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| paths:minstrel_path [2024/09/28 20:30] – elfinlocks | paths:minstrel_path [2025/09/10 01:32] (current) – [Enduring Performances] vondor | ||
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| When you take the Path of the Minstrel, you gain the following Key Skills: | When you take the Path of the Minstrel, you gain the following Key Skills: | ||
| - | * [[priority: | + | * [[priority: |
| - | * [[priority: | + | * [[priority: |
| - | * [[priority: | + | * [[priority: |
| * [[priority: | * [[priority: | ||
| - | * [[priority: | + | * [[priority: |
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| ==== Lesser Song of Inspiration ==== | ==== Lesser Song of Inspiration ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| * **Cost:** 1 TP/MP | * **Cost:** 1 TP/MP | ||
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| ==== Song of Inspiration ==== | ==== Song of Inspiration ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| * **Cost:** 2 TP/MP | * **Cost:** 2 TP/MP | ||
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| ==== Improved Song of Inspiration ==== | ==== Improved Song of Inspiration ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| * **Cost:** 3 TP/MP | * **Cost:** 3 TP/MP | ||
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| ==== Greater Song of Inspiration ==== | ==== Greater Song of Inspiration ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| * **Cost:** 4 TP/MP | * **Cost:** 4 TP/MP | ||
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| ==== Legendary Song of Inspiration ==== | ==== Legendary Song of Inspiration ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| * **Cost:** 5 TP/MP | * **Cost:** 5 TP/MP | ||
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| ==== Accelerando ==== | ==== Accelerando ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| * **Cost:** Variable TP/MP | * **Cost:** Variable TP/MP | ||
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| ==== Inspired Heroics ==== | ==== Inspired Heroics ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| Inspiration points may now be consumed to grant bonuses on attacks or damage. Before making an attack roll, you may spend IP to gain bonus on the attack equal to IP spent. Alternatively, | Inspiration points may now be consumed to grant bonuses on attacks or damage. Before making an attack roll, you may spend IP to gain bonus on the attack equal to IP spent. Alternatively, | ||
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| ==== Inspired Defiance ==== | ==== Inspired Defiance ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| Inspiration points may now be consumed to grant bonuses on saving throws as an Immediate Action. For every 2 IP spent, you may receive a +1 morale bonus towrds a single saving throw. The points must be expended before the results are revealed. You may only spend IP up to the Minstrel' | Inspiration points may now be consumed to grant bonuses on saving throws as an Immediate Action. For every 2 IP spent, you may receive a +1 morale bonus towrds a single saving throw. The points must be expended before the results are revealed. You may only spend IP up to the Minstrel' | ||
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| ==== Inspired Fortune ==== | ==== Inspired Fortune ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| Inspiration points may be consumed to grant rerolls. By spending 5 IP, you may reroll any d20 roll, and select either result. | Inspiration points may be consumed to grant rerolls. By spending 5 IP, you may reroll any d20 roll, and select either result. | ||
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| ==== Inspired Health ==== | ==== Inspired Health ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| Inspiration points may be consumed to grant healing. For every 2 IP spent you may heal 3 HP or 1 Wounds. | Inspiration points may be consumed to grant healing. For every 2 IP spent you may heal 3 HP or 1 Wounds. | ||
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| ==== Inspired Protection ==== | ==== Inspired Protection ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| Inspiration points may be consumed to grant Barrier for a short time. For every 1 IP spent, you gain 2 Barrier which lasts until the Minstrel' | Inspiration points may be consumed to grant Barrier for a short time. For every 1 IP spent, you gain 2 Barrier which lasts until the Minstrel' | ||
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| ==== Inspired Deflection ==== | ==== Inspired Deflection ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| Inspiration points may be consumed to grant Armor Class bonus against a particular attack. You may spend IP to gain AC equal to the amount of IP expended. This AC bonus lasts until the attack against you is resolved, and the points must be spent before the results of the attack are revealed. You may only spend IP up to the Minstrel' | Inspiration points may be consumed to grant Armor Class bonus against a particular attack. You may spend IP to gain AC equal to the amount of IP expended. This AC bonus lasts until the attack against you is resolved, and the points must be spent before the results of the attack are revealed. You may only spend IP up to the Minstrel' | ||
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| ==== Inspired Competence ==== | ==== Inspired Competence ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| Inspiration points may be consumed to grant bonus to a skill check. For every 1 IP spent you may receive +2 on a single skill check. | Inspiration points may be consumed to grant bonus to a skill check. For every 1 IP spent you may receive +2 on a single skill check. | ||
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| ==== Lesser Fermata ==== | ==== Lesser Fermata ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | The Minstrel' | + | The Minstrel' |
| </ | </ | ||
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| ==== Fermata ==== | ==== Fermata ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| * **Cost:** No Cost | * **Cost:** No Cost | ||
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| ==== Greater Fermata ==== | ==== Greater Fermata ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| This Talent functions as Lesser Fermata, except now IP lasts for 3 rounds instead of one. | This Talent functions as Lesser Fermata, except now IP lasts for 3 rounds instead of one. | ||
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| ==== Dervish Focus ==== | ==== Dervish Focus ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| By spending an additional 2 TP/MP while performing a Song, you may perform as a Free Action. You may only make use of this Talent once per round. | By spending an additional 2 TP/MP while performing a Song, you may perform as a Free Action. You may only make use of this Talent once per round. | ||
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| ==== Dervish Centering ==== | ==== Dervish Centering ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You may reduce the TP/MP cost of any Song by 2. However, only the Minstrel gains Inspiration Points when they use this Talent. | You may reduce the TP/MP cost of any Song by 2. However, only the Minstrel gains Inspiration Points when they use this Talent. | ||
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| ==== Dervish Pacing ==== | ==== Dervish Pacing ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| This Talent functions as Dervish Centering, except you may reduce the cost of a Song by 5 TP/MP. | This Talent functions as Dervish Centering, except you may reduce the cost of a Song by 5 TP/MP. | ||
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| ==== Instill Dread ==== | ==== Instill Dread ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | As a Half Action, you may spend 1 IP to cause all enemies within 30 ft. to receive | + | As a Half Action, you may spend 2 IP to cause all enemies within 30 ft. to receive |
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| ==== Sow Fear ==== | ==== Sow Fear ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | This Talent functions as Instill Dread, except you may now spend 3 IP to cause all enemies within 40 ft. to receive | + | This Talent functions as Instill Dread, except you may now spend 4 IP to cause all enemies within 40 ft. to receive |
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| - | ==== Spread Panic (Song) | + | ==== Spread Panic ==== |
| - | * **Requirements: | + | * **Requirements: |
| - | This Talent functions as Instill Dread, except you may now spend 5 IP to cause all enemies within 60 ft. to receive | + | This Talent functions as Sow Fear, except you may now spend 6 IP to cause all enemies within 60 ft. to receive |
| </ | </ | ||
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| ==== Dirge of Doom ==== | ==== Dirge of Doom ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | You may spend 3 IP as a Half Action (and for the rounds to follow) to play a depressing tune which shakes your enemies to the core. Enemies within 30 ft who hear the Dirge of Doom must make a Will save (DC 10 + ½ your CL or BaB + your Primary Attribute modifier) or become [[game_systems: | + | You may spend 2 IP as a Half Action (and for the rounds to follow) to play a depressing tune which shakes your enemies to the core. Enemies within 30 ft who hear the Dirge of Doom must make a Will save (DC 10 + ½ your CL or BaB + your Primary Attribute modifier) or become [[game_systems: |
| + | |||
| + | You may use this Talent and Instill Dread (or any Talent which requires Instill Dread) with one Half Action, by paying the IP cost of both. | ||
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| - | ==== Frightening Tune (Song) | + | ==== Frightening Tune ==== |
| - | * **Requirements: | + | * **Requirements: |
| - | This Talent acts as Dirge of Doom, except the area extends to 40 ft., the IP cost is raised to 5, and enemies who fail to save against your Frightening Tune become [[game_systems: | + | This Talent acts as Dirge of Doom, except the area extends to 40 ft., the IP cost is raised to 4, and enemies who fail to save against your Frightening Tune become [[game_systems: |
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| - | ==== Dim Carcosa | + | ==== Dim Carcosa |
| - | * **Requirements: | + | * **Requirements: |
| - | This Talent acts as Dirge of Doom, except the area extends to 60 ft., the IP cost is raised to 8, and enemies who fail to save against your Frightening Tune become [[game_systems: | + | This Talent acts as Dirge of Doom, except the area extends to 60 ft., the IP cost is raised to 6, and enemies who fail to save against your Frightening Tune become [[game_systems: |
| </ | </ | ||
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| <WRAP round box> | <WRAP round box> | ||
| - | ==== Soundstrike ==== | + | ==== Soundstrike |
| - | * **Requirements: | + | * **Requirements: |
| - | As a Half Action, you may spend up to 1 or more IP (up to your CL or BaB, whichever is higher) to generate a chord of solid sound, which you may then send at an enemy of your choice within 60 ft. as a ranged touch attack. The chord inflicts 1d8 sonic damage per IP expended, plus your Secondary Attribute modifier. | + | As a Half Action, you may spend up to 1 or more IP (up to your CL or BaB, whichever is higher) to generate a chord of solid sound, which you may then send at an enemy of your choice within 60 ft. as a ranged touch attack. The chord inflicts 1d8 sonic damage per IP expended, plus your Secondary Attribute modifier. You may not spend more than you BaB or CL, whichever is higher, on a Soundstrike. You may only Soundstrike once per turn. |
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| ==== Bass Boosted ==== | ==== Bass Boosted ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You may double the cost of your Soundstrike to cause it to hit in a 30 ft. cone in front of you. Creatures affected may make a Reflex save (DC 10 + ½ your CL or BaB + your Primary Attribute modifier) for half damage. Creatures which fail the save fall Prone. | You may double the cost of your Soundstrike to cause it to hit in a 30 ft. cone in front of you. Creatures affected may make a Reflex save (DC 10 + ½ your CL or BaB + your Primary Attribute modifier) for half damage. Creatures which fail the save fall Prone. | ||
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| ==== Choir of Shards ==== | ==== Choir of Shards ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| While you are playing any Song, you may triple the cost of your Soundstrike to use Soundstrike or Bass Boosted as a Swift Action instead of a Half Action. | While you are playing any Song, you may triple the cost of your Soundstrike to use Soundstrike or Bass Boosted as a Swift Action instead of a Half Action. | ||
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| ==== Resonant Weaponry ==== | ==== Resonant Weaponry ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | You may spend a Half Action and 5 IP to resonate with a number of your allies' | + | You may spend a Half Action and 2 IP to resonate with a number of your allies' |
| </ | </ | ||
| ---- | ---- | ||
