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| paths:mastery_path:dragon_style [2023/06/08 19:46] – created elfinlocks | paths:mastery_path:dragon_style [2025/08/21 03:32] (current) – reon | ||
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| - | ====== Dragon Style ====== | + | ===== Dragon Style ===== |
| <WRAP round box> | <WRAP round box> | ||
| - | ===== Dragon Style ===== | + | ==== Dragon Style ==== |
| - | * **Requirements: | + | * **Requirements: |
| - | While using this style, you gain a +2 bonus on saving throws against sleep effects, paralysis effects, and stunning effects. You ignore difficult terrain when you charge, run, or withdraw. You can also charge through squares that contain allies. | + | While using this style, you gain a +2 bonus on saving throws against sleep effects, paralysis effects, and stunning effects. You ignore difficult terrain when you Charge, Run, or Withdraw. You can also charge through squares that contain allies. |
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| - | ===== Dragon Ferocity | + | ==== Dragon Ferocity ==== |
| - | * **Requirements: | + | * **Requirements: |
| - | When using Dragon Style, your first melee attack on a given round adds 2x your STR bonus, rather than 1.5x. Additionally, | + | When using Dragon Style, your first melee attack on a given round adds 2x your STR bonus, rather than 1.5x, and you do not need to Charge to cause this effect. Additionally, |
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| - | ===== Dragon Roar ===== | + | ==== Dragon Roar ==== |
| - | * **Requirements: | + | * **Requirements: |
| - | While using Dragon Style, you may unleash a concussive roar in a 30 ft. cone as a Standard Action, by spending 5 TP. Creatures caught in the area of effect take 5d6 points of force damage + your STR modifier. If this if your first attack in the round, you may add 2x your STR modifier as if it were a single attack. Affected creatures are shaken as well (as Dragon Ferocity), if it is your first attack on a given round. | + | While using Dragon Style, you may unleash a concussive roar in a 30 ft. cone as a Standard Action, by spending 5 TP. Creatures caught in the area of effect take 1d6 points of force damage |
| </ | </ | ||
