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| paths:mastery_path:shikigami_style [2023/06/08 20:26] – created elfinlocks | paths:mastery_path:shikigami_style [2025/01/17 21:24] (current) – elfinlocks | ||
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| ===== Shikigami Style ===== | ===== Shikigami Style ===== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | While in this style, you deal damage with improvised weapons as if they were one size category larger. | + | While in this style, you deal damage with improvised weapons as if they were one size category larger |
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| ===== Shikigami Mimicry ===== | ===== Shikigami Mimicry ===== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | While in Shikigami Style, you can take a –2 penalty on attack rolls to treat an improvised weapon | + | Whilst using Shikigami Style, you may spend 2 [[game_systems: |
| - | In addition, your improvised weapons deal damage as if they were two size categories larger, instead of one. | + | In addition, your improvised weapons deal damage as if they were two size categories larger |
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| ===== Shikigami Manipulation ===== | ===== Shikigami Manipulation ===== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | While using Shikigami Style, you can treat any magical item you’re using as an improvised weapon | + | Whilst |
| - | In addition, your improvised weapons | + | |
| + | ^ CST Requirement | ||
| + | | 5 | Your improvised weapons are considered to be magic weapons, for the purpose of overcoming damage reduction. | ||
| + | | 7 | Your improvised weapons | ||
| + | | 10 | Your improvised weapons are also treated | ||
| + | | 12 | Your improvised weapons are treated as adamantine for the purpose of overcoming damage reduction and bypassing hardness. | | ||
| </ | </ | ||
| + | <WRAP round box> | ||
| + | ===== Shikigami Rampage ===== | ||
| + | * **Requirements: | ||
| + | |||
| + | You may retrieve any suitable object around you and wield it as a weapon as a Free Action, as long as you can reach it. Whenever you critically strike with an improvised weapon, you may destroy the object on impact, inflicting an additional 3d6 damage to your target, as long as the object possesses a hardness of equal to or less than your [[chargen: | ||
| + | </ | ||
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