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| paths:metamagic_path [2023/11/17 07:37] – [Path of Metamagic] elfinlocks | paths:metamagic_path [2026/03/09 21:48] (current) – Hyperlinking Knowledge skill entries elfinlocks | ||
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| - | //Magic is a complex and highly mutable phenomenon, one which spellcasters may tweak and customize to their liking. Followers of this Path seek to delve into the potential of magic, to garner its true power. Through the use of Metamagic, spells may be augmented to become significantly more powerful than they would otherwise be, provided that your character learns the proper way to inject further Mana into the process of casting.// | + | //Magic is a complex and highly mutable phenomenon, one which spellcasters may tweak and customize to their liking. Followers of this Path seek to delve into the potential of magic, to garner its true power. Through the use of Metamagic, spells may be augmented to become significantly more powerful than they would otherwise be, provided that your character learns the proper way to inject further[[priority: |
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| - | Every Metamagic Talent will list an associated **Multiplier**. This dictates the final total MP cost of a given spell. For example, casting a Fireball at the minimum Caster Level costs 3 MP. Applying Dazing Spell and Empower Spell have multipliers of 3 and 2, respectively. Add these multipliers together to receive a total multiplier of 5. Therefore, the final cost of the Dazing, Empowered Fireball is 15 MP (3 * 5). | + | Every Metamagic Talent will list an associated **Multiplier**. This dictates the final total MP cost of a given spell. For example, casting a Fireball at the minimum |
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| Upon unlocking the Path of Metamagic, you gain the following Key Skills: | Upon unlocking the Path of Metamagic, you gain the following Key Skills: | ||
| - | * Spellcraft | + | * [[priority: |
| - | * Knowledge (Arcana) | + | * [[priority: |
| - | * Knowledge (Planes) | + | * [[priority: |
| - | * Knowledge (Religion) | + | * [[priority: |
| * Use Magic Device | * Use Magic Device | ||
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| //You can daze creatures with the power of your spells.// | //You can daze creatures with the power of your spells.// | ||
| - | * **Requirements: | + | * **Requirements: |
| * **Multiplier: | * **Multiplier: | ||
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| //You can draw on the outer planes to augment your spells, causing them to deal more damage.// | //You can draw on the outer planes to augment your spells, causing them to deal more damage.// | ||
| - | * **Requirements: | + | * **Requirements: |
| * **Multiplier: | * **Multiplier: | ||
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| //By learning from places where time flows differently, | //By learning from places where time flows differently, | ||
| - | * **Requirements: | + | * **Requirements: |
| * **Multiplier: | * **Multiplier: | ||
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| //By expending some extra Mana, you may force your emotions under control to cast uninhibited.// | //By expending some extra Mana, you may force your emotions under control to cast uninhibited.// | ||
| - | * **Requirements: | + | * **Requirements: |
| * **Multiplier: | * **Multiplier: | ||
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| //With a surge of Mana, you wring out the maximum potential of your magic.// | //With a surge of Mana, you wring out the maximum potential of your magic.// | ||
| - | * **Requirements: | + | * **Requirements: |
| * **Multiplier: | * **Multiplier: | ||
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| //You’ve learned to bypass the physical and mental barriers of a wide variety of creatures, making your spells particularly difficult to escape unscathed from.// | //You’ve learned to bypass the physical and mental barriers of a wide variety of creatures, making your spells particularly difficult to escape unscathed from.// | ||
| - | * **Requirements: | + | * **Requirements: |
| * **Multiplier: | * **Multiplier: | ||
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| //Nothing like a little bit of Temporal trickery to make yourself infinitely more dangerous.// | //Nothing like a little bit of Temporal trickery to make yourself infinitely more dangerous.// | ||
| - | * **Requirements: | + | * **Requirements: |
| * **Multiplier: | * **Multiplier: | ||
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| //You’ve learned to tweak spells in clever ways to minimize chances of friendly fire.// | //You’ve learned to tweak spells in clever ways to minimize chances of friendly fire.// | ||
| - | * **Requirements: | + | * **Requirements: |
| * **Multiplier: | * **Multiplier: | ||
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| //You can cast spells without a sound.// | //You can cast spells without a sound.// | ||
| - | * **Requirements: | + | * **Requirements: |
| * **Multiplier: | * **Multiplier: | ||
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| //You may cast spells even while inhibited.// | //You may cast spells even while inhibited.// | ||
| - | * **Requirements: | + | * **Requirements: |
| * **Multiplier: | * **Multiplier: | ||
| A Still Spell may be cast whilst ignoring the Somatic Casting Drawback. This Metamagic has no effect if you lack this Drawback. | A Still Spell may be cast whilst ignoring the Somatic Casting Drawback. This Metamagic has no effect if you lack this Drawback. | ||
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| //You can increase the range of your spells.// | //You can increase the range of your spells.// | ||
| - | * **Requirements: | + | * **Requirements: |
| * **Multiplier: | * **Multiplier: | ||
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| //You can cast your spells so that they occupy a larger space.// | //You can cast your spells so that they occupy a larger space.// | ||
| - | * **Requirements: | + | * **Requirements: |
| * **Multiplier: | * **Multiplier: | ||
