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| paths:hunter_path [2025/07/09 04:46] – [The Hunter’s Quarry] vondor | paths:hunter_path [2025/07/11 01:12] (current) – [The Hunter’s Quarry] vondor | ||
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| This is a circumstance bonus similar to flanking. These bonuses rarely stack and you must select which bonus you are using when multiple apply. (If a GM indicates a unique circumstance bonus stacks that it can be used in tandem with Favored Enemy, but merely flanking will not be enough in most cases to out weigh you favored foe.) | This is a circumstance bonus similar to flanking. These bonuses rarely stack and you must select which bonus you are using when multiple apply. (If a GM indicates a unique circumstance bonus stacks that it can be used in tandem with Favored Enemy, but merely flanking will not be enough in most cases to out weigh you favored foe.) | ||
| - | You may purchase this Talent multiple times to gain multiple Favored Enemies. Each time you do, the EXP cost of this Talent increases by 10 (for example, your second Favored Enemy costs 25 EXP, your third costs 35 EXP, your fourth | + | You may buy an additional favored enemy at [[chargen: |
| </ | </ | ||
| + | |||
| <WRAP round box> | <WRAP round box> | ||
| ==== Exploit Weakness ==== | ==== Exploit Weakness ==== | ||
| - | **Requirements: | + | **Requirements: |
| + | |||
| + | As a Half Action you may make a Combat Maneuver against an adjacent Favored enemy. If successful you may choose one of the following: | ||
| + | |||
| + | * **Restrain**: | ||
| + | * **Spellfoul**: | ||
| + | * **Firefighting**: | ||
| + | * **Defensive Maneuver**: You gain DR 10 against the target for 1 round +1 round per 5 points you beat their CMD | ||
| + | |||
| + | </ | ||
| + | |||
| + | <WRAP round box> | ||
| + | ==== De-Fang ==== | ||
| + | |||
| + | **Requirements: | ||
| + | |||
| + | As a Half Action you may make a Combat Maneuver against an adjacent Favored Enemy If successful you may choose one of the following, all last for 1 round +1 for each 5 points you beat their CMD: | ||
| + | |||
| + | * **Nailbiter**: | ||
| + | * **De-Fang**: | ||
| + | * **Mock Menace**: The target loses any Fear based abilities | ||
| + | * **Eye Pluck**: The target loses any Gaze abilities it has | ||
| + | * **Cork the Dragon**: The target loses any Breath weapons it has | ||
| + | * **Antagonize**: | ||
| + | |||
| + | </ | ||
| + | |||
| + | <WRAP round box> | ||
| + | ==== Limb-Breaker ==== | ||
| + | |||
| + | **Requirements: | ||
| - | As a Half Action you may roll a Perception check against a Favored Enemy in your line of sight. The DC is equal to 10 + the CST of the creature. If you succeed you may ignore any DR or resistances the creature has for 1 minute. If you fail the check you may not attempt another Exploit Weakness on the same target | + | As a Half Action, against your favored enemy, |
| </ | </ | ||
