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paths:mastery_path:shikigami_style [2024/10/29 21:15] vondorpaths:mastery_path:shikigami_style [2025/01/17 21:24] (current) elfinlocks
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 Whilst using Shikigami Style, you may spend 1 [[game_systems:tactic_pool|TP]] to grant your improvised weapon additional effects for a number of minutes equal to your Secondary Attribute modifier, as shown below. By spending 1 [[game_systems:tactic_pool|TP]], you gain all of the listed effects which you qualify for, for that weapon. Whilst using Shikigami Style, you may spend 1 [[game_systems:tactic_pool|TP]] to grant your improvised weapon additional effects for a number of minutes equal to your Secondary Attribute modifier, as shown below. By spending 1 [[game_systems:tactic_pool|TP]], you gain all of the listed effects which you qualify for, for that weapon.
  
-{{tablelayout?rowsHeaderSource=Auto}} + 
-Base Attack Requirement  ^ Effect                                                                                                                         +CST Requirement  ^ Effect                                                                                                                      
-| 5                        | Your improvised weapons are considered to be magic weapons, for the purpose of overcoming damage reduction.                       +| 5                | Your improvised weapons are considered to be magic weapons, for the purpose of overcoming damage reduction.                 
-| 7                        | Your improvised weapons are considered to be made of silver and cold iron, for the purpose of overcoming damage reduction.        +| 7                | Your improvised weapons are considered to be made of silver and cold iron, for the purpose of overcoming damage reduction.  
-| 10                       | Your improvised weapons are also treated as chaotic for the purpose of overcoming damage reduction.                        +| 10               | Your improvised weapons are also treated as chaotic for the purpose of overcoming damage reduction.                         
-| 12                       | Your improvised weapons are treated as adamantine for the purpose of overcoming damage reduction and bypassing hardness.  |+| 12               | Your improvised weapons are treated as adamantine for the purpose of overcoming damage reduction and bypassing hardness.    |
 </WRAP> </WRAP>
 <WRAP round box> <WRAP round box>
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   * **Requirements:** Shikigami Mimicry, [[chargen:common_terms#core_stats|CST]] 11, 20 EXP   * **Requirements:** Shikigami Mimicry, [[chargen:common_terms#core_stats|CST]] 11, 20 EXP
  
-You may retrieve any suitable object around you and wield it as a weapon as a Free Action, as long as you can reach it. Whenever you critically strike with an improvised weapon, you may destroy the object on impact, inflicting an additional 3d6 damage to your target, as long as the object possesses a hardness of equal to or less than your [[priority:prowess|BaB]].+You may retrieve any suitable object around you and wield it as a weapon as a Free Action, as long as you can reach it. Whenever you critically strike with an improvised weapon, you may destroy the object on impact, inflicting an additional 3d6 damage to your target, as long as the object possesses a hardness of equal to or less than your [[chargen:common_terms#core_stats|CST]].
 </WRAP> </WRAP>