
 +
 ===== Miscellaneous Talents ===== ===== Miscellaneous Talents =====
 <WRAP round box> <WRAP round box>
 ==== Armored Mobility ==== ==== Armored Mobility ====
-**Requirements:** Mobile Defense, HD 3, 15 EXP+**Requirements:** Mobile Defense, [[chargen:common_terms#core_stats|CST]] 5, 15 EXP
  
 A character with this talent does not count light armor as wearing armor for the Path of Mobility. However total defense from Mobile Defense counts as Dexterity bonus for the purpose of armor max dex bonus. A character with this talent does not count light armor as wearing armor for the Path of Mobility. However total defense from Mobile Defense counts as Dexterity bonus for the purpose of armor max dex bonus.
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 You may add your Mobile Defense bonus to your Initiative. This bonus stacks with the bonus granted by Danger Sense. You may add your Mobile Defense bonus to your Initiative. This bonus stacks with the bonus granted by Danger Sense.
-</WRAP> 
-<WRAP round box> 
-==== Wind Stance ==== 
-**Requirements:** Fast Movement 2, Acrobatics 10, 30 EXP 
- 
-This is a Combat Stance. As long as you move at least 20 ft. during your turn, you gain a concealment (25% miss chance) until the beginning of your next turn. 
-</WRAP> 
-<WRAP round box> 
-==== Lightning Stance ==== 
-  * **Requirements:** Wind Stance, Acrobatics 20, 40 EXP 
- 
-This is a Combat Stance. This Stance acts as Wind Stance, but also grants you 50% concealment until the beginning of your next turn any time you Double Move or take the Withdraw action. You still only have 25% concealment if you move less than this. 
 </WRAP> </WRAP>
 <WRAP round box> <WRAP round box>