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paths:minstrel_path [2024/10/04 22:24] – [Songs of War] elfinlockspaths:minstrel_path [2025/09/10 01:32] (current) – [Enduring Performances] vondor
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 When you take the Path of the Minstrel, you gain the following Key Skills: When you take the Path of the Minstrel, you gain the following Key Skills:
  
-  * [[priority:skills:bluff|Bluff]] +  * [[priority:skills:con|Con]] 
-  * [[priority:skills:diplomacy|Diplomacy]] +  * [[priority:skills:charm|Charm]] 
-  * [[priority:skills:disguise|Disguise]]+  * [[priority:skills:stealth|Stealth]]
   * [[priority:skills:perform|Perform]]   * [[priority:skills:perform|Perform]]
-  * [[priority:skills:perception|Perception]]+  * [[priority:skills:negotiation|Negotiation]]
  
  
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 ==== Lesser Song of Inspiration ==== ==== Lesser Song of Inspiration ====
  
-  * **Requirements:** CL 1 OR BaB 1, Perform (Any) 3, 10 EXP+  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 2, Perform (Any) 3, 10 EXP
   * **Cost:** 1 TP/MP   * **Cost:** 1 TP/MP
  
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 ==== Song of Inspiration ==== ==== Song of Inspiration ====
  
-  * **Requirements:** CL 3 OR BaB 3, Perform (Any) 7, 15 EXP+  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 6, Perform (Any) 7, 15 EXP
   * **Cost:** 2 TP/MP   * **Cost:** 2 TP/MP
  
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 ==== Improved Song of Inspiration ==== ==== Improved Song of Inspiration ====
  
-  * **Requirements:** CL 6 OR BaB 6, Perform (Any) 11, 25 EXP+  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 12, Perform (Any) 11, 25 EXP
   * **Cost:** 3 TP/MP   * **Cost:** 3 TP/MP
  
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 ==== Greater Song of Inspiration ==== ==== Greater Song of Inspiration ====
  
-  * **Requirements:** CL 8 OR BaB 8, Perform (Any) 15, 35 EXP+  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 16, Perform (Any) 15, 35 EXP
   * **Cost:** 4 TP/MP   * **Cost:** 4 TP/MP
  
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 ==== Legendary Song of Inspiration ==== ==== Legendary Song of Inspiration ====
  
-  * **Requirements:** CL 11 OR BaB 11, Perform (Any) 19, 45 EXP+  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 22, Perform (Any) 19, 45 EXP
   * **Cost:** 5 TP/MP   * **Cost:** 5 TP/MP
  
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 ==== Accelerando ==== ==== Accelerando ====
  
-  * **Requirements:** CL 5 OR BaB 5, Perform (Any) 9, 15 EXP+  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 10, Perform (Any) 9, 15 EXP
   * **Cost:** Variable TP/MP   * **Cost:** Variable TP/MP
  
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 ==== Inspired Heroics ==== ==== Inspired Heroics ====
  
-  * **Requirements:** CL 2 OR BaB 2, Perform (Any) 5, 10 EXP+  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 4, Perform (Any) 5, 10 EXP
  
 Inspiration points may now be consumed to grant bonuses on attacks or damage. Before making an attack roll, you may spend IP to gain bonus on the attack equal to IP spent. Alternatively, you may spend IP after confirming a hit to add damage equal to IP spent. You may only spend IP up to the Minstrel's [[priority:prowess|BaB]] or [[priority:magic|CL]], whichever is higher, on a single attack or damage roll. Inspiration points may now be consumed to grant bonuses on attacks or damage. Before making an attack roll, you may spend IP to gain bonus on the attack equal to IP spent. Alternatively, you may spend IP after confirming a hit to add damage equal to IP spent. You may only spend IP up to the Minstrel's [[priority:prowess|BaB]] or [[priority:magic|CL]], whichever is higher, on a single attack or damage roll.
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 ==== Inspired Defiance ==== ==== Inspired Defiance ====
  
-  * **Requirements:** CL 2 OR BaB 2, Perform (Any) 5, 10 EXP+  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 4, Perform (Any) 5, 10 EXP
  
 Inspiration points may now be consumed to grant bonuses on saving throws as an Immediate Action. For every 2 IP spent, you may receive a +1 morale bonus towrds a single saving throw. The points must be expended before the results are revealed. You may only spend IP up to the Minstrel's BaB or CL, whichever is higher, on a single saving throw. Inspiration points may now be consumed to grant bonuses on saving throws as an Immediate Action. For every 2 IP spent, you may receive a +1 morale bonus towrds a single saving throw. The points must be expended before the results are revealed. You may only spend IP up to the Minstrel's BaB or CL, whichever is higher, on a single saving throw.
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 ==== Inspired Fortune ==== ==== Inspired Fortune ====
  
-  * **Requirements:** CL 4 OR BaB 4, Perform (Any) 8, 15 EXP+  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 8, Perform (Any) 8, 15 EXP
  
 Inspiration points may be consumed to grant rerolls. By spending 5 IP, you may reroll any d20 roll, and select either result. Inspiration points may be consumed to grant rerolls. By spending 5 IP, you may reroll any d20 roll, and select either result.
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 ==== Inspired Health ==== ==== Inspired Health ====
  
-  * **Requirements:** CL 2 OR BaB 2, Perform (Any) 5, 10 EXP+  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 4, Perform (Any) 5, 10 EXP
  
 Inspiration points may be consumed to grant healing. For every 2 IP spent you may heal 3 HP or 1 Wounds. Inspiration points may be consumed to grant healing. For every 2 IP spent you may heal 3 HP or 1 Wounds.
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 ==== Inspired Protection ==== ==== Inspired Protection ====
  
-  * **Requirements:** CL 2 OR BaB 2, Perform (Any) 5, 10 EXP+  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 4, Perform (Any) 5, 10 EXP
  
 Inspiration points may be consumed to grant Barrier for a short time. For every 1 IP spent, you gain 2 Barrier which lasts until the Minstrel's Song concludes or is interrupted.  Inspiration points may be consumed to grant Barrier for a short time. For every 1 IP spent, you gain 2 Barrier which lasts until the Minstrel's Song concludes or is interrupted. 
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 ==== Inspired Deflection ==== ==== Inspired Deflection ====
  
-  * **Requirements:** CL 2 OR BaB 2, Perform (Any) 5, 10 EXP+  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 4, Perform (Any) 5, 10 EXP
  
 Inspiration points may be consumed to grant Armor Class bonus against a particular attack. You may spend IP to gain AC equal to the amount of IP expended. This AC bonus lasts until the attack against you is resolved, and the points must be spent before the results of the attack are revealed. You may only spend IP up to the Minstrel's BaB or CL, whichever is higher, against a single attack. Inspiration points may be consumed to grant Armor Class bonus against a particular attack. You may spend IP to gain AC equal to the amount of IP expended. This AC bonus lasts until the attack against you is resolved, and the points must be spent before the results of the attack are revealed. You may only spend IP up to the Minstrel's BaB or CL, whichever is higher, against a single attack.
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 ==== Inspired Competence ==== ==== Inspired Competence ====
  
-  * **Requirements:** CL 2 OR BaB 2, Perform (Any) 5, 10 EXP+  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 4, Perform (Any) 5, 10 EXP
  
 Inspiration points may be consumed to grant bonus to a skill check. For every 1 IP spent you may receive +2 on a single skill check. Inspiration points may be consumed to grant bonus to a skill check. For every 1 IP spent you may receive +2 on a single skill check.
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 ==== Lesser Fermata ==== ==== Lesser Fermata ====
  
-  * **Requirements:** Lesser Song of Inspiration, CL 2 OR BaB 2, Perform (Any) 6, 10 EXP+  * **Requirements:** Lesser Song of Inspiration, [[chargen:common_terms#core_stats|CST]] 4, Perform (Any) 6, 10 EXP
  
-The Minstrel's Song no longer stops immediately if unmaintained or interrupted. Stacks of IP persist for 1 Round. At the start of the Minstrel's next turn, they may decide to continue the Song, or allow it to end once the turn is over.+The Minstrel's Song no longer stops immediately if unmaintained or interrupted. Stacks of IP persist for 1 Round. At the start of the Minstrel's next turn, they may decide to continue the Song, or allow it to end once the turn is over. Fermata does not allow Songs of Doom or Songs of Despair to linger
 </WRAP> </WRAP>
  
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 ==== Fermata ==== ==== Fermata ====
  
-  * **Requirements:** Lesser Fermata, CL 6 OR BaB 6, Perform (Any) 11, 20 EXP+  * **Requirements:** Lesser Fermata, [[chargen:common_terms#core_stats|CST]] 12, Perform (Any) 11, 20 EXP
   * **Cost:** No Cost   * **Cost:** No Cost
  
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 ==== Greater Fermata ==== ==== Greater Fermata ====
  
-  * **Requirements:** Fermata, CL 10 OR BaB 10, Perform (Any) 16, 30 EXP+  * **Requirements:** Fermata, [[chargen:common_terms#core_stats|CST]] 20, Perform (Any) 16, 30 EXP
  
 This Talent functions as Lesser Fermata, except now IP lasts for 3 rounds instead of one. This Talent functions as Lesser Fermata, except now IP lasts for 3 rounds instead of one.
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 ==== Dervish Focus ==== ==== Dervish Focus ====
  
-  * **Requirements:** Lesser Song of Inspiration, CL 5 OR BaB 5, Perform (Any) 10, 15 EXP+  * **Requirements:** Lesser Song of Inspiration, [[chargen:common_terms#core_stats|CST]] 10, Perform (Any) 10, 15 EXP
  
 By spending an additional 2 TP/MP while performing a Song, you may perform as a Free Action. You may only make use of this Talent once per round. By spending an additional 2 TP/MP while performing a Song, you may perform as a Free Action. You may only make use of this Talent once per round.
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 ==== Dervish Centering ==== ==== Dervish Centering ====
  
-  * **Requirements:** Dervish Focus, CL 7 OR BaB 7, Perform (Any) 13, 20 EXP+  * **Requirements:** Dervish Focus, [[chargen:common_terms#core_stats|CST]] 14, Perform (Any) 13, 20 EXP
  
 You may reduce the TP/MP cost of any Song by 2. However, only the Minstrel gains Inspiration Points when they use this Talent. You may reduce the TP/MP cost of any Song by 2. However, only the Minstrel gains Inspiration Points when they use this Talent.
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 ==== Dervish Pacing ==== ==== Dervish Pacing ====
  
-  * **Requirements:** Dervish Centering, CL 9 OR BaB 9, Perform (Any) 15, 20 EXP+  * **Requirements:** Dervish Centering, [[chargen:common_terms#core_stats|CST]] 18, Perform (Any) 15, 20 EXP
  
 This Talent functions as Dervish Centering, except you may reduce the cost of a Song by 5 TP/MP. This Talent functions as Dervish Centering, except you may reduce the cost of a Song by 5 TP/MP.
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 ==== Instill Dread ==== ==== Instill Dread ====
    
-  * **Requirements:** Lesser Song of Inspiration, CL 1 OR BaB 1, Perform (Any) 2, 10 EXP+  * **Requirements:** Song of Inspiration, [[chargen:common_terms#core_stats|CST]] 7, Perform (Any) 6, 10 EXP
  
-As a Half Action, you may spend IP to cause all enemies within 30 ft. to receive a -2 penalty to Armor Class, and a -1 penalty on saves against Charm and Fear effects until the beginning of your next turn. This is a mind-affecting ability.+As a Half Action, you may spend IP to cause all enemies within 30 ft. to receive [[game_systems:combat:status_conditions|Impaired]], and [[game_systems:combat:status_conditions|Compromised (Will)]] until the beginning of your next turn. This is a mind-affecting ability.
 </WRAP> </WRAP>
 <WRAP round box> <WRAP round box>
 ==== Sow Fear ==== ==== Sow Fear ====
    
-  * **Requirements:** Instill Dread, CL 5 OR BaB 5, Perform (Any) 5, 20 EXP+  * **Requirements:** Instill Dread, [[chargen:common_terms#core_stats|CST]] 10, Perform (Any) 5, 15 EXP
  
-This Talent functions as Instill Dread, except you may now spend IP to cause all enemies within 40 ft. to receive a -4 penalty to Armor Class, and a -2 penalty on saves against Charm and Fear effects until the beginning of your next turn.+This Talent functions as Instill Dread, except you may now spend IP to cause all enemies within 40 ft. to receive [[game_systems:combat:status_conditions|Impaired]], and [[game_systems:combat:status_conditions|Compromised (Reflex and Will)]], and [[game_systems:combat:status_conditions|Hindered]] until the beginning of your next turn. This is a mind-affecting ability.
 </WRAP> </WRAP>
 <WRAP round box> <WRAP round box>
-==== Spread Panic (Song) ====+==== Spread Panic ====
    
-  * **Requirements:** Sow Fear, CL 10 OR BaB 10, Perform (Any) 12, 30 EXP+  * **Requirements:** Sow Fear, [[chargen:common_terms#core_stats|CST]] 20, Perform (Any) 12, 30 EXP
  
-This Talent functions as Instill Dread, except you may now spend IP to cause all enemies within 60 ft. to receive a -6 penalty to Armor Class, and a -3 penalty on saves against Charm and Fear effects until the beginning of your next turn.+This Talent functions as Sow Fear, except you may now spend IP to cause all enemies within 60 ft. to receive [[game_systems:combat:status_conditions|Vulnerable]], and [[game_systems:combat:status_conditions|Compromised (All)]], and [[game_systems:combat:status_conditions|Hindered]] until the beginning of your next turn. This is a mind-affecting ability.
 </WRAP> </WRAP>
  
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 ==== Dirge of Doom ==== ==== Dirge of Doom ====
    
-  * **Requirements:** Lesser Song of Inspiration, CL 1 OR BaB 1, Perform (Any) 2, 10 EXP+  * **Requirements:** Lesser Song of Inspiration, [[chargen:common_terms#core_stats|CST]] 4, Perform (Any) 2, 10 EXP
  
-You may spend IP as a Half Action (and for the rounds to follow) to play a depressing tune which shakes your enemies to the core. Enemies within 30 ft who hear the Dirge of Doom must make a Will save (DC 10 + ½ your CL or BaB + your Primary Attribute modifier) or become [[game_systems:combat:status_conditions#morale_penalties|Shaken]] until you cease to maintain the tune. Your enemies must make a new save for every turn spent within the area of effect. This is a mind-affecting Fear effect.+You may spend IP as a Half Action (and for the rounds to follow) to play a depressing tune which shakes your enemies to the core. Enemies within 30 ft who hear the Dirge of Doom must make a Will save (DC 10 + ½ your CL or BaB + your Primary Attribute modifier) or become [[game_systems:combat:status_conditions#morale_penalties|Shaken]] until you cease to maintain the tune. Your enemies must make a new save for every turn spent within the area of effect. This is a mind-affecting Fear effect.
  
 You may use this Talent and Instill Dread (or any Talent which requires Instill Dread) with one Half Action, by paying the IP cost of both. You may use this Talent and Instill Dread (or any Talent which requires Instill Dread) with one Half Action, by paying the IP cost of both.
 </WRAP> </WRAP>
 <WRAP round box> <WRAP round box>
-==== Frightening Tune (Song) ====+==== Frightening Tune  ====
  
-  * **Requirements:** Dirge of Doom, CL 5 OR BaB 5, Perform (Any) 5, 20 EXP+  * **Requirements:** Dirge of Doom, [[chargen:common_terms#core_stats|CST]] 10, Perform (Any) 5, 20 EXP
  
-This Talent acts as Dirge of Doom, except the area extends to 40 ft., the IP cost is raised to 5, and enemies who fail to save against your Frightening Tune become [[game_systems:combat:status_conditions#morale_penalties|Terrified]]. +This Talent acts as Dirge of Doom, except the area extends to 40 ft., the IP cost is raised to 4, and enemies who fail to save against your Frightening Tune become [[game_systems:combat:status_conditions#morale_penalties|Terrified]]. 
 </WRAP> </WRAP>
 <WRAP round box> <WRAP round box>
-==== Dim Carcosa (Song) ====+==== Dim Carcosa  ====
    
-  * **Requirements:** Frightening Tune, CL 15 OR BaB 15, Perform (Any) 15, 45 EXP+  * **Requirements:** Frightening Tune, [[chargen:common_terms#core_stats|CST]] 25, Perform (Any) 15, 45 EXP
  
-This Talent acts as Dirge of Doom, except the area extends to 60 ft., the IP cost is raised to 8, and enemies who fail to save against your Frightening Tune become [[game_systems:combat:status_conditions#morale_penalties|Panicked]]. Additionally, if a creature remains in the area of effect of this Talent for 3 consecutive rounds, they automatically fail the save.+This Talent acts as Dirge of Doom, except the area extends to 60 ft., the IP cost is raised to 6, and enemies who fail to save against your Frightening Tune become [[game_systems:combat:status_conditions#morale_penalties|Panicked]]. Additionally, if a creature remains in the area of effect of this Talent for 3 consecutive rounds, they automatically fail the save.
 </WRAP> </WRAP>
  
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 <WRAP round box> <WRAP round box>
-==== Soundstrike ====+==== Soundstrike (Su) ====
    
-  * **Requirements:** Lesser Song of Inspiration, CL or BaB 2, Perform (Any) 3, 10 EXP+  * **Requirements:** Lesser Song of Inspiration, [[chargen:common_terms#core_stats|CST]] 4, Perform (Any) 3, 10 EXP
  
-As a Half Action, you may spend up to 1 or more IP (up to your CL or BaB, whichever is higher) to generate a chord of solid sound, which you may then send at an enemy of your choice within 60 ft. as a ranged touch attack. The chord inflicts 1d8 sonic damage per IP expended, plus your Secondary Attribute modifier.+As a Half Action, you may spend up to 1 or more IP (up to your CL or BaB, whichever is higher) to generate a chord of solid sound, which you may then send at an enemy of your choice within 60 ft. as a ranged touch attack. The chord inflicts 1d8 sonic damage per IP expended, plus your Secondary Attribute modifier. You may not spend more than you BaB or CL, whichever is higher, on a Soundstrike. You may only Soundstrike once per turn.
 </WRAP> </WRAP>
 <WRAP round box> <WRAP round box>
 ==== Bass Boosted ==== ==== Bass Boosted ====
  
-  * **Requirements:** Soundstrike, CL or BaB 5, Perform (Any) 5, 20 EXP+  * **Requirements:** Soundstrike, [[chargen:common_terms#core_stats|CST]] 10, Perform (Any) 5, 20 EXP
  
 You may double the cost of your Soundstrike to cause it to hit in a 30 ft. cone in front of you. Creatures affected may make a Reflex save (DC 10 + ½ your CL or BaB + your Primary Attribute modifier) for half damage. Creatures which fail the save fall Prone. You may double the cost of your Soundstrike to cause it to hit in a 30 ft. cone in front of you. Creatures affected may make a Reflex save (DC 10 + ½ your CL or BaB + your Primary Attribute modifier) for half damage. Creatures which fail the save fall Prone.
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 ==== Choir of Shards ==== ==== Choir of Shards ====
  
-  * **Requirements:** Bass Boosted, CL 5 or BaB 5, Perform (Any) 7, Bass Boosted, 30 EXP+  * **Requirements:** Bass Boosted, [[chargen:common_terms#core_stats|CST]] 10, Perform (Any) 7, Bass Boosted, 30 EXP
  
 While you are playing any Song, you may triple the cost of your Soundstrike to use Soundstrike or Bass Boosted as a Swift Action instead of a Half Action.  While you are playing any Song, you may triple the cost of your Soundstrike to use Soundstrike or Bass Boosted as a Swift Action instead of a Half Action. 
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 ==== Resonant Weaponry ==== ==== Resonant Weaponry ====
  
-  * **Requirements:** CL 10 or BaB 10, Perform (Any) 10, Choir of Shards, 30 EXP+  * **Requirements:** Choir of Shards, [[chargen:common_terms#core_stats|CST]] 20, Perform (Any) 10, 30 EXP
  
 You may spend a Half Action and 2 IP to resonate with a number of your allies' weapons up to your Secondary Attribute Modifier. When you do so, the selected weapons inflict an extra 1d8 points of sonic damage with successful weapon attacks until the beginning of your next turn. This damage stacks with other energy damage a weapon might deal. Projectile weapons bestow this extra damage on their ammunition, but the extra damage is dealt only if the projectile hits a target within 30 feet of you. This damage is multiplied on a critical hit.  You may spend a Half Action and 2 IP to resonate with a number of your allies' weapons up to your Secondary Attribute Modifier. When you do so, the selected weapons inflict an extra 1d8 points of sonic damage with successful weapon attacks until the beginning of your next turn. This damage stacks with other energy damage a weapon might deal. Projectile weapons bestow this extra damage on their ammunition, but the extra damage is dealt only if the projectile hits a target within 30 feet of you. This damage is multiplied on a critical hit.