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paths:mastery_path:shikigami_style [2023/11/02 16:03] reonpaths:mastery_path:shikigami_style [2025/01/17 21:24] (current) elfinlocks
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 ===== Shikigami Style ===== ===== Shikigami Style =====
-  * **Requirements:** [[chargen:universal_talents#catch_off_guard|Catch Off Guard]] or [[chargen:universal_talents#throw_anything|Throw Anything]], 10 EXP+  * **Requirements:** [[chargen:universal_talents#catch_off_guard|Catch Off Guard]] or [[chargen:universal_talents#throw_anything|Throw Anything]], [[chargen:common_terms#core_stats|CST]] 2, 10 EXP
  
-While in this style, you deal damage with improvised weapons as if they were one size category larger.+While in this style, you deal damage with improvised weapons as if they were one size category larger than their actual size. Whenever you make a Strike with an improvised weapon against a creature that hasn’t seen you make a Strike using an improvised weapon or that is otherwise ignorant of your skill with improvised weapons, the creature is flat-footed against you for that Strike.
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 ===== Shikigami Mimicry ===== ===== Shikigami Mimicry =====
-  * **Requirements:** Shikigami Style, 15 EXP+  * **Requirements:** Shikigami Style, [[chargen:common_terms#core_stats|CST]] 5, 20 EXP
  
-While in Shikigami Style, you can take a –penalty on attack rolls to treat an improvised weapon as if it had one of the following weapon special qualities until the start of your next turn: blocking, brace, disarm, distracting, nonlethal, performance, or tripIf the weapon has the fragile special quality or broken conditionyou can treat it as if it had the jagged special quality. If the item is Master Worked you may add the MWK tier -1 (minimum 0) on Attack rolls or Damage rolls by spending TP equal to the MWK tier of the item. (a Masterwork +3 toolbelt would cost 3 TP and provide an Enhancement bonus on Attack rolls or Damage rolls equal to +2)+Whilst using Shikigami Style, you may spend [[game_systems:tactic_pool|TP]] to grant an improvised weapon an appropriate [[equipment:weapons:weapontraits|Weapon Trait]]. The improvised weapon is treated as possessing this trait until the end of combatAt BaB 8, you may spend 2 additional [[game_systems:tactic_pool|TP]] to grant the item a second trait, if desiredTraits may not conflict or overlap with one another, and the Game Master has the final say on what improvised weapons may possess what traits.
  
-In addition, your improvised weapons deal damage as if they were two size categories larger, instead of one.+In addition, your improvised weapons deal damage as if they were two size categories larger than its actual size, instead of one.
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 ===== Shikigami Manipulation ===== ===== Shikigami Manipulation =====
-  * **Requirements:** Shikigami Manipulation, [[priority:skills:use_magic_device|Use Magic Device]] 10, 25 EXP+  * **Requirements:** Shikigami Mimicry, [[chargen:common_terms#core_stats|CST]] 8, 25 EXP
  
-While using Shikigami Style, you can treat any magical item you’re using as an improvised weapon as if it granted an enhancement bonus on attack and damage rolls equal to the item’s TU value divided by 200 (minimum +1)to a maximum bonus of +10You may spend 5 TP to select up to the enchantment level in special effects from [[equipment:weapons:weaponenchantments]].+Whilst using Shikigami Style, you may spend 1 [[game_systems:tactic_pool|TP]] to grant your improvised weapon additional effects for a number of minutes equal to your Secondary Attribute modifieras shown belowBy spending 1 [[game_systems:tactic_pool|TP]], you gain all of the listed effects which you qualify for, for that weapon.
  
-In additionyour improvised weapons deal damage as if they were four size categories larger, instead of two.+ 
 +^ CST Requirement  ^ Effect                                                                                                                      ^ 
 +| 5                | Your improvised weapons are considered to be magic weaponsfor the purpose of overcoming damage reduction.                 | 
 +| 7                | Your improvised weapons are considered to be made of silver and cold iron, for the purpose of overcoming damage reduction. 
 +| 10               | Your improvised weapons are also treated as chaotic for the purpose of overcoming damage reduction.                         | 
 +| 12               | Your improvised weapons are treated as adamantine for the purpose of overcoming damage reduction and bypassing hardness   |
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 +===== Shikigami Rampage =====
 +  * **Requirements:** Shikigami Mimicry, [[chargen:common_terms#core_stats|CST]] 11, 20 EXP
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 +You may retrieve any suitable object around you and wield it as a weapon as a Free Action, as long as you can reach it. Whenever you critically strike with an improvised weapon, you may destroy the object on impact, inflicting an additional 3d6 damage to your target, as long as the object possesses a hardness of equal to or less than your [[chargen:common_terms#core_stats|CST]].
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