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paths:metamagic_path [2026/03/09 05:41] – hyperlinking CL page elfinlockspaths:metamagic_path [2026/03/09 21:48] (current) – Hyperlinking Knowledge skill entries elfinlocks
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-//Magic is a complex and highly mutable phenomenon, one which spellcasters may tweak and customize to their liking. Followers of this Path seek to delve into the potential of magic, to garner its true power. Through the use of Metamagic, spells may be augmented to become significantly more powerful than they would otherwise be, provided that your character learns the proper way to inject further Mana into the process of casting.//+//Magic is a complex and highly mutable phenomenon, one which spellcasters may tweak and customize to their liking. Followers of this Path seek to delve into the potential of magic, to garner its true power. Through the use of Metamagic, spells may be augmented to become significantly more powerful than they would otherwise be, provided that your character learns the proper way to inject further[[priority:magic#mana|Mana]]into the process of casting.//
  
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   * [[priority:skills:research|Research]]   * [[priority:skills:research|Research]]
-  * Knowledge (Arcana) +  * [[priority:skills:knowledge|Knowledge]] (Arcana) 
-  * Knowledge (Planes) +  * [[priority:skills:knowledge|Knowledge]] (Planes) 
-  * Knowledge (Religion)+  * [[priority:skills:knowledge|Knowledge]] (Religion)
   * Use Magic Device   * Use Magic Device
  
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 //You can daze creatures with the power of your spells.// //You can daze creatures with the power of your spells.//
  
-  * **Requirements:** [[priority:skills:research|Research]] 10, Knowledge Arcana 10, CL 7, 30 EXP+  * **Requirements:** [[priority:skills:research|Research]] 10, [[priority:skills:knowledge|Knowledge]] Arcana 10, CL 7, 30 EXP
   * **Multiplier:** 3   * **Multiplier:** 3
  
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 //You can draw on the outer planes to augment your spells, causing them to deal more damage.// //You can draw on the outer planes to augment your spells, causing them to deal more damage.//
  
-  * **Requirements:** [[priority:skills:research|Research]] 5, Knowledge Planes 5, CL 3, 15 EXP+  * **Requirements:** [[priority:skills:research|Research]] 5, [[priority:skills:knowledge|Knowledge]] Planes 5, CL 3, 15 EXP
   * **Multiplier:** 2   * **Multiplier:** 2
  
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 //By learning from places where time flows differently, you can apply the same principles to your magic.// //By learning from places where time flows differently, you can apply the same principles to your magic.//
  
-  * **Requirements:** [[priority:skills:research|Research]] 3, Knowledge Esoteric 5, CL 3, 10 EXP+  * **Requirements:** [[priority:skills:research|Research]] 3, [[priority:skills:knowledge|Knowledge]] Esoteric 5, CL 3, 10 EXP
   * **Multiplier:** 2   * **Multiplier:** 2
  
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 //By expending some extra Mana, you may force your emotions under control to cast uninhibited.// //By expending some extra Mana, you may force your emotions under control to cast uninhibited.//
  
-  * **Requirements:** Bluff 5, Knowledge History 5, CL 5, 15 EXP+  * **Requirements:**[[priority:skills:con|Con]] 5, [[priority:skills:knowledge|Knowledge]] History 5, CL 5, 15 EXP
   * **Multiplier:** 2   * **Multiplier:** 2
  
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 //With a surge of Mana, you wring out the maximum potential of your magic.// //With a surge of Mana, you wring out the maximum potential of your magic.//
  
-  * **Requirements:** [[priority:skills:research|Research]] 8, Knowledge Arcana 8, 25 EXP+  * **Requirements:** [[priority:skills:research|Research]] 8, [[priority:skills:knowledge|Knowledge]] Arcana 8, 25 EXP
   * **Multiplier:** 3   * **Multiplier:** 3
  
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 //You’ve learned to bypass the physical and mental barriers of a wide variety of creatures, making your spells particularly difficult to escape unscathed from.// //You’ve learned to bypass the physical and mental barriers of a wide variety of creatures, making your spells particularly difficult to escape unscathed from.//
  
-  * **Requirements:** [[priority:skills:research|Research]] 5, Knowledge Nature 7, Knowledge Planes 7, CL 5, 25 EXP+  * **Requirements:** [[priority:skills:research|Research]] 5, [[priority:skills:knowledge|Knowledge]] Nature 7, [[priority:skills:knowledge|Knowledge]] Planes 7, CL 5, 25 EXP
   * **Multiplier:** 3   * **Multiplier:** 3
  
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 //Nothing like a little bit of Temporal trickery to make yourself infinitely more dangerous.// //Nothing like a little bit of Temporal trickery to make yourself infinitely more dangerous.//
  
-  * **Requirements:** [[priority:skills:research|Research]] 10, Knowledge Arcana 12, Knowledge Esoteric 15, CL 10, 35 EXP+  * **Requirements:** [[priority:skills:research|Research]] 10, [[priority:skills:knowledge|Knowledge]] Arcana 12, [[priority:skills:knowledge|Knowledge]] Esoteric 15, CL 10, 35 EXP
   * **Multiplier:** 5   * **Multiplier:** 5
  
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 //You’ve learned to tweak spells in clever ways to minimize chances of friendly fire.// //You’ve learned to tweak spells in clever ways to minimize chances of friendly fire.//
  
-  * **Requirements:** [[priority:skills:research|Research]] 3, Knowledge Engineering 3, CL 3, 10 EXP+  * **Requirements:** [[priority:skills:research|Research]] 3, [[priority:skills:knowledge|Knowledge]] Engineering 3, CL 3, 10 EXP
   * **Multiplier:** 2   * **Multiplier:** 2
  
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 //You can cast spells without a sound.// //You can cast spells without a sound.//
  
-  * **Requirements:** [[priority:skills:research|Research]] 5, Knowledge Local 5, CL 5, 15 EXP+  * **Requirements:** [[priority:skills:research|Research]] 5, [[priority:skills:knowledge|Knowledge]] Local 5, CL 5, 15 EXP
   * **Multiplier:** 2   * **Multiplier:** 2
  
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 //You may cast spells even while inhibited.// //You may cast spells even while inhibited.//
  
-  * **Requirements:** [[priority:skills:research|Research]] 5, Knowledge Arcana 5, CL 5, 20 EXP+  * **Requirements:** [[priority:skills:research|Research]] 5, [[priority:skills:knowledge|Knowledge]] Arcana 5, CL 5, 20 EXP
   * **Multiplier:** 2   * **Multiplier:** 2
 A Still Spell may be cast whilst ignoring the Somatic Casting Drawback. This Metamagic has no effect if you lack this Drawback. A Still Spell may be cast whilst ignoring the Somatic Casting Drawback. This Metamagic has no effect if you lack this Drawback.
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 //You can increase the range of your spells.// //You can increase the range of your spells.//
  
-  * **Requirements:** [[priority:skills:research|Research]] 3, Knowledge Geography 5, CL 3, 10 EXP+  * **Requirements:** [[priority:skills:research|Research]] 3, [[priority:skills:knowledge|Knowledge]] Geography 5, CL 3, 10 EXP
   * **Multiplier:** 2   * **Multiplier:** 2
  
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 //You can cast your spells so that they occupy a larger space.// //You can cast your spells so that they occupy a larger space.//
  
-  * **Requirements:** [[priority:skills:research|Research]] 7, Knowledge Geography 8, Knowledge Engineering 8, CL 7, 25 EXP+  * **Requirements:** [[priority:skills:research|Research]] 7, [[priority:skills:knowledge|Knowledge]] Geography 8, [[priority:skills:knowledge|Knowledge]] Engineering 8, CL 7, 25 EXP
   * **Multiplier:** 3   * **Multiplier:** 3