Differences
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| paths:mastery_path:shikigami_style [2025/01/17 21:24] – elfinlocks | paths:mastery_path:shikigami_style [2026/03/09 04:43] (current) – Replacing BaB abbreviation with Prowess elfinlocks |
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| * **Requirements:** Shikigami Style, [[chargen:common_terms#core_stats|CST]] 5, 20 EXP | * **Requirements:** Shikigami Style, [[chargen:common_terms#core_stats|CST]] 5, 20 EXP |
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| Whilst using Shikigami Style, you may spend 2 [[game_systems:tactic_pool|TP]] to grant an improvised weapon an appropriate [[equipment:weapons:weapontraits|Weapon Trait]]. The improvised weapon is treated as possessing this trait until the end of combat. At BaB 8, you may spend 2 additional [[game_systems:tactic_pool|TP]] to grant the item a second trait, if desired. Traits may not conflict or overlap with one another, and the Game Master has the final say on what improvised weapons may possess what traits. | Whilst using Shikigami Style, you may spend 2 [[game_systems:tactic_pool|TP]] to grant an improvised weapon an appropriate [[equipment:weapons:weapontraits|Weapon Trait]]. The improvised weapon is treated as possessing this trait until the end of combat. At [[priority:prowess|Prowess]] 8, you may spend 2 additional [[game_systems:tactic_pool|TP]] to grant the item a second trait, if desired. Traits may not conflict or overlap with one another, and the Game Master has the final say on what improvised weapons may possess what traits. |
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| In addition, your improvised weapons deal damage as if they were two size categories larger than its actual size, instead of one. | In addition, your improvised weapons deal damage as if they were two size categories larger than its actual size, instead of one. |