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paths:hunter_path [2026/03/09 22:08] – Hyperlinking Survival entries elfinlockspaths:hunter_path [2026/04/11 01:12] (current) – [The Hunter’s Quarry] elfinlocks
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 **Requirements:** Trackless Step, [[priority:skills:survival|Survival]] 7, [[priority:skills:knowledge|Knowledge]] Nature 7, [[priority:skills:knowledge|Knowledge]] Geography 7, 15 EXP **Requirements:** Trackless Step, [[priority:skills:survival|Survival]] 7, [[priority:skills:knowledge|Knowledge]] Nature 7, [[priority:skills:knowledge|Knowledge]] Geography 7, 15 EXP
  
-You may select a type of terrain from the Table: Favored Terrains. You gain a bonus equal to your Secondary Attribute modifier to Initiative, [[priority:skills:knowledge|Knowledge]] Geography, Perception, Stealth, and [[priority:skills:survival|Survival]] checks as long as you are within that specific terrain. If a specific type of terrain falls into more than one category, you do not receive stacking bonuses.+You may select a type of terrain from the [[game_systems:combat:environment#favored_terrain|Table: Favored Terrains]]. You gain a bonus equal to your Secondary Attribute modifier to Initiative, [[priority:skills:knowledge|Knowledge]] (Geography)[[priority:skills:perception|Perception]][[priority:skills:stealth|Stealth]], and [[priority:skills:survival|Survival]] checks as long as you are within that specific terrain. If a specific type of terrain falls into more than one category, you do not receive stacking bonuses.
  
 <WRAP center round info 60%> <WRAP center round info 60%>
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 </WRAP> </WRAP>
 ===== The Hunter’s Quarry ===== ===== The Hunter’s Quarry =====
 +<WRAP round box>
 +==== Monster Lore ====
 +
 +**Requirements:** [[chargen:common_terms#core_stats|CST]] 5, [[priority:skills:knowledge|Knowledge]] Nature 5, [[priority:skills:research|Research]] 5, 5 EXP
 +
 +When using Research to learn about any Creature (see the [[start:bestiary|]]), your Research progresses twice as quickly.
 +</WRAP>
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 <WRAP round box> <WRAP round box>
 ==== Favored Enemy ==== ==== Favored Enemy ====