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| paths:minstrel_path [2024/03/23 01:18] – [Songs of Heroism] elfinlocks | paths:minstrel_path [2025/09/10 01:32] (current) – [Enduring Performances] vondor | ||
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| ---- | ---- | ||
| - | + | <WRAP center round info 60%> | |
| - | <WRAP center round info 80%> | + | Using Minstrel Talents is very noticeable visually and audibly, and makes [[priority: |
| - | All Minstrel Talents | + | |
| </ | </ | ||
| + | |||
| ===== Key Skills ===== | ===== Key Skills ===== | ||
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| When you take the Path of the Minstrel, you gain the following Key Skills: | When you take the Path of the Minstrel, you gain the following Key Skills: | ||
| - | * [[priority: | + | * [[priority: |
| - | * [[priority: | + | * [[priority: |
| - | * [[priority: | + | * [[priority: |
| * [[priority: | * [[priority: | ||
| - | * [[priority: | + | * [[priority: |
| - | ===== Songs of Heroism ===== | + | ---- |
| - | Performing a bardic performance is very noticeable visually and audible (that' | + | ===== Songs of Inspiration ===== |
| <WRAP round box> | <WRAP round box> | ||
| ==== Lesser Song of Inspiration ==== | ==== Lesser Song of Inspiration ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| * **Cost:** 1 TP/MP | * **Cost:** 1 TP/MP | ||
| - | While playing this Song, the Minstrel may spend a Move Action and 1 [[game_systems: | + | While playing this Song, the Minstrel may spend a Half Action and 1 [[game_systems: |
| - | An Ally may have up to 20 IP at once. If the Song is interrupted, | + | An Ally may have up to 20 IP at once. |
| </ | </ | ||
| Line 44: | Line 44: | ||
| ==== Song of Inspiration ==== | ==== Song of Inspiration ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| * **Cost:** 2 TP/MP | * **Cost:** 2 TP/MP | ||
| - | The Minstrel may spend a Move Action and 2 [[game_systems: | + | This Talent acts as Lesser Song of Inspiration, |
| - | An Ally may have up to 30 IP at once. If the Song is interrupted, | + | An Ally may now have up to 30 IP at once. |
| </ | </ | ||
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| ==== Improved Song of Inspiration ==== | ==== Improved Song of Inspiration ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| * **Cost:** 3 TP/MP | * **Cost:** 3 TP/MP | ||
| - | The Minstrel may spend a Move Action and 3 [[game_systems: | + | This Talent acts as Lesser Song of Inspiration, |
| - | An Ally may have up to 40 IP at once. If the Song is interrupted, | + | An ally may spend 20 Inspiration Points (IP) to gain a Half Action. |
| </ | </ | ||
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| ==== Greater Song of Inspiration ==== | ==== Greater Song of Inspiration ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| * **Cost:** 4 TP/MP | * **Cost:** 4 TP/MP | ||
| - | The Minstrel may spend a Move Action and 4 [[game_systems: | + | This Talent acts as Lesser Song of Inspiration, |
| - | An Ally may have up to 50 IP at once. If the Song is interrupted, | + | An Ally may have up to 50 IP at once. |
| </ | </ | ||
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| ==== Legendary Song of Inspiration ==== | ==== Legendary Song of Inspiration ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| * **Cost:** 5 TP/MP | * **Cost:** 5 TP/MP | ||
| - | The Minstrel may spend a Move Action and 5 [[game_systems: | + | This Talent acts as Lesser Song of Inspiration, |
| - | An Ally may have up to 60 IP at once. If the Song is interrupted, | + | An ally may spend 40 Inspiration Points (IP) to gain a Full Action. |
| </ | </ | ||
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| ==== Accelerando ==== | ==== Accelerando ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| * **Cost:** Variable TP/MP | * **Cost:** Variable TP/MP | ||
| - | The Minstrel may spend triple the amount of [[game_systems: | + | The Minstrel may spend triple the amount of [[game_systems: |
| </ | </ | ||
| - | ===== Songs of Battle | + | ---- |
| + | |||
| + | |||
| + | ===== Songs of Heroism | ||
| <WRAP round box> | <WRAP round box> | ||
| ==== Inspired Heroics ==== | ==== Inspired Heroics ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | Inspiration points may be consumed to grant bonuses on attacks or damage. Before making an attack roll you may spend IP to gain bonus on the attack equal to IP spent. Alternatively you may spend IP after confirming a hit to add damage equal to IP spent. | + | Inspiration points may now be consumed to grant bonuses on attacks or damage. Before making an attack roll, you may spend IP to gain bonus on the attack equal to IP spent. Alternatively, you may spend IP after confirming a hit to add damage equal to IP spent. You may only spend IP up to the Minstrel' |
| </ | </ | ||
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| ==== Inspired Defiance ==== | ==== Inspired Defiance ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | Inspiration points may be consumed to grant bonuses on saving throws as an immediate action. For every 2 IP spent you may receive +1 on a single saving throw. The points must be expended before the results are revealed. | + | Inspiration points may now be consumed to grant bonuses on saving throws as an Immediate Action. For every 2 IP spent, you may receive |
| </ | </ | ||
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| ==== Inspired Fortune ==== | ==== Inspired Fortune ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | Inspiration points may be consumed to grant rerolls. By spending 5 IP you may rereoll | + | Inspiration points may be consumed to grant rerolls. By spending 5 IP, you may reroll |
| </ | </ | ||
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| ==== Inspired Health ==== | ==== Inspired Health ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| Inspiration points may be consumed to grant healing. For every 2 IP spent you may heal 3 HP or 1 Wounds. | Inspiration points may be consumed to grant healing. For every 2 IP spent you may heal 3 HP or 1 Wounds. | ||
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| ==== Inspired Protection ==== | ==== Inspired Protection ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | Inspiration points may be consumed to grant Barrier for a short time. For every 1 IP spent, you gain 2 Barrier which lasts until the Minstrel' | + | Inspiration points may be consumed to grant Barrier for a short time. For every 1 IP spent, you gain 2 Barrier which lasts until the Minstrel' |
| </ | </ | ||
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| ==== Inspired Deflection ==== | ==== Inspired Deflection ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | Inspiration points may be consumed to grant Armor Class bonus against a particular attack. You may spend IP to gain AC equal to the amount of IP expended. This AC bonus lasts until the attack against you is resolved, and the points must be spent before the results of the attack are revealed. | + | Inspiration points may be consumed to grant Armor Class bonus against a particular attack. You may spend IP to gain AC equal to the amount of IP expended. This AC bonus lasts until the attack against you is resolved, and the points must be spent before the results of the attack are revealed. |
| - | </ | + | |
| - | + | ||
| - | ===== Songs of Adventure ===== | + | |
| - | + | ||
| - | <WRAP round box> | + | |
| - | ==== Master of Tales ==== | + | |
| - | + | ||
| - | * **Requirements: | + | |
| - | + | ||
| - | The Minstrel | + | |
| - | + | ||
| - | You may purchase this Talent multiple times, in order to apply your Perform bonus to multiple Knowledge skills. Select | + | |
| </ | </ | ||
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| ==== Inspired Competence ==== | ==== Inspired Competence ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| Inspiration points may be consumed to grant bonus to a skill check. For every 1 IP spent you may receive +2 on a single skill check. | Inspiration points may be consumed to grant bonus to a skill check. For every 1 IP spent you may receive +2 on a single skill check. | ||
| </ | </ | ||
| - | <WRAP round box> | + | ---- |
| - | ==== Versatile Performer ==== | + | |
| - | + | ||
| - | * **Requirements: | + | |
| - | + | ||
| - | The Minstrel may choose a skill from the following list: | + | |
| - | + | ||
| - | Bluff, Disguise, Intimidate, Acrobatics, Fly, Diplomacy, Sense Motive, & Handle Animal | + | |
| - | + | ||
| - | The skill in question may now use the Minstrel’s Perform skill bonus instead. This Talent may be chosen multiple times, selecting a different Skill or Perform check involved each time. The Minstrel may choose a different type of Perform for each skill, if desired. | + | |
| - | </ | + | |
| ===== Enduring Performances ===== | ===== Enduring Performances ===== | ||
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| ==== Lesser Fermata ==== | ==== Lesser Fermata ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | The Minstrel' | + | The Minstrel' |
| </ | </ | ||
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| ==== Fermata ==== | ==== Fermata ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| * **Cost:** No Cost | * **Cost:** No Cost | ||
| - | The Minstrel' | + | This Talent functions as Lesser Fermata, except now IP lasts for 2 rounds |
| </ | </ | ||
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| ==== Greater Fermata ==== | ==== Greater Fermata ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | The Minstrel' | + | This Talent functions as Lesser Fermata, except now IP lasts for 3 rounds |
| </ | </ | ||
| + | |||
| + | ---- | ||
| ===== Dervish Dance ===== | ===== Dervish Dance ===== | ||
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| ==== Dervish Focus ==== | ==== Dervish Focus ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | By spending an Additional | + | By spending an additional |
| </ | </ | ||
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| ==== Dervish Centering ==== | ==== Dervish Centering ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | * **Cost:** No Cost | + | |
| - | By choosing to use this Talent, you may reduce the cost of any Song's TP/MP cost by 2. However, only the Minstrel gains the Inspiration Points when utilizing | + | You may reduce the TP/MP cost of any Song by 2. However, only the Minstrel gains Inspiration Points when they use this Talent. |
| </ | </ | ||
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| ==== Dervish Pacing ==== | ==== Dervish Pacing ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | A Minstrel | + | This Talent functions as Dervish Centering, except you may reduce the cost of a Song by 5 TP/MP. |
| </ | </ | ||
| + | |||
| + | ---- | ||
| ===== Songs of Doom ===== | ===== Songs of Doom ===== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | ==== Instill Dread (Song) | + | ==== Instill Dread ==== |
| - | * **Requirements: | + | * **Requirements: |
| - | * **Cost:** 1 TP/MP per round | + | |
| - | As long as you are playing this Song, enemies within 30 ft. of you receive | + | As a Half Action, |
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| - | ==== Sow Fear (Song) | + | ==== Sow Fear ==== |
| - | * **Requirements: | + | * **Requirements: |
| - | * **Cost:** 1 TP/MP per round | + | |
| - | As long as you are playing this Song, enemies within 40 ft. of you receive a -4 penalty | + | This Talent functions |
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| - | ==== Spread Panic (Song) | + | ==== Spread Panic ==== |
| - | * **Requirements: | + | * **Requirements: |
| - | * **Cost:** 2 TP/MP per round | + | |
| - | As long as you are playing this Song, enemies within 60 ft. of you receive a -6 penalty | + | This Talent functions |
| </ | </ | ||
| + | |||
| + | ---- | ||
| ===== Songs of Despair ===== | ===== Songs of Despair ===== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | ==== Dirge of Doom (Song) | + | ==== Dirge of Doom ==== |
| - | * **Requirements: | + | * **Requirements: |
| - | * **Cost:** 1 TP/MP per round | + | |
| + | You may spend 2 IP as a Half Action (and for the rounds to follow) to play a depressing tune which shakes your enemies to the core. Enemies within 30 ft who hear the Dirge of Doom must make a Will save (DC 10 + ½ your CL or BaB + your Primary Attribute modifier) or become [[game_systems: | ||
| - | Enemies within 30 ft who hear this dreadful tune must make a Will save (DC 10 + ½ your CL or BaB + your Primary Attribute modifier) or become Shaken. They must make a new save for every turn spent within the area of effect. You may play this song at the same time as a Song of Doom by paying the upkeep | + | You may use this Talent and Instill Dread (or any Talent which requires Instill Dread) with one Half Action, |
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| - | ==== Frightening Tune (Song) | + | ==== Frightening Tune ==== |
| - | * **Requirements: | + | * **Requirements: |
| - | * **Cost:** 2 TP/MP per round | + | |
| - | Enemies within | + | This Talent acts as Dirge of Doom, except the area extends to 40 ft., the IP cost is raised to 4, and enemies |
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| - | ==== Dim Carcosa | + | ==== Dim Carcosa |
| - | * **Requirements: | + | * **Requirements: |
| - | * **Cost:** 3 TP/MP per round | + | |
| - | Enemies within | + | This Talent acts as Dirge of Doom, except the area extends to 60 ft., the IP cost is raised to 6, and enemies |
| </ | </ | ||
| + | ---- | ||
| ===== Songs of War ===== | ===== Songs of War ===== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | ==== Soundstrike ==== | + | ==== Soundstrike |
| - | * **Requirements: | + | * **Requirements: |
| - | * **Cost:** Varies | + | |
| - | As a Standard | + | As a Half Action, you may spend up to 1 or more IP (up to your CL or BaB, whichever is higher) |
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| ==== Bass Boosted ==== | ==== Bass Boosted ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | * **Cost:** Varies | + | |
| You may double the cost of your Soundstrike to cause it to hit in a 30 ft. cone in front of you. Creatures affected may make a Reflex save (DC 10 + ½ your CL or BaB + your Primary Attribute modifier) for half damage. Creatures which fail the save fall Prone. | You may double the cost of your Soundstrike to cause it to hit in a 30 ft. cone in front of you. Creatures affected may make a Reflex save (DC 10 + ½ your CL or BaB + your Primary Attribute modifier) for half damage. Creatures which fail the save fall Prone. | ||
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| ==== Choir of Shards ==== | ==== Choir of Shards ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | * **Cost:** Varies | + | |
| - | While you are playing any Song, you may triple the cost of your Soundstrike to use Bass Boosted as a Swift Action instead of a Standard | + | While you are playing any Song, you may triple the cost of your Soundstrike to use Soundstrike or Bass Boosted as a Swift Action instead of a Half Action. |
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| - | ==== Discordant Voice ==== | + | ==== Resonant Weaponry |
| - | * **Requirements: | + | * **Requirements: |
| - | * **Cost:** Add 1 TP/MP per round to the cost of an existing Song | + | |
| - | Whenever you are performing | + | You may spend a Half Action and 2 IP to resonate with a number |
| </ | </ | ||
| + | ---- | ||
