| Both sides previous revisionPrevious revision | |
| paths:lancer_path [2026/03/09 04:43] – Replacing BaB abbreviation with Prowess elfinlocks | paths:lancer_path [2026/03/09 21:19] (current) – hyperlinking Athletics elfinlocks |
|---|
| * **Requirements:** Agile Charge, [[priority:skills:athletics|Athletics]] 10, 20 EXP | * **Requirements:** Agile Charge, [[priority:skills:athletics|Athletics]] 10, 20 EXP |
| |
| You may perform a Mobile Charge as part of a vertical jump. In Addition, you may spend [[game_systems:tactic_pool|TP]] to reduce the DC multiplier of a high jump. You must spend 1 TP for each amount by which this multiplier is lowered, and you may only lower the multiplier by 1 for every 5 ranks in [[priority:skills:athletics|Athletics]] you possess after rank 5, down to a multiplier of 1 at Athletics 20, with the cost of 3 TP. | You may perform a Mobile Charge as part of a vertical jump. In Addition, you may spend [[game_systems:tactic_pool|TP]] to reduce the DC multiplier of a high jump. You must spend 1 TP for each amount by which this multiplier is lowered, and you may only lower the multiplier by 1 for every 5 ranks in [[priority:skills:athletics|Athletics]] you possess after rank 5, down to a multiplier of 1 at [[priority:skills:athletics|Athletics]] 20, with the cost of 3 TP. |
| </WRAP> | </WRAP> |
| |
| * **Requirements:** Agile Charge, [[priority:skills:athletics|Athletics]] 10, [[priority:skills:acrobatics|Acrobatics]] 5, 15 EXP | * **Requirements:** Agile Charge, [[priority:skills:athletics|Athletics]] 10, [[priority:skills:acrobatics|Acrobatics]] 5, 15 EXP |
| |
| While charging, you may spend 3 [[game_systems:tactic_pool|TP]] to make one turn up to 90-degrees. You may not make this turn mid-air unless you are Flying, or if performing a Mobile Charge, you may perform a second athletics check to spring off another wall, column, outcropping, or other suitable surface. Your total movement for the turn during the charge may still not surpass your regular full-movement. | While charging, you may spend 3 [[game_systems:tactic_pool|TP]] to make one turn up to 90-degrees. You may not make this turn mid-air unless you are Flying, or if performing a Mobile Charge, you may perform a second [[priority:skills:athletics|Athletics]] check to spring off another wall, column, outcropping, or other suitable surface. Your total movement for the turn during the charge may still not surpass your regular full-movement. |
| </WRAP> | </WRAP> |
| |