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| paths:lancer_path [2023/11/17 00:16] – elfinlocks | paths:lancer_path [2025/08/21 03:42] (current) – reon | ||
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| ====== Path of the Lancer ====== | ====== Path of the Lancer ====== | ||
| - | Blurb | + | <WRAP center 50%> |
| + | {{: | ||
| + | </ | ||
| + | |||
| + | //Lancers are the commanders of the battlefield. These warriors seamlessly twirl cumbersome weapons around themselves, protecting their allies and attacking their foes in one swift dance. Capable of incredible agility, devastating attacking maneuvers, and battlefield control, followers of this Path are feared and respected by friend and foe alike.// | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ===== Key Skills ===== | ||
| + | |||
| + | Upon selecting the Path of the Lancer, you gain the following Key Skills: | ||
| + | |||
| + | * [[priority: | ||
| + | * [[priority: | ||
| + | * [[priority: | ||
| + | * [[priority: | ||
| + | * [[priority: | ||
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| <WRAP round box> | <WRAP round box> | ||
| ==== Polearm Specialist ==== | ==== Polearm Specialist ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | As an Immediate Action, you may spend 1 [[game_systems: | + | As an Immediate Action, you may spend 1 [[game_systems: |
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| ==== Reach Duelist ==== | ==== Reach Duelist ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| When wielding a weapon which possesses the Reach Weapon Trait, you gain a +2 Dodge bonus to your AC against any creature which attacks you with a weapon or attack with possesses the Reach Trait. | When wielding a weapon which possesses the Reach Weapon Trait, you gain a +2 Dodge bonus to your AC against any creature which attacks you with a weapon or attack with possesses the Reach Trait. | ||
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| <WRAP round box> | <WRAP round box> | ||
| ==== Allying Parry ==== | ==== Allying Parry ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| While wielding a weapon with the [[equipment: | While wielding a weapon with the [[equipment: | ||
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| <WRAP round box> | <WRAP round box> | ||
| ==== Hasty Brace ==== | ==== Hasty Brace ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| When an enemy initiates a Charge Action which would pass through a square you threaten, you may spend 4 [[game_systems: | When an enemy initiates a Charge Action which would pass through a square you threaten, you may spend 4 [[game_systems: | ||
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| <WRAP round box> | <WRAP round box> | ||
| ==== Pierce-Through ==== | ==== Pierce-Through ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| When you successfully hit an enemy with an attack using a weapon which possesses the [[equipment: | When you successfully hit an enemy with an attack using a weapon which possesses the [[equipment: | ||
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| <WRAP round box> | <WRAP round box> | ||
| ==== Piercing Flurry ==== | ==== Piercing Flurry ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You may perform Pierce-Through with all attacks on your turn, instead of once per turn. Each additional Pierce-Through attack costs an additional 1 [[game_systems: | You may perform Pierce-Through with all attacks on your turn, instead of once per turn. Each additional Pierce-Through attack costs an additional 1 [[game_systems: | ||
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| <WRAP round box> | <WRAP round box> | ||
| ==== Whirlwind Attack ==== | ==== Whirlwind Attack ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| As a Full-Attack Action, you may give up your regular attacks, and instead make one melee attack at your highest [[priority: | As a Full-Attack Action, you may give up your regular attacks, and instead make one melee attack at your highest [[priority: | ||
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| When you use the Whirlwind Attack, you also forfeit any bonus or extra attacks granted by any paths, spells, or abilities. | When you use the Whirlwind Attack, you also forfeit any bonus or extra attacks granted by any paths, spells, or abilities. | ||
| </ | </ | ||
| - | |||
| ---- | ---- | ||
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| <WRAP round box> | <WRAP round box> | ||
| ==== Mobile Charge ==== | ==== Mobile Charge ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| While charging, you may Spend 1 [[game_systems: | While charging, you may Spend 1 [[game_systems: | ||
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| <WRAP round box> | <WRAP round box> | ||
| ==== Deadly Charge ==== | ==== Deadly Charge ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| Before making an Attack as part of a charge with a weapon possessing the [[equipment: | Before making an Attack as part of a charge with a weapon possessing the [[equipment: | ||
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| <WRAP round box> | <WRAP round box> | ||
| ==== Hurling Charge ==== | ==== Hurling Charge ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You may attack with a thrown weapon as part of a charge, in place of making a melee attack. All the parameters of a charge apply, except that you must only move closer to your target, and you must end your movement within 30 feet of that target. If you do, you may make a single thrown weapon attack against that opponent, gaining the +2 bonus on the attack roll and taking a –2 penalty to your AC until the start of your next turn as normal. | You may attack with a thrown weapon as part of a charge, in place of making a melee attack. All the parameters of a charge apply, except that you must only move closer to your target, and you must end your movement within 30 feet of that target. If you do, you may make a single thrown weapon attack against that opponent, gaining the +2 bonus on the attack roll and taking a –2 penalty to your AC until the start of your next turn as normal. | ||
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| <WRAP round box> | <WRAP round box> | ||
| ==== Flinging Charge ==== | ==== Flinging Charge ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| When performing a Hurling Charge, you may continue the charge to perform a melee attack as well. You take a –5 penalty on the melee attack made at the end of the charge. When charging this way, you cannot use any effect that would grant you more than one attack at the end of your charge, such as Pounce. You must be already wielding another weapon, or use a natural weapon for the melee attack, or possess a talent or feature such as Quick Draw to draw the desired melee weapon during the charge. | When performing a Hurling Charge, you may continue the charge to perform a melee attack as well. You take a –5 penalty on the melee attack made at the end of the charge. When charging this way, you cannot use any effect that would grant you more than one attack at the end of your charge, such as Pounce. You must be already wielding another weapon, or use a natural weapon for the melee attack, or possess a talent or feature such as Quick Draw to draw the desired melee weapon during the charge. | ||
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| ===== The Impaler' | ===== The Impaler' | ||
| + | <WRAP round box> | ||
| + | ==== Impaler Lord ==== | ||
| + | * **Requirements: | ||
| + | |||
| + | When using a weapon with the [[equipment: | ||
| + | |||
| + | When you withdraw the weapon from the victim and their associated square, you may immediately roll damage for a single attack, as you violently rend the weapon from them. | ||
| + | </ | ||
| + | |||
| + | <WRAP round box> | ||
| + | ==== Blood of the Dragon ==== | ||
| + | * **Requirements: | ||
| + | |||
| + | When you impale a target with a Polearm, the target suffers 1 point of Bleed damage to their Hit Points for every 5 Prowess you possess, for every round until a suitable [[priority: | ||
| + | </ | ||
| + | |||
| + | <WRAP round box> | ||
| + | ==== Bloodbath ==== | ||
| + | * **Requirements: | ||
| + | |||
| + | As long as a creature remains impaled by a Polearm attack performed by you, the Bleed damage from Blood of the Dragon is doubled. | ||
| + | </ | ||
| + | |||
| + | <WRAP round box> | ||
| + | ==== Devil' | ||
| + | * **Requirements: | ||
| + | |||
| + | You may use Impaler Lord as many times as you wish in a single turn. You must still spend TP for each use accordingly, | ||
| + | |||
| + | Additionally, | ||
| + | </ | ||
| + | |||
| + | ===== Charging Stag Style ===== | ||
| + | |||
| + | <WRAP round box> | ||
| + | ==== Charging Stag Style ==== | ||
| + | * **Requirements: | ||
| + | |||
| + | When using this style and not mounted, you can charge through difficult terrain and spaces containing allies. You can also make a single turn of up to 90 degrees during your charge. You must see your target at the beginning of your charge. | ||
| + | </ | ||
| + | <WRAP round box> | ||
| + | ==== Stag Horns ==== | ||
| + | * **Requirements: | ||
| + | |||
| + | While using Charging Stag Style, if you make a successful attack at the end of a charge, you can attempt a free Grab check against the target of your charge without provoking an attack of opportunity. | ||
| + | </ | ||
| + | <WRAP round box> | ||
| + | ==== Stag Submission ==== | ||
| + | * **Requirements: | ||
| + | |||
| + | When you have Grabbed a foe, you are considered to be flanking them. You may immediately Grapple a foe when using Charging Stag Style to grapple an opponent at the end of a charge, if you beat their CMD by 10 or more. | ||
| + | </ | ||
