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paths:hunter_path [2025/07/09 05:00] – [The Hunter’s Quarry] vondorpaths:hunter_path [2025/07/11 01:12] (current) – [The Hunter’s Quarry] vondor
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 This is a circumstance bonus similar to flanking. These bonuses rarely stack and you must select which bonus you are using when multiple apply. (If a GM indicates a unique circumstance bonus stacks that it can be used in tandem with Favored Enemy, but merely flanking will not be enough in most cases to out weigh you favored foe.) This is a circumstance bonus similar to flanking. These bonuses rarely stack and you must select which bonus you are using when multiple apply. (If a GM indicates a unique circumstance bonus stacks that it can be used in tandem with Favored Enemy, but merely flanking will not be enough in most cases to out weigh you favored foe.)
  
-You may purchase this Talent multiple times to gain multiple Favored Enemies. Each time you do, the EXP cost of this Talent increases by 10 (for exampleyour second Favored Enemy costs 25 EXPyour third costs 35 EXPyour fourth costs 45 EXP, etc).+You may buy an additional favored enemy at [[chargen:common_terms#core_stats|CST]] 10, [[chargen:common_terms#core_stats|CST]] 15[[chargen:common_terms#core_stats|CST]] 20[[chargen:common_terms#core_stats|CST]] 25. Each costs 15 experience. 
 </WRAP> </WRAP>
 + 
 <WRAP round box> <WRAP round box>
 ==== Exploit Weakness ==== ==== Exploit Weakness ====
  
-**Requirements:** Favored Enemy, [[chargen:common_terms#core_stats|CST]] 8, Perception 10, 10 EXP+**Requirements:** Favored Enemy, [[chargen:common_terms#core_stats|CST]] 8, Sense Motive 8, 10 EXP
  
-As a Half Action you may roll Perception check against Favored Enemy in your line of sight. The DC is equal to 10 + the CST of the creature. If you succeed you may ignore any DR or resistances the creature has for 1 minute. If you fail the check you may not attempt another Exploit Weakness on the same target for 1 minute.  +As a Half Action you may make Combat Maneuver against an adjacent Favored enemy. If successful you may choose one of the following: 
 + 
 +  * **Restrain**:The target can not use any form of nonstandard movement for 1 round +1 for each 5 points you beat their CMD 
 +  * **Spellfoul**: You gain SR 20 against any spells or spell like abilites from the target for 1 round +1 for each 5 points you beat their CMD 
 +  * **Firefighting**: You gain Energy Resistance 20 against any one energy type the target can use for 1 round +1 for each 5 points you beat their CMD 
 +  * **Defensive Maneuver**: You gain DR 10 against the target for 1 round +1 round per 5 points you beat their CMD 
  
 </WRAP> </WRAP>
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 ==== De-Fang ==== ==== De-Fang ====
  
-**Requirements:** Exploit Weakness, [[chargen:common_terms#core_stats|CST]] 12, Perception 14, 10 EXP+**Requirements:** Exploit Weakness, [[chargen:common_terms#core_stats|CST]] 12, Sense Motive 14, 10 EXP 
 + 
 +As a Half Action you may make a Combat Maneuver against an adjacent Favored Enemy If successful you may choose one of the following, all last for 1 round +1 for each 5 points you beat their CMD:
  
-After dealing damage to a Favored Enemy and spending 5 TP; the target of the attack must make a DC 5 + damage dealt Fortitude save or become Exhausted for 1 minute, the target is instead fatigued on a successful save.  +  * **Nailbiter**: The Target can not make any Claw attacks  
 +  * **De-Fang**: The target can not make any Bite attacks  
 +  * **Mock Menace**: The target loses any Fear based abilities  
 +  * **Eye Pluck**: The target loses any Gaze abilities it has 
 +  * **Cork the Dragon**: The target loses any Breath weapons it has 
 +  * **Antagonize**: The Target becomes Fatigued
  
 </WRAP> </WRAP>
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 **Requirements:** De-Fang, [[chargen:common_terms#core_stats|CST]] 16, Perception 16, 25 EXP **Requirements:** De-Fang, [[chargen:common_terms#core_stats|CST]] 16, Perception 16, 25 EXP
  
-As a Half Action, against your favored enemy, you may roll an attack against any limb that is not a head or body at no penalty. If the target is Exhausted this damage is done directly was Wounds. +As a Half Action, against your favored enemy, you may roll an attack against any limb that is not a head at no penalty. If the target is Exhausted this damage is done directly as Wounds. 
  
 </WRAP> </WRAP>