User Tools

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
paths:metamagic_path [2023/05/22 17:58] – created elfinlockspaths:metamagic_path [2026/03/09 21:48] (current) – Hyperlinking Knowledge skill entries elfinlocks
Line 1: Line 1:
 ====== Path of Metamagic ====== ====== Path of Metamagic ======
  
-Magic is a complex and highly mutable phenomenon, one which spellcasters may tweak and customize to their liking. Followers of this Path seek to delve into the potential of magic, to garner its true power. Through the use of Metamagic, spells may be augmented to become significantly more powerful than they would otherwise be, provided that your character learns the proper way to inject further Mana into the process of casting.+<WRAP center 50%> 
 +{{:paths:pasted:20231117-073713.jpeg|A Drow mage channels a complex array of Metamagic to suit her needs.}} 
 +</WRAP> 
 + 
 +//Magic is a complex and highly mutable phenomenon, one which spellcasters may tweak and customize to their liking. Followers of this Path seek to delve into the potential of magic, to garner its true power. Through the use of Metamagic, spells may be augmented to become significantly more powerful than they would otherwise be, provided that your character learns the proper way to inject further[[priority:magic#mana|Mana]]into the process of casting.//
  
 <WRAP center round info 80%> <WRAP center round info 80%>
-Every Metamagic Talent will list an associated **Multiplier**. This dictates the final total MP cost of a given spell. For example, casting a Fireball at the minimum Caster Level costs 3 MP. Applying Dazing Spell and Empower Spell have multipliers of 3 and 2, respectively. Add these multipliers together to receive a total multiplier of 5. Therefore, the final cost of the Dazing, Empowered Fireball is 15 MP (3 * 5).+Every Metamagic Talent will list an associated **Multiplier**. This dictates the final total MP cost of a given spell. For example, casting a Fireball at the minimum [[priority:magic#caster_level|Caster Level]] costs 3 MP. Applying Dazing Spell and Empower Spell have multipliers of 3 and 2, respectively. Add these multipliers together to receive a total multiplier of 5. Therefore, the final cost of the Dazing, Empowered Fireball is 15 MP (3 * 5).
 </WRAP> </WRAP>
 +
 +----
  
 ===== Key Skills ===== ===== Key Skills =====
Line 11: Line 17:
 Upon unlocking the Path of Metamagic, you gain the following Key Skills: Upon unlocking the Path of Metamagic, you gain the following Key Skills:
  
-  * Spellcraft +  * [[priority:skills:research|Research]] 
-  * Knowledge (Arcana) +  * [[priority:skills:knowledge|Knowledge]] (Arcana) 
-  * Knowledge (Planes) +  * [[priority:skills:knowledge|Knowledge]] (Planes) 
-  * Knowledge (Religion)+  * [[priority:skills:knowledge|Knowledge]] (Religion)
   * Use Magic Device   * Use Magic Device
  
Line 22: Line 28:
 //You can daze creatures with the power of your spells.// //You can daze creatures with the power of your spells.//
  
-  * **Requirements:** Spellcraft 10, Knowledge Arcana 10, CL 7, 30 EXP+  * **Requirements:** [[priority:skills:research|Research]] 10, [[priority:skills:knowledge|Knowledge]] Arcana 10, CL 7, 30 EXP
   * **Multiplier:** 3   * **Multiplier:** 3
  
Line 32: Line 38:
 //You can draw on the outer planes to augment your spells, causing them to deal more damage.// //You can draw on the outer planes to augment your spells, causing them to deal more damage.//
  
-  * **Requirements:** Spellcraft 5, Knowledge Planes 5, CL 3, 15 EXP+  * **Requirements:** [[priority:skills:research|Research]] 5, [[priority:skills:knowledge|Knowledge]] Planes 5, CL 3, 15 EXP
   * **Multiplier:** 2   * **Multiplier:** 2
  
Line 42: Line 48:
 //By learning from places where time flows differently, you can apply the same principles to your magic.// //By learning from places where time flows differently, you can apply the same principles to your magic.//
  
-  * **Requirements:** Spellcraft 3, Knowledge Esoteric 5, CL 3, 10 EXP+  * **Requirements:** [[priority:skills:research|Research]] 3, [[priority:skills:knowledge|Knowledge]] Esoteric 5, CL 3, 10 EXP
   * **Multiplier:** 2   * **Multiplier:** 2
  
Line 52: Line 58:
 //By expending some extra Mana, you may force your emotions under control to cast uninhibited.// //By expending some extra Mana, you may force your emotions under control to cast uninhibited.//
  
-  * **Requirements:** Bluff 5, Knowledge History 5, CL 5, 15 EXP+  * **Requirements:**[[priority:skills:con|Con]] 5, [[priority:skills:knowledge|Knowledge]] History 5, CL 5, 15 EXP
   * **Multiplier:** 2   * **Multiplier:** 2
  
Line 62: Line 68:
 //With a surge of Mana, you wring out the maximum potential of your magic.// //With a surge of Mana, you wring out the maximum potential of your magic.//
  
-  * **Requirements:** Spellcraft 8, Knowledge Arcana 8, 25 EXP+  * **Requirements:** [[priority:skills:research|Research]] 8, [[priority:skills:knowledge|Knowledge]] Arcana 8, 25 EXP
   * **Multiplier:** 3   * **Multiplier:** 3
  
Line 72: Line 78:
 //You’ve learned to bypass the physical and mental barriers of a wide variety of creatures, making your spells particularly difficult to escape unscathed from.// //You’ve learned to bypass the physical and mental barriers of a wide variety of creatures, making your spells particularly difficult to escape unscathed from.//
  
-  * **Requirements:** Spellcraft 5, Knowledge Nature 7, Knowledge Planes 7, CL 5, 25 EXP+  * **Requirements:** [[priority:skills:research|Research]] 5, [[priority:skills:knowledge|Knowledge]] Nature 7, [[priority:skills:knowledge|Knowledge]] Planes 7, CL 5, 25 EXP
   * **Multiplier:** 3   * **Multiplier:** 3
  
Line 82: Line 88:
 //Nothing like a little bit of Temporal trickery to make yourself infinitely more dangerous.// //Nothing like a little bit of Temporal trickery to make yourself infinitely more dangerous.//
  
-  * **Requirements:** Spellcraft 10, Knowledge Arcana 12, Knowledge Esoteric 15, CL 10, 35 EXP+  * **Requirements:** [[priority:skills:research|Research]] 10, [[priority:skills:knowledge|Knowledge]] Arcana 12, [[priority:skills:knowledge|Knowledge]] Esoteric 15, CL 10, 35 EXP
   * **Multiplier:** 5   * **Multiplier:** 5
  
Line 92: Line 98:
 //You’ve learned to tweak spells in clever ways to minimize chances of friendly fire.// //You’ve learned to tweak spells in clever ways to minimize chances of friendly fire.//
  
-  * **Requirements:** Spellcraft 3, Knowledge Engineering 3, CL 3, 10 EXP+  * **Requirements:** [[priority:skills:research|Research]] 3, [[priority:skills:knowledge|Knowledge]] Engineering 3, CL 3, 10 EXP
   * **Multiplier:** 2   * **Multiplier:** 2
  
Line 102: Line 108:
 //You can cast spells without a sound.// //You can cast spells without a sound.//
  
-  * **Requirements:** Spellcraft 5, Knowledge Local 5, CL 5, 15 EXP+  * **Requirements:** [[priority:skills:research|Research]] 5, [[priority:skills:knowledge|Knowledge]] Local 5, CL 5, 15 EXP
   * **Multiplier:** 2   * **Multiplier:** 2
  
Line 112: Line 118:
 //You may cast spells even while inhibited.// //You may cast spells even while inhibited.//
  
-  * **Requirements:** Spellcraft 5, Knowledge Arcana 5, CL 5, 20 EXP+  * **Requirements:** [[priority:skills:research|Research]] 5, [[priority:skills:knowledge|Knowledge]] Arcana 5, CL 5, 20 EXP
   * **Multiplier:** 2   * **Multiplier:** 2
 A Still Spell may be cast whilst ignoring the Somatic Casting Drawback. This Metamagic has no effect if you lack this Drawback. A Still Spell may be cast whilst ignoring the Somatic Casting Drawback. This Metamagic has no effect if you lack this Drawback.
Line 126: Line 132:
 //You can increase the range of your spells.// //You can increase the range of your spells.//
  
-  * **Requirements:** Spellcraft 3, Knowledge Geography 5, CL 3, 10 EXP+  * **Requirements:** [[priority:skills:research|Research]] 3, [[priority:skills:knowledge|Knowledge]] Geography 5, CL 3, 10 EXP
   * **Multiplier:** 2   * **Multiplier:** 2
  
Line 136: Line 142:
 //You can cast your spells so that they occupy a larger space.// //You can cast your spells so that they occupy a larger space.//
  
-  * **Requirements:** Spellcraft 7, Knowledge Geography 8, Knowledge Engineering 8, CL 7, 25 EXP+  * **Requirements:** [[priority:skills:research|Research]] 7, [[priority:skills:knowledge|Knowledge]] Geography 8, [[priority:skills:knowledge|Knowledge]] Engineering 8, CL 7, 25 EXP
   * **Multiplier:** 3   * **Multiplier:** 3