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| paths:hunter_path [2026/03/09 22:08] – Hyperlinking Survival entries elfinlocks | paths:hunter_path [2026/04/11 01:12] (current) – [The Hunter’s Quarry] elfinlocks |
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| **Requirements:** Trackless Step, [[priority:skills:survival|Survival]] 7, [[priority:skills:knowledge|Knowledge]] Nature 7, [[priority:skills:knowledge|Knowledge]] Geography 7, 15 EXP | **Requirements:** Trackless Step, [[priority:skills:survival|Survival]] 7, [[priority:skills:knowledge|Knowledge]] Nature 7, [[priority:skills:knowledge|Knowledge]] Geography 7, 15 EXP |
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| You may select a type of terrain from the Table: Favored Terrains. You gain a bonus equal to your Secondary Attribute modifier to Initiative, [[priority:skills:knowledge|Knowledge]] Geography, Perception, Stealth, and [[priority:skills:survival|Survival]] checks as long as you are within that specific terrain. If a specific type of terrain falls into more than one category, you do not receive stacking bonuses. | You may select a type of terrain from the [[game_systems:combat:environment#favored_terrain|Table: Favored Terrains]]. You gain a bonus equal to your Secondary Attribute modifier to Initiative, [[priority:skills:knowledge|Knowledge]] (Geography), [[priority:skills:perception|Perception]], [[priority:skills:stealth|Stealth]], and [[priority:skills:survival|Survival]] checks as long as you are within that specific terrain. If a specific type of terrain falls into more than one category, you do not receive stacking bonuses. |
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| ===== The Hunter’s Quarry ===== | ===== The Hunter’s Quarry ===== |
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| | ==== Monster Lore ==== |
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| | **Requirements:** [[chargen:common_terms#core_stats|CST]] 5, [[priority:skills:knowledge|Knowledge]] Nature 5, [[priority:skills:research|Research]] 5, 5 EXP |
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| | When using Research to learn about any Creature (see the [[start:bestiary|]]), your Research progresses twice as quickly. |
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| ==== Favored Enemy ==== | ==== Favored Enemy ==== |