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paths:minstrel_path [2024/10/29 18:02] elfinlockspaths:minstrel_path [2025/09/10 01:32] (current) – [Enduring Performances] vondor
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 When you take the Path of the Minstrel, you gain the following Key Skills: When you take the Path of the Minstrel, you gain the following Key Skills:
  
-  * [[priority:skills:bluff|Bluff]] +  * [[priority:skills:con|Con]] 
-  * [[priority:skills:diplomacy|Diplomacy]] +  * [[priority:skills:charm|Charm]] 
-  * [[priority:skills:disguise|Disguise]]+  * [[priority:skills:stealth|Stealth]]
   * [[priority:skills:perform|Perform]]   * [[priority:skills:perform|Perform]]
-  * [[priority:skills:perception|Perception]]+  * [[priority:skills:negotiation|Negotiation]]
  
  
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   * **Requirements:** Lesser Song of Inspiration, [[chargen:common_terms#core_stats|CST]] 4, Perform (Any) 6, 10 EXP   * **Requirements:** Lesser Song of Inspiration, [[chargen:common_terms#core_stats|CST]] 4, Perform (Any) 6, 10 EXP
  
-The Minstrel's Song no longer stops immediately if unmaintained or interrupted. Stacks of IP persist for 1 Round. At the start of the Minstrel's next turn, they may decide to continue the Song, or allow it to end once the turn is over.+The Minstrel's Song no longer stops immediately if unmaintained or interrupted. Stacks of IP persist for 1 Round. At the start of the Minstrel's next turn, they may decide to continue the Song, or allow it to end once the turn is over. Fermata does not allow Songs of Doom or Songs of Despair to linger
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 ==== Instill Dread ==== ==== Instill Dread ====
    
-  * **Requirements:** Lesser Song of Inspiration, [[chargen:common_terms#core_stats|CST]] 2, Perform (Any) 2, 10 EXP+  * **Requirements:** Song of Inspiration, [[chargen:common_terms#core_stats|CST]] 7, Perform (Any) 6, 10 EXP
  
-As a Half Action, you may spend IP to cause all enemies within 30 ft. to receive a -2 penalty to Armor Class, and a -1 penalty on saves against Charm and Fear effects until the beginning of your next turn. This is a mind-affecting ability.+As a Half Action, you may spend IP to cause all enemies within 30 ft. to receive [[game_systems:combat:status_conditions|Impaired]], and [[game_systems:combat:status_conditions|Compromised (Will)]] until the beginning of your next turn. This is a mind-affecting ability.
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 ==== Sow Fear ==== ==== Sow Fear ====
    
-  * **Requirements:** Instill Dread, [[chargen:common_terms#core_stats|CST]] 10, Perform (Any) 5, 20 EXP+  * **Requirements:** Instill Dread, [[chargen:common_terms#core_stats|CST]] 10, Perform (Any) 5, 15 EXP
  
-This Talent functions as Instill Dread, except you may now spend IP to cause all enemies within 40 ft. to receive a -4 penalty to Armor Class, and a -2 penalty on saves against Charm and Fear effects until the beginning of your next turn.+This Talent functions as Instill Dread, except you may now spend IP to cause all enemies within 40 ft. to receive [[game_systems:combat:status_conditions|Impaired]], and [[game_systems:combat:status_conditions|Compromised (Reflex and Will)]], and [[game_systems:combat:status_conditions|Hindered]] until the beginning of your next turn. This is a mind-affecting ability.
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-==== Spread Panic (Song) ====+==== Spread Panic ====
    
   * **Requirements:** Sow Fear, [[chargen:common_terms#core_stats|CST]] 20, Perform (Any) 12, 30 EXP   * **Requirements:** Sow Fear, [[chargen:common_terms#core_stats|CST]] 20, Perform (Any) 12, 30 EXP
  
-This Talent functions as Instill Dread, except you may now spend IP to cause all enemies within 60 ft. to receive a -6 penalty to Armor Class, and a -3 penalty on saves against Charm and Fear effects until the beginning of your next turn.+This Talent functions as Sow Fear, except you may now spend IP to cause all enemies within 60 ft. to receive [[game_systems:combat:status_conditions|Vulnerable]], and [[game_systems:combat:status_conditions|Compromised (All)]], and [[game_systems:combat:status_conditions|Hindered]] until the beginning of your next turn. This is a mind-affecting ability.
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 ==== Dirge of Doom ==== ==== Dirge of Doom ====
    
-  * **Requirements:** Lesser Song of Inspiration, [[chargen:common_terms#core_stats|CST]] 2, Perform (Any) 2, 10 EXP+  * **Requirements:** Lesser Song of Inspiration, [[chargen:common_terms#core_stats|CST]] 4, Perform (Any) 2, 10 EXP
  
-You may spend IP as a Half Action (and for the rounds to follow) to play a depressing tune which shakes your enemies to the core. Enemies within 30 ft who hear the Dirge of Doom must make a Will save (DC 10 + ½ your CL or BaB + your Primary Attribute modifier) or become [[game_systems:combat:status_conditions#morale_penalties|Shaken]] until you cease to maintain the tune. Your enemies must make a new save for every turn spent within the area of effect. This is a mind-affecting Fear effect.+You may spend IP as a Half Action (and for the rounds to follow) to play a depressing tune which shakes your enemies to the core. Enemies within 30 ft who hear the Dirge of Doom must make a Will save (DC 10 + ½ your CL or BaB + your Primary Attribute modifier) or become [[game_systems:combat:status_conditions#morale_penalties|Shaken]] until you cease to maintain the tune. Your enemies must make a new save for every turn spent within the area of effect. This is a mind-affecting Fear effect.
  
 You may use this Talent and Instill Dread (or any Talent which requires Instill Dread) with one Half Action, by paying the IP cost of both. You may use this Talent and Instill Dread (or any Talent which requires Instill Dread) with one Half Action, by paying the IP cost of both.
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-==== Frightening Tune (Song) ====+==== Frightening Tune  ====
  
   * **Requirements:** Dirge of Doom, [[chargen:common_terms#core_stats|CST]] 10, Perform (Any) 5, 20 EXP   * **Requirements:** Dirge of Doom, [[chargen:common_terms#core_stats|CST]] 10, Perform (Any) 5, 20 EXP
  
-This Talent acts as Dirge of Doom, except the area extends to 40 ft., the IP cost is raised to 5, and enemies who fail to save against your Frightening Tune become [[game_systems:combat:status_conditions#morale_penalties|Terrified]]. +This Talent acts as Dirge of Doom, except the area extends to 40 ft., the IP cost is raised to 4, and enemies who fail to save against your Frightening Tune become [[game_systems:combat:status_conditions#morale_penalties|Terrified]]. 
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-==== Dim Carcosa (Song) ====+==== Dim Carcosa  ====
    
   * **Requirements:** Frightening Tune, [[chargen:common_terms#core_stats|CST]] 25, Perform (Any) 15, 45 EXP   * **Requirements:** Frightening Tune, [[chargen:common_terms#core_stats|CST]] 25, Perform (Any) 15, 45 EXP
  
-This Talent acts as Dirge of Doom, except the area extends to 60 ft., the IP cost is raised to 8, and enemies who fail to save against your Frightening Tune become [[game_systems:combat:status_conditions#morale_penalties|Panicked]]. Additionally, if a creature remains in the area of effect of this Talent for 3 consecutive rounds, they automatically fail the save.+This Talent acts as Dirge of Doom, except the area extends to 60 ft., the IP cost is raised to 6, and enemies who fail to save against your Frightening Tune become [[game_systems:combat:status_conditions#morale_penalties|Panicked]]. Additionally, if a creature remains in the area of effect of this Talent for 3 consecutive rounds, they automatically fail the save.
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-==== Soundstrike ====+==== Soundstrike (Su) ====
    
   * **Requirements:** Lesser Song of Inspiration, [[chargen:common_terms#core_stats|CST]] 4, Perform (Any) 3, 10 EXP   * **Requirements:** Lesser Song of Inspiration, [[chargen:common_terms#core_stats|CST]] 4, Perform (Any) 3, 10 EXP
  
-As a Half Action, you may spend up to 1 or more IP (up to your CL or BaB, whichever is higher) to generate a chord of solid sound, which you may then send at an enemy of your choice within 60 ft. as a ranged touch attack. The chord inflicts 1d8 sonic damage per IP expended, plus your Secondary Attribute modifier.+As a Half Action, you may spend up to 1 or more IP (up to your CL or BaB, whichever is higher) to generate a chord of solid sound, which you may then send at an enemy of your choice within 60 ft. as a ranged touch attack. The chord inflicts 1d8 sonic damage per IP expended, plus your Secondary Attribute modifier. You may not spend more than you BaB or CL, whichever is higher, on a Soundstrike. You may only Soundstrike once per turn.
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