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paths:minstrel_path [2024/03/23 01:24] – [Songs of Battle] elfinlockspaths:minstrel_path [2025/09/10 01:32] (current) – [Enduring Performances] vondor
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 ---- ----
  
- +<WRAP center round info 60%> 
-<WRAP center round info 80%> +Using Minstrel Talents is very noticeable visually and audibly, and makes [[priority:skills:stealth|Stealth]] impossible.
-All Minstrel Talents take the form of **Songs**. Unless otherwise stated, a Minstrel may only play one Song at a time. Songs provide beneficial effects to whoever the Minstrel considers to be their ally, at discretion of the Minstrel. A creature must be able to see or hear the Minstrel, depending on the performance type, to receive the correlated bonuses. Unless otherwise listed, playing a Song takes 1 MP or 1 TP per round. Beginning a Song is a Standard Action, maintaining a Song is a Move Action, and ending a Song is a Free Action.+
 </WRAP> </WRAP>
 +
  
 ===== Key Skills ===== ===== Key Skills =====
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 When you take the Path of the Minstrel, you gain the following Key Skills: When you take the Path of the Minstrel, you gain the following Key Skills:
  
-  * [[priority:skills:bluff|Bluff]] +  * [[priority:skills:con|Con]] 
-  * [[priority:skills:diplomacy|Diplomacy]] +  * [[priority:skills:charm|Charm]] 
-  * [[priority:skills:disguise|Disguise]]+  * [[priority:skills:stealth|Stealth]]
   * [[priority:skills:perform|Perform]]   * [[priority:skills:perform|Perform]]
-  * [[priority:skills:perception|Perception]]+  * [[priority:skills:negotiation|Negotiation]]
  
  
-===== Songs of Heroism =====+----
  
-Performing a bardic performance is very noticeable visually and audible (that's the point) and make stealth nearly impossible.+===== Songs of Inspiration =====
  
 <WRAP round box> <WRAP round box>
 ==== Lesser Song of Inspiration ==== ==== Lesser Song of Inspiration ====
  
-  * **Requirements:** CL 1 OR BaB 1, Perform (Any) 3, 10 EXP+  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 2, Perform (Any) 3, 10 EXP
   * **Cost:** 1 TP/MP   * **Cost:** 1 TP/MP
  
-While playing this Song, the Minstrel may spend a Move Action and 1 [[game_systems:tactic_pool|TP]]/[[priority:magic#mana|MP]] per round to grant 2 Inspiration Point to every ally (up to the Minstrel's Secondary Ability Score Modifierthat can see or hear her within 1 mile. An ally may spend 10 Inspiration Points (IP) to gain a Swift Action. +While playing this Song, the Minstrel may spend a Half Action and 1 [[game_systems:tactic_pool|TP]]/[[priority:magic#mana|MP]] per round to grant 2 Inspiration Points to a number of allies up to the Minstrel's Secondary Ability Score Modifier that can see or hear her within 1 mile. An ally may spend 10 Inspiration Points (IP) to gain a Swift Action. If the Song is interrupted, the points are removed immediately. The Minstrel counts as their own ally for the purpose of gaining and spending IP.
  
-An Ally may have up to 20 IP at once. If the Song is interrupted, the points are removed immediately.+An Ally may have up to 20 IP at once.
 </WRAP> </WRAP>
  
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 ==== Song of Inspiration ==== ==== Song of Inspiration ====
  
-  * **Requirements:** CL 3 OR BaB 3, Perform (Any) 7, 15 EXP+  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 6, Perform (Any) 7, 15 EXP
   * **Cost:** 2 TP/MP   * **Cost:** 2 TP/MP
  
-The Minstrel may spend a Move Action and 2 [[game_systems:tactic_pool|TP]]/[[priority:magic#mana|MP]] per round to grant 4 Inspiration Points to every ally (up to the Minstrel's Secondary Ability Score modifier) that can see or hear her within 1 mile+This Talent acts as Lesser Song of Inspiration, except the Minstrel may spend a Half Action and 2 [[game_systems:tactic_pool|TP]]/[[priority:magic#mana|MP]] per round to grant 4 Inspiration Points instead.
  
-An Ally may have up to 30 IP at once. If the Song is interrupted, the points are removed immediately.+An Ally may now have up to 30 IP at once.
 </WRAP> </WRAP>
  
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 ==== Improved Song of Inspiration ==== ==== Improved Song of Inspiration ====
  
-  * **Requirements:** CL 6 OR BaB 6, Perform (Any) 11, 25 EXP+  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 12, Perform (Any) 11, 25 EXP
   * **Cost:** 3 TP/MP   * **Cost:** 3 TP/MP
  
-The Minstrel may spend a Move Action and 3 [[game_systems:tactic_pool|TP]]/[[priority:magic#mana|MP]] per round to grant 6 Inspiration Points to every ally (up to the Minstrel's Secondary Ability Score modifier) that can see or hear her within 1 mile. An ally may spend 20 Inspiration Points (IP) to gain a Standard Action+This Talent acts as Lesser Song of Inspiration, except the Minstrel may spend a Half Action and 3 [[game_systems:tactic_pool|TP]]/[[priority:magic#mana|MP]] per round to grant 6 Inspiration Points instead
  
-An Ally may have up to 40 IP at once.  If the Song is interrupted, the points are removed immediately.+An ally may spend 20 Inspiration Points (IP) to gain a Half Action. An Ally may have up to 40 IP at once.
 </WRAP> </WRAP>
  
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 ==== Greater Song of Inspiration ==== ==== Greater Song of Inspiration ====
  
-  * **Requirements:** CL 8 OR BaB 8, Perform (Any) 15, 35 EXP+  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 16, Perform (Any) 15, 35 EXP
   * **Cost:** 4 TP/MP   * **Cost:** 4 TP/MP
  
-The Minstrel may spend a Move Action and 4 [[game_systems:tactic_pool|TP]]/[[priority:magic#mana|MP]] per round to grant 8 Inspiration Points to every ally (up to the Minstrel's Secondary Ability Score modifier) that can see or hear her within 1 mile+This Talent acts as Lesser Song of Inspiration, except the Minstrel may spend a Half Action and 4 [[game_systems:tactic_pool|TP]]/[[priority:magic#mana|MP]] per round to grant 8 Inspiration Points to every ally.
  
-An Ally may have up to 50 IP at once. If the Song is interrupted, the points are removed immediately.+An Ally may have up to 50 IP at once.
 </WRAP> </WRAP>
  
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 ==== Legendary Song of Inspiration ==== ==== Legendary Song of Inspiration ====
  
-  * **Requirements:** CL 11 OR BaB 11, Perform (Any) 19, 45 EXP+  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 22, Perform (Any) 19, 45 EXP
   * **Cost:** 5 TP/MP   * **Cost:** 5 TP/MP
  
-The Minstrel may spend a Move Action and 5 [[game_systems:tactic_pool|TP]]/[[priority:magic#mana|MP]] per round to grant 10 Inspiration Points to every ally (up to the Minstrel's Secondary Ability Score modifier) that can see or hear her within 1 mile. An ally may spend 40 Inspiration Points (IP) to gain a Full Round Action+This Talent acts as Lesser Song of Inspiration, except the Minstrel may spend a Half Action and 5 [[game_systems:tactic_pool|TP]]/[[priority:magic#mana|MP]] per round to grant 10 Inspiration Points to every ally. 
  
-An Ally may have up to 60 IP at once. If the Song is interrupted, the points are removed immediately.+An ally may spend 40 Inspiration Points (IP) to gain a Full Action. An Ally may have up to 60 IP at once.
 </WRAP> </WRAP>
  
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 ==== Accelerando ==== ==== Accelerando ====
  
-  * **Requirements:** CL 5 OR BaB 5, Perform (Any) 9, 15 EXP+  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 10, Perform (Any) 9, 15 EXP
   * **Cost:** Variable TP/MP   * **Cost:** Variable TP/MP
  
-The Minstrel may spend triple the amount of [[game_systems:tactic_pool|TP]]/[[priority:magic#mana|MP]] as normal for a Song in order to perform it as a Swift Action instead of a Move Action.+The Minstrel may spend triple the amount of [[game_systems:tactic_pool|TP]]/[[priority:magic#mana|MP]] as normal for a Song in order to perform it as a Swift Action instead of a Half Action.
 </WRAP> </WRAP>
  
  
-===== Songs of Battle =====+---- 
 + 
 + 
 +===== Songs of Heroism =====
  
 <WRAP round box> <WRAP round box>
 ==== Inspired Heroics ==== ==== Inspired Heroics ====
  
-  * **Requirements:** CL 2 OR BaB 2, Perform (Any) 5, 10 EXP+  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 4, Perform (Any) 5, 10 EXP
  
-Inspiration points may be consumed to grant bonuses on attacks or damage. Before making an attack roll you may spend IP to gain bonus on the attack equal to IP spent. Alternatively you may spend IP after confirming a hit to add damage equal to IP spent. You may only spend IP up to the Minstrel's BaB or CL, whichever is higher, on a single attack or damage roll.+Inspiration points may now be consumed to grant bonuses on attacks or damage. Before making an attack rollyou may spend IP to gain bonus on the attack equal to IP spent. Alternativelyyou may spend IP after confirming a hit to add damage equal to IP spent. You may only spend IP up to the Minstrel'[[priority:prowess|BaB]] or [[priority:magic|CL]], whichever is higher, on a single attack or damage roll.
 </WRAP> </WRAP>
  
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 ==== Inspired Defiance ==== ==== Inspired Defiance ====
  
-  * **Requirements:** CL 2 OR BaB 2, Perform (Any) 5, 10 EXP+  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 4, Perform (Any) 5, 10 EXP
  
-Inspiration points may be consumed to grant bonuses on saving throws as an immediate action. For every 2 IP spent you may receive +1 on a single saving throw. The points must be expended before the results are revealed. You may only spend IP up to the Minstrel's BaB or CL, whichever is higher, on a single saving throw.+Inspiration points may now be consumed to grant bonuses on saving throws as an Immediate Action. For every 2 IP spentyou may receive +1 morale bonus towrds a single saving throw. The points must be expended before the results are revealed. You may only spend IP up to the Minstrel's BaB or CL, whichever is higher, on a single saving throw.
 </WRAP> </WRAP>
  
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 ==== Inspired Fortune ==== ==== Inspired Fortune ====
  
-  * **Requirements:** CL 4 OR BaB 4, Perform (Any) 8, 15 EXP+  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 8, Perform (Any) 8, 15 EXP
  
-Inspiration points may be consumed to grant rerolls. By spending 5 IP you may reroll any d20 roll and select either result.+Inspiration points may be consumed to grant rerolls. By spending 5 IPyou may reroll any d20 rolland select either result.
 </WRAP> </WRAP>
  
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 ==== Inspired Health ==== ==== Inspired Health ====
  
-  * **Requirements:** CL 2 OR BaB 2, Perform (Any) 5, 10 EXP+  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 4, Perform (Any) 5, 10 EXP
  
 Inspiration points may be consumed to grant healing. For every 2 IP spent you may heal 3 HP or 1 Wounds. Inspiration points may be consumed to grant healing. For every 2 IP spent you may heal 3 HP or 1 Wounds.
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 ==== Inspired Protection ==== ==== Inspired Protection ====
  
-  * **Requirements:** CL 2 OR BaB 2, Perform (Any) 5, 10 EXP+  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 4, Perform (Any) 5, 10 EXP
  
 Inspiration points may be consumed to grant Barrier for a short time. For every 1 IP spent, you gain 2 Barrier which lasts until the Minstrel's Song concludes or is interrupted.  Inspiration points may be consumed to grant Barrier for a short time. For every 1 IP spent, you gain 2 Barrier which lasts until the Minstrel's Song concludes or is interrupted. 
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 ==== Inspired Deflection ==== ==== Inspired Deflection ====
  
-  * **Requirements:** CL 2 OR BaB 2, Perform (Any) 5, 10 EXP+  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 4, Perform (Any) 5, 10 EXP
  
 Inspiration points may be consumed to grant Armor Class bonus against a particular attack. You may spend IP to gain AC equal to the amount of IP expended. This AC bonus lasts until the attack against you is resolved, and the points must be spent before the results of the attack are revealed. You may only spend IP up to the Minstrel's BaB or CL, whichever is higher, against a single attack. Inspiration points may be consumed to grant Armor Class bonus against a particular attack. You may spend IP to gain AC equal to the amount of IP expended. This AC bonus lasts until the attack against you is resolved, and the points must be spent before the results of the attack are revealed. You may only spend IP up to the Minstrel's BaB or CL, whichever is higher, against a single attack.
-</WRAP> 
- 
-===== Songs of Adventure ===== 
- 
-<WRAP round box> 
-==== Master of Tales ==== 
- 
-  * **Requirements:** CL 2 OR BaB 2, Perform (Any) 3, 10 EXP 
- 
-The Minstrel may use their bonus in [[priority:skills:perform|Perform]] instead of their bonus in a specific [[priority:skills:knowledge|Knowledge]] skill by activating this ability. When substituting in this way, the Minstrel uses his total Perform skill bonus in place of its associated skill’s bonus, whether or not he has ranks in that skill, or if it is a Key Skill. 
- 
-You may purchase this Talent multiple times, in order to apply your Perform bonus to multiple Knowledge skills. Select a new Knowledge skill each time you purchase this Talent. 
 </WRAP> </WRAP>
  
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 ==== Inspired Competence ==== ==== Inspired Competence ====
  
-  * **Requirements:** CL 2 OR BaB 2, Perform (Any) 5, 10 EXP+  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 4, Perform (Any) 5, 10 EXP
  
 Inspiration points may be consumed to grant bonus to a skill check. For every 1 IP spent you may receive +2 on a single skill check. Inspiration points may be consumed to grant bonus to a skill check. For every 1 IP spent you may receive +2 on a single skill check.
 </WRAP> </WRAP>
  
-<WRAP round box> +----
-==== Versatile Performer ==== +
- +
-  * **Requirements:** CL 3 OR BaB 3, Perform (Any) 5, Master of Tales, 10 EXP +
- +
-The Minstrel may choose a skill from the following list: +
- +
-Bluff, Disguise, Intimidate, Acrobatics, Fly, Diplomacy, Sense Motive, & Handle Animal +
- +
-The skill in question may now use the Minstrel’s Perform skill bonus instead. This Talent may be chosen multiple times, selecting a different Skill or Perform check involved each time. The Minstrel may choose a different type of Perform for each skill, if desired. +
-</WRAP>+
  
 ===== Enduring Performances ===== ===== Enduring Performances =====
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 ==== Lesser Fermata ==== ==== Lesser Fermata ====
  
-  * **Requirements:** Any Song, CL 2 OR BaB 2, Perform (Any) 6, 10 EXP+  * **Requirements:** Lesser Song of Inspiration[[chargen:common_terms#core_stats|CST]] 4, Perform (Any) 6, 10 EXP
  
-The Minstrel's Song no longer stops immediately if unmaintained or interrupted. Stacks of IP persist for 1 Round. At the start of the Minstrel's next turn they may decide to continue the Song or allow it to end once the turn is over.+The Minstrel's Song no longer stops immediately if unmaintained or interrupted. Stacks of IP persist for 1 Round. At the start of the Minstrel's next turnthey may decide to continue the Songor allow it to end once the turn is over. Fermata does not allow Songs of Doom or Songs of Despair to linger
 </WRAP> </WRAP>
  
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 ==== Fermata ==== ==== Fermata ====
  
-  * **Requirements:** Lesser Fermata, CL 6 OR BaB 6, Perform (Any) 11, 20 EXP+  * **Requirements:** Lesser Fermata, [[chargen:common_terms#core_stats|CST]] 12, Perform (Any) 11, 20 EXP
   * **Cost:** No Cost   * **Cost:** No Cost
  
-The Minstrel's Song no longer stops immediately if unmaintained or interrupted. Stacks of IP persist for 2 Rounds. After 2 rounds the Minstrel may continue the Song or allow it to end.+This Talent functions as Lesser Fermata, except now IP lasts for 2 rounds instead of one.
 </WRAP> </WRAP>
  
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 ==== Greater Fermata ==== ==== Greater Fermata ====
  
-  * **Requirements:** Fermata, CL 10 OR BaB 10, Perform (Any) 16, 30 EXP+  * **Requirements:** Fermata, [[chargen:common_terms#core_stats|CST]] 20, Perform (Any) 16, 30 EXP
  
-The Minstrel's Song no longer stops immediately if unmaintained or interrupted. Stacks of IP persist for 3 Rounds. After 3 rounds, the Minstrel may continue the Song, or allow it to end.+This Talent functions as Lesser Fermata, except now IP lasts for 3 rounds instead of one.
 </WRAP> </WRAP>
  
 +
 +----
  
 ===== Dervish Dance ===== ===== Dervish Dance =====
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 ==== Dervish Focus ==== ==== Dervish Focus ====
  
-  * **Requirements:** CL 5 OR BaB 5, Perform (Any) 10, 15 EXP+  * **Requirements:** Lesser Song of Inspiration, [[chargen:common_terms#core_stats|CST]] 10, Perform (Any) 10, 15 EXP
  
-By spending an Additional 2 TP/MP while performing a Song, you may perform as a Free Action. You may only make use of this Talent once per round.+By spending an additional 2 TP/MP while performing a Song, you may perform as a Free Action. You may only make use of this Talent once per round.
 </WRAP> </WRAP>
  
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 ==== Dervish Centering ==== ==== Dervish Centering ====
  
-  * **Requirements:** Dervish Focus, CL 7 OR BaB 7, Perform (Any) 13, 20 EXP +  * **Requirements:** Dervish Focus, [[chargen:common_terms#core_stats|CST]] 14, Perform (Any) 13, 20 EXP
-  * **Cost:** No Cost+
  
-By choosing to use this Talent, you may reduce the cost of any Song's TP/MP cost by 2. However, only the Minstrel gains the Inspiration Points when utilizing this Talent.+You may reduce the TP/MP cost of any Song by 2. However, only the Minstrel gains Inspiration Points when they use this Talent.
 </WRAP> </WRAP>
  
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 ==== Dervish Pacing ==== ==== Dervish Pacing ====
  
-  * **Requirements:** Dervish Centering, CL 9 OR BaB 9, Perform (Any) 15, 20 EXP+  * **Requirements:** Dervish Centering, [[chargen:common_terms#core_stats|CST]] 18, Perform (Any) 15, 20 EXP
  
-A Minstrel may reduce the cost of any Song'TP/MP cost by 5. When reducing a song in this way Inspiration Points are only gained by the Minstrel.+This Talent functions as Dervish Centering, except you may reduce the cost of Song by 5 TP/MP.
 </WRAP> </WRAP>
 +
 +----
  
 ===== Songs of Doom ===== ===== Songs of Doom =====
  
 <WRAP round box> <WRAP round box>
-==== Instill Dread (Song) ====+==== Instill Dread ====
    
-  * **Requirements:** CL 1 OR BaB 1, Perform (Any) 2, 10 EXP +  * **Requirements:** Song of Inspiration, [[chargen:common_terms#core_stats|CST]] 7, Perform (Any) 6, 10 EXP
-  * **Cost:** 1 TP/MP per round+
  
-As long as you are playing this Song, enemies within 30 ft. of you receive a -2 penalty to Armor Class, and a -1 penalty on saves against Charm and Fear effects.+As a Half Action, you may spend 2 IP to cause all enemies within 30 ft. to receive [[game_systems:combat:status_conditions|Impaired]], and [[game_systems:combat:status_conditions|Compromised (Will)]] until the beginning of your next turn. This is mind-affecting ability.
 </WRAP> </WRAP>
 <WRAP round box> <WRAP round box>
-==== Sow Fear (Song) ====+==== Sow Fear ====
    
-  * **Requirements:** Instill Dread, CL 5 OR BaB 5, Perform (Any) 5, 20 EXP +  * **Requirements:** Instill Dread, [[chargen:common_terms#core_stats|CST]] 10, Perform (Any) 5, 15 EXP
-  * **Cost:** 1 TP/MP per round+
  
-As long as you are playing this Song, enemies within 40 ft. of you receive a -4 penalty to Armor Class, and a -2 penalty on saves against Charm and Fear effects.+This Talent functions as Instill Dreadexcept you may now spend 4 IP to cause all enemies within 40 ft. to receive [[game_systems:combat:status_conditions|Impaired]], and [[game_systems:combat:status_conditions|Compromised (Reflex and Will)]], and [[game_systems:combat:status_conditions|Hindered]] until the beginning of your next turn. This is mind-affecting ability.
 </WRAP> </WRAP>
 <WRAP round box> <WRAP round box>
-==== Spread Panic (Song) ====+==== Spread Panic ====
    
-  * **Requirements:** Sow Fear, CL 10 OR BaB 10, Perform (Any) 12, 30 EXP +  * **Requirements:** Sow Fear, [[chargen:common_terms#core_stats|CST]] 20, Perform (Any) 12, 30 EXP
-  * **Cost:** 2 TP/MP per round+
  
-As long as you are playing this Song, enemies within 60 ft. of you receive a -6 penalty to Armor Class, and a -3 penalty on saves against Charm and Fear effects.+This Talent functions as Sow Fearexcept you may now spend 6 IP to cause all enemies within 60 ft. to receive [[game_systems:combat:status_conditions|Vulnerable]], and [[game_systems:combat:status_conditions|Compromised (All)]], and [[game_systems:combat:status_conditions|Hindered]] until the beginning of your next turn. This is mind-affecting ability.
 </WRAP> </WRAP>
 +
 +----
  
 ===== Songs of Despair ===== ===== Songs of Despair =====
 <WRAP round box> <WRAP round box>
-==== Dirge of Doom (Song) ====+==== Dirge of Doom ====
    
-  * **Requirements:** Instill DreadCL 1 OR BaB 1, Perform (Any) 2, 10 EXP +  * **Requirements:** Lesser Song of Inspiration[[chargen:common_terms#core_stats|CST]] 4, Perform (Any) 2, 10 EXP 
-  * **Cost:** 1 TP/MP per round+ 
 +You may spend 2 IP as a Half Action (and for the rounds to follow) to play a depressing tune which shakes your enemies to the core. Enemies within 30 ft who hear the Dirge of Doom must make a Will save (DC 10 + ½ your CL or BaB + your Primary Attribute modifier) or become [[game_systems:combat:status_conditions#morale_penalties|Shaken]] until you cease to maintain the tune. Your enemies must make a new save for every turn spent within the area of effect. This is a mind-affecting Fear effect.
  
-Enemies within 30 ft who hear this dreadful tune must make a Will save (DC 10 + ½ your CL or BaB + your Primary Attribute modifieror become Shaken. They must make a new save for every turn spent within the area of effect. You may play this song at the same time as a Song of Doom by paying the upkeep cost of both.+You may use this Talent and Instill Dread (or any Talent which requires Instill Dreadwith one Half Action, by paying the IP cost of both.
 </WRAP> </WRAP>
 <WRAP round box> <WRAP round box>
-==== Frightening Tune (Song) ====+==== Frightening Tune  ====
  
-  * **Requirements:** Dirge of Doom, CL 5 OR BaB 5, Perform (Any) 5, 20 EXP +  * **Requirements:** Dirge of Doom, [[chargen:common_terms#core_stats|CST]] 10, Perform (Any) 5, 20 EXP
-  * **Cost:** 2 TP/MP per round+
  
-Enemies within 40 ft who hear this dreadful tune must make a Will save (DC 10 + ½ your CL or BaB + your Primary Attribute modifier) or become Frightened. They must make a new save for every turn spent within the area of effect. You may play this song at the same time as a Song of Doom by paying the upkeep cost of both.+This Talent acts as Dirge of Doom, except the area extends to 40 ft., the IP cost is raised to 4, and enemies who fail to save against your Frightening Tune become [[game_systems:combat:status_conditions#morale_penalties|Terrified]]
 </WRAP> </WRAP>
 <WRAP round box> <WRAP round box>
-==== Dim Carcosa (Song) ====+==== Dim Carcosa  ====
    
-  * **Requirements:** Frightening Tune, CL 15 OR BaB 15, Perform (Any) 15, 45 EXP +  * **Requirements:** Frightening Tune, [[chargen:common_terms#core_stats|CST]] 25, Perform (Any) 15, 45 EXP
-  * **Cost:** 3 TP/MP per round+
  
-Enemies within 60 ft of you who hear this dreadful tune must make a Will save (DC 10 + your CL or BaB + your Primary Attribute modifier) or become Panicked. They must make a new save for every turn spent within the area of effectbut if a creature remains in the area of effect for 3 consecutive rounds, they automatically fail the save. You may play this song at the same time as a Song of Doom by paying the upkeep cost of both.+This Talent acts as Dirge of Doom, except the area extends to 60 ft., the IP cost is raised to 6, and enemies who fail to save against your Frightening Tune become [[game_systems:combat:status_conditions#morale_penalties|Panicked]]Additionally, if a creature remains in the area of effect of this Talent for 3 consecutive rounds, they automatically fail the save.
 </WRAP> </WRAP>
  
 +----
  
 ===== Songs of War ===== ===== Songs of War =====
  
 <WRAP round box> <WRAP round box>
-==== Soundstrike ====+==== Soundstrike (Su) ====
    
-  * **Requirements:** CL or BaB 2, Perform (Any) 3, 10 EXP +  * **Requirements:** Lesser Song of Inspiration, [[chargen:common_terms#core_stats|CST]] 4, Perform (Any) 3, 10 EXP
-  * **Cost:** Varies+
  
-As a Standard Action, you may spend up to 1 TP/MP per CL or BaB which you possess to generate a chord of solid sound, which you may then send at an enemy of your choice within 60 ft. as a ranged touch attack. The chord deals 2d8 sonic damage per TP/MP expended, plus your Secondary Attribute modifier.+As a Half Action, you may spend up to 1 or more IP (up to your CL or BaB, whichever is higher) to generate a chord of solid sound, which you may then send at an enemy of your choice within 60 ft. as a ranged touch attack. The chord inflicts 1d8 sonic damage per IP expended, plus your Secondary Attribute modifier. You may not spend more than you BaB or CL, whichever is higher, on a Soundstrike. You may only Soundstrike once per turn.
 </WRAP> </WRAP>
 <WRAP round box> <WRAP round box>
 ==== Bass Boosted ==== ==== Bass Boosted ====
  
-  * **Requirements:** CL or BaB 5, Perform (Any) 5, Soundstrike, 20 EXP +  * **Requirements:** Soundstrike, [[chargen:common_terms#core_stats|CST]] 10, Perform (Any) 5, 20 EXP
-  * **Cost:** Varies+
  
 You may double the cost of your Soundstrike to cause it to hit in a 30 ft. cone in front of you. Creatures affected may make a Reflex save (DC 10 + ½ your CL or BaB + your Primary Attribute modifier) for half damage. Creatures which fail the save fall Prone. You may double the cost of your Soundstrike to cause it to hit in a 30 ft. cone in front of you. Creatures affected may make a Reflex save (DC 10 + ½ your CL or BaB + your Primary Attribute modifier) for half damage. Creatures which fail the save fall Prone.
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 ==== Choir of Shards ==== ==== Choir of Shards ====
  
-  * **Requirements:** CL 5 or BaB 5, Perform (Any) 7, Bass Boosted, 30 EXP +  * **Requirements:** Bass Boosted, [[chargen:common_terms#core_stats|CST]] 10, Perform (Any) 7, Bass Boosted, 30 EXP
-  * **Cost:** Varies+
  
-While you are playing any Song, you may triple the cost of your Soundstrike to use Bass Boosted as a Swift Action instead of a Standard Action.+While you are playing any Song, you may triple the cost of your Soundstrike to use Soundstrike or Bass Boosted as a Swift Action instead of a Half Action. 
 </WRAP> </WRAP>
 <WRAP round box> <WRAP round box>
-==== Discordant Voice ====+==== Resonant Weaponry ====
  
-  * **Requirements:** CL 7 or BaB 7, Perform (Any) 10, Choir of Shards, 40 EXP +  * **Requirements:** Choir of Shards, [[chargen:common_terms#core_stats|CST]] 20, Perform (Any) 10, 30 EXP
-  * **Cost:** Add 1 TP/MP per round to the cost of an existing Song+
  
-Whenever you are performing Song, allies within 30 feet of you deal an extra 1d6 points of sonic damage with successful weapon attacks. This damage stacks with other energy damage a weapon might deal. Projectile weapons bestow this extra damage on their ammunition, but the extra damage is dealt only if the projectile hits a target within 30 feet of you. This damage is multiplied on a critical hit. +You may spend Half Action and 2 IP to resonate with a number of your allies' weapons up to your Secondary Attribute Modifier. When you do so, the selected weapons inflict an extra 1d8 points of sonic damage with successful weapon attacks until the beginning of your next turn. This damage stacks with other energy damage a weapon might deal. Projectile weapons bestow this extra damage on their ammunition, but the extra damage is dealt only if the projectile hits a target within 30 feet of you. This damage is multiplied on a critical hit. 
 </WRAP> </WRAP>
  
 +----