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| paths:minstrel_path [2024/10/29 18:02] – elfinlocks | paths:minstrel_path [2025/09/10 01:32] (current) – [Enduring Performances] vondor | ||
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| When you take the Path of the Minstrel, you gain the following Key Skills: | When you take the Path of the Minstrel, you gain the following Key Skills: | ||
| - | * [[priority: | + | * [[priority: |
| - | * [[priority: | + | * [[priority: |
| - | * [[priority: | + | * [[priority: |
| * [[priority: | * [[priority: | ||
| - | * [[priority: | + | * [[priority: |
| Line 165: | Line 165: | ||
| * **Requirements: | * **Requirements: | ||
| - | The Minstrel' | + | The Minstrel' |
| </ | </ | ||
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| ==== Instill Dread ==== | ==== Instill Dread ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | As a Half Action, you may spend 1 IP to cause all enemies within 30 ft. to receive | + | As a Half Action, you may spend 2 IP to cause all enemies within 30 ft. to receive |
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| ==== Sow Fear ==== | ==== Sow Fear ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | This Talent functions as Instill Dread, except you may now spend 3 IP to cause all enemies within 40 ft. to receive | + | This Talent functions as Instill Dread, except you may now spend 4 IP to cause all enemies within 40 ft. to receive |
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| - | ==== Spread Panic (Song) | + | ==== Spread Panic ==== |
| * **Requirements: | * **Requirements: | ||
| - | This Talent functions as Instill Dread, except you may now spend 5 IP to cause all enemies within 60 ft. to receive | + | This Talent functions as Sow Fear, except you may now spend 6 IP to cause all enemies within 60 ft. to receive |
| </ | </ | ||
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| ==== Dirge of Doom ==== | ==== Dirge of Doom ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | You may spend 3 IP as a Half Action (and for the rounds to follow) to play a depressing tune which shakes your enemies to the core. Enemies within 30 ft who hear the Dirge of Doom must make a Will save (DC 10 + ½ your CL or BaB + your Primary Attribute modifier) or become [[game_systems: | + | You may spend 2 IP as a Half Action (and for the rounds to follow) to play a depressing tune which shakes your enemies to the core. Enemies within 30 ft who hear the Dirge of Doom must make a Will save (DC 10 + ½ your CL or BaB + your Primary Attribute modifier) or become [[game_systems: |
| You may use this Talent and Instill Dread (or any Talent which requires Instill Dread) with one Half Action, by paying the IP cost of both. | You may use this Talent and Instill Dread (or any Talent which requires Instill Dread) with one Half Action, by paying the IP cost of both. | ||
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| - | ==== Frightening Tune (Song) | + | ==== Frightening Tune ==== |
| * **Requirements: | * **Requirements: | ||
| - | This Talent acts as Dirge of Doom, except the area extends to 40 ft., the IP cost is raised to 5, and enemies who fail to save against your Frightening Tune become [[game_systems: | + | This Talent acts as Dirge of Doom, except the area extends to 40 ft., the IP cost is raised to 4, and enemies who fail to save against your Frightening Tune become [[game_systems: |
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| - | ==== Dim Carcosa | + | ==== Dim Carcosa |
| * **Requirements: | * **Requirements: | ||
| - | This Talent acts as Dirge of Doom, except the area extends to 60 ft., the IP cost is raised to 8, and enemies who fail to save against your Frightening Tune become [[game_systems: | + | This Talent acts as Dirge of Doom, except the area extends to 60 ft., the IP cost is raised to 6, and enemies who fail to save against your Frightening Tune become [[game_systems: |
| </ | </ | ||
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| <WRAP round box> | <WRAP round box> | ||
| - | ==== Soundstrike ==== | + | ==== Soundstrike |
| * **Requirements: | * **Requirements: | ||
| - | As a Half Action, you may spend up to 1 or more IP (up to your CL or BaB, whichever is higher) to generate a chord of solid sound, which you may then send at an enemy of your choice within 60 ft. as a ranged touch attack. The chord inflicts 1d8 sonic damage per IP expended, plus your Secondary Attribute modifier. | + | As a Half Action, you may spend up to 1 or more IP (up to your CL or BaB, whichever is higher) to generate a chord of solid sound, which you may then send at an enemy of your choice within 60 ft. as a ranged touch attack. The chord inflicts 1d8 sonic damage per IP expended, plus your Secondary Attribute modifier. You may not spend more than you BaB or CL, whichever is higher, on a Soundstrike. You may only Soundstrike once per turn. |
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
