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paths:hunter_path [2026/03/09 21:48] – Hyperlinking Knowledge skill entries elfinlockspaths:hunter_path [2026/03/27 15:46] (current) – [The Hunter’s Trail] elfinlocks
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 ==== Woodland Stride ==== ==== Woodland Stride ====
  
-**Requirements:** Survival 3, [[priority:skills:knowledge|Knowledge]] Nature 3, 10 EXP+**Requirements:** [[priority:skills:survival|Survival]] 3, [[priority:skills:knowledge|Knowledge]] Nature 3, 10 EXP
  
 You may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at your normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect you. You may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at your normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect you.
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 ==== Trackless Step ==== ==== Trackless Step ====
  
-**Requirements:** Woodland Stride, Survival 5, [[priority:skills:knowledge|Knowledge]] Nature 5, 10 EXP+**Requirements:** Woodland Stride, [[priority:skills:survival|Survival]] 5, [[priority:skills:knowledge|Knowledge]] Nature 5, 10 EXP
  
 You leave no trail in natural surroundings and cannot be tracked. You may choose to leave a trail if so desired. You leave no trail in natural surroundings and cannot be tracked. You may choose to leave a trail if so desired.
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 ==== Tracker ==== ==== Tracker ====
  
-**Requirements:** Woodland Stride, Survival 5, 10 EXP+**Requirements:** Woodland Stride, [[priority:skills:survival|Survival]] 5, 10 EXP
  
 You may move at normal speed whilst tracking, and you may always take 10 on the check to do so. You may move at normal speed whilst tracking, and you may always take 10 on the check to do so.
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 ==== Improved Tracker ==== ==== Improved Tracker ====
  
-**Requirements:** Tracker, Survival 10, 20 EXP+**Requirements:** Tracker, [[priority:skills:survival|Survival]] 10, 20 EXP
  
 You may track at double normal speed, and may always take 10 on the check to do so. Alternatively, you may take 20, and move at half normal speed. You may track at double normal speed, and may always take 10 on the check to do so. Alternatively, you may take 20, and move at half normal speed.
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 ==== Favored Terrain ==== ==== Favored Terrain ====
  
-**Requirements:** Trackless Step, Survival 7, [[priority:skills:knowledge|Knowledge]] Nature 7, [[priority:skills:knowledge|Knowledge]] Geography 7, 15 EXP+**Requirements:** Trackless Step, [[priority:skills:survival|Survival]] 7, [[priority:skills:knowledge|Knowledge]] Nature 7, [[priority:skills:knowledge|Knowledge]] Geography 7, 15 EXP
  
-You may select a type of terrain from the Table: Favored Terrains. You gain a bonus equal to your Secondary Attribute modifier to Initiative, [[priority:skills:knowledge|Knowledge]] Geography, Perception, Stealth, and Survival checks as long as you are within that specific terrain. If a specific type of terrain falls into more than one category, you do not receive stacking bonuses.+You may select a type of terrain from the [[game_systems:combat:environment#favored_terrain|Table: Favored Terrains]]. You gain a bonus equal to your Secondary Attribute modifier to Initiative, [[priority:skills:knowledge|Knowledge]] (Geography)[[priority:skills:perception|Perception]][[priority:skills:stealth|Stealth]], and [[priority:skills:survival|Survival]] checks as long as you are within that specific terrain. If a specific type of terrain falls into more than one category, you do not receive stacking bonuses.
  
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 ==== Camouflage ==== ==== Camouflage ====
  
-**Requirements:** Favored Terrain, Stealth 5, Survival 8, [[priority:skills:knowledge|Knowledge]] Geography 10, 25 EXP+**Requirements:** Favored Terrain, [[priority:skills:stealth|Stealth]] 5, [[priority:skills:survival|Survival]] 8, [[priority:skills:knowledge|Knowledge]] Geography 10, 25 EXP
  
-When you are in your favored terrain(s), you may use the Stealth skill to hide, even if the terrain doesn’t normally grant cover or concealment to do so.+When you are in your favored terrain(s), you may use the [[priority:skills:stealth|Stealth]] skill to hide, even if the terrain doesn’t normally grant cover or concealment to do so.
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 ==== Mastery of Nature ==== ==== Mastery of Nature ====
  
-**Requirements:** Favored Terrain, [[chargen:common_terms#core_stats|CST]] 11, Survival 12, [[priority:skills:knowledge|Knowledge]] Nature 12, 30 EXP+**Requirements:** Favored Terrain, [[chargen:common_terms#core_stats|CST]] 11, [[priority:skills:survival|Survival]] 12, [[priority:skills:knowledge|Knowledge]] Nature 12, 30 EXP
  
 Become immune to extreme heat or extreme cold in your favored terrain(s) (pick one for each terrain you possess, if you have multiple). In addition, you ignore difficult terrain in your favored terrain (whether it be magical or mundane), and all travel time for you and your companions within your favored terrain is halved. Become immune to extreme heat or extreme cold in your favored terrain(s) (pick one for each terrain you possess, if you have multiple). In addition, you ignore difficult terrain in your favored terrain (whether it be magical or mundane), and all travel time for you and your companions within your favored terrain is halved.
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 ==== Hide in Plain Sight ==== ==== Hide in Plain Sight ====
  
-**Requirements:** Stealth 10, Survival 15, [[priority:skills:knowledge|Knowledge]] Geography 12, 35 EXP+**Requirements:** [[priority:skills:stealth|Stealth]] 10, [[priority:skills:survival|Survival]] 15, [[priority:skills:knowledge|Knowledge]] Geography 12, 35 EXP
  
 When in your favored terrain(s), you may always Stealth, even when observed. When in your favored terrain(s), you may always Stealth, even when observed.
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 **Requirements:** [[chargen:common_terms#core_stats|CST]] 5, [[priority:skills:knowledge|Knowledge]] Nature 3, 15 EXP **Requirements:** [[chargen:common_terms#core_stats|CST]] 5, [[priority:skills:knowledge|Knowledge]] Nature 3, 15 EXP
  
-Select a specific creature type from the Table: Favored Enemies. You gain a bonus equal to your Secondary Attribute modifier on Bluff, Knowledge, Perception, Sense Motive, and Survival checks, as well as weapon attack and damage rolls, against creatures of your selecting typing. You may make [[priority:skills:knowledge|Knowledge]] checks untrained if they pertain to this creature type.+Select a specific creature type from the Table: Favored Enemies. You gain a bonus equal to your Secondary Attribute modifier on Bluff, Knowledge, Perception, Sense Motive, and [[priority:skills:survival|Survival]] checks, as well as weapon attack and damage rolls, against creatures of your selecting typing. You may make [[priority:skills:knowledge|Knowledge]] checks untrained if they pertain to this creature type.
  
 If you select humanoids or outsiders as a favored enemy, you must select an associated subtype, as indicated on the table. If a creature falls into more than one category, you do not gain the bonus multiple times. If you select humanoids or outsiders as a favored enemy, you must select an associated subtype, as indicated on the table. If a creature falls into more than one category, you do not gain the bonus multiple times.
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 ==== Exploit Weakness ==== ==== Exploit Weakness ====
  
-**Requirements:** Favored Enemy, [[chargen:common_terms#core_stats|CST]] 8, Sense Motive 8, 10 EXP+**Requirements:** Favored Enemy, [[chargen:common_terms#core_stats|CST]] 8, [[priority:skills:sense_motive|Sense Motive]] 8, 10 EXP
  
 As a Half Action you may make a Combat Maneuver against an adjacent Favored enemy. If successful you may choose one of the following: As a Half Action you may make a Combat Maneuver against an adjacent Favored enemy. If successful you may choose one of the following:
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 ==== De-Fang ==== ==== De-Fang ====
  
-**Requirements:** Exploit Weakness, [[chargen:common_terms#core_stats|CST]] 12, Sense Motive 14, 10 EXP+**Requirements:** Exploit Weakness, [[chargen:common_terms#core_stats|CST]] 12, [[priority:skills:sense_motive|Sense Motive]] 14, 10 EXP
  
 As a Half Action you may make a Combat Maneuver against an adjacent Favored Enemy If successful you may choose one of the following, all last for 1 round +1 for each 5 points you beat their CMD: As a Half Action you may make a Combat Maneuver against an adjacent Favored Enemy If successful you may choose one of the following, all last for 1 round +1 for each 5 points you beat their CMD:
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 ==== Limb-Breaker ==== ==== Limb-Breaker ====
  
-**Requirements:** De-Fang, [[chargen:common_terms#core_stats|CST]] 16, Perception 16, 25 EXP+**Requirements:** De-Fang, [[chargen:common_terms#core_stats|CST]] 16, [[priority:skills:perception|Perception]] 16, 25 EXP
  
 As a Half Action, against your favored enemy, you may roll an attack against any limb that is not a head at no penalty. If the target is Exhausted this damage is done directly as Wounds.  As a Half Action, against your favored enemy, you may roll an attack against any limb that is not a head at no penalty. If the target is Exhausted this damage is done directly as Wounds. 
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 ==== Exhaustion Hunter ==== ==== Exhaustion Hunter ====
  
-**Requirements:** Quarry, [[chargen:common_terms#core_stats|CST]] 12, Perception 15, [[priority:skills:knowledge|Knowledge]] Nature 12, 35 EXP+**Requirements:** Quarry, [[chargen:common_terms#core_stats|CST]] 12, [[priority:skills:perception|Perception]] 15, [[priority:skills:knowledge|Knowledge]] Nature 12, 35 EXP
  
 You may now designate your Quarry as an Immediate Action. While hunting your Quarry, you may ignore natural environmental effects (such as extreme heat or cold), and the need to eat, drink, or sleep (in turn, you become immune to Fatigue and Exhaustion effects) for a number of days equal to your ranks in [[priority:skills:knowledge|Knowledge]] Nature. Additionally, your bonuses against your Quarry are doubled, if you choose to focus solely upon them. Lastly, you may take 20 on checks to track your Quarry whilst moving at normal speed. You may now designate your Quarry as an Immediate Action. While hunting your Quarry, you may ignore natural environmental effects (such as extreme heat or cold), and the need to eat, drink, or sleep (in turn, you become immune to Fatigue and Exhaustion effects) for a number of days equal to your ranks in [[priority:skills:knowledge|Knowledge]] Nature. Additionally, your bonuses against your Quarry are doubled, if you choose to focus solely upon them. Lastly, you may take 20 on checks to track your Quarry whilst moving at normal speed.
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