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paths:hunter_path [2025/07/09 06:00] – [The Hunter’s Quarry] vondorpaths:hunter_path [2025/07/11 01:12] (current) – [The Hunter’s Quarry] vondor
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 This is a circumstance bonus similar to flanking. These bonuses rarely stack and you must select which bonus you are using when multiple apply. (If a GM indicates a unique circumstance bonus stacks that it can be used in tandem with Favored Enemy, but merely flanking will not be enough in most cases to out weigh you favored foe.) This is a circumstance bonus similar to flanking. These bonuses rarely stack and you must select which bonus you are using when multiple apply. (If a GM indicates a unique circumstance bonus stacks that it can be used in tandem with Favored Enemy, but merely flanking will not be enough in most cases to out weigh you favored foe.)
  
-You may purchase this Talent multiple times to gain multiple Favored Enemies. Each time you do, the EXP cost of this Talent increases by 10 (for exampleyour second Favored Enemy costs 25 EXPyour third costs 35 EXPyour fourth costs 45 EXP, etc).+You may buy an additional favored enemy at [[chargen:common_terms#core_stats|CST]] 10, [[chargen:common_terms#core_stats|CST]] 15[[chargen:common_terms#core_stats|CST]] 20[[chargen:common_terms#core_stats|CST]] 25. Each costs 15 experience. 
 </WRAP> </WRAP>
 + 
 <WRAP round box> <WRAP round box>
 ==== Exploit Weakness ==== ==== Exploit Weakness ====
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 ==== De-Fang ==== ==== De-Fang ====
  
-**Requirements:** Exploit Weakness, [[chargen:common_terms#core_stats|CST]] 12, Perception 14, 10 EXP+**Requirements:** Exploit Weakness, [[chargen:common_terms#core_stats|CST]] 12, Sense Motive 14, 10 EXP
  
 As a Half Action you may make a Combat Maneuver against an adjacent Favored Enemy If successful you may choose one of the following, all last for 1 round +1 for each 5 points you beat their CMD: As a Half Action you may make a Combat Maneuver against an adjacent Favored Enemy If successful you may choose one of the following, all last for 1 round +1 for each 5 points you beat their CMD:
  
   * **Nailbiter**: The Target can not make any Claw attacks    * **Nailbiter**: The Target can not make any Claw attacks 
-  * **De-Fang**: The target can not make any Bite attacks for +  * **De-Fang**: The target can not make any Bite attacks 
   * **Mock Menace**: The target loses any Fear based abilities    * **Mock Menace**: The target loses any Fear based abilities 
   * **Eye Pluck**: The target loses any Gaze abilities it has   * **Eye Pluck**: The target loses any Gaze abilities it has