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| paths:hunter_path [2025/04/30 05:55] – [The Hunter’s Quarry] reon | paths:hunter_path [2025/07/11 01:12] (current) – [The Hunter’s Quarry] vondor | ||
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| This is a circumstance bonus similar to flanking. These bonuses rarely stack and you must select which bonus you are using when multiple apply. (If a GM indicates a unique circumstance bonus stacks that it can be used in tandem with Favored Enemy, but merely flanking will not be enough in most cases to out weigh you favored foe.) | This is a circumstance bonus similar to flanking. These bonuses rarely stack and you must select which bonus you are using when multiple apply. (If a GM indicates a unique circumstance bonus stacks that it can be used in tandem with Favored Enemy, but merely flanking will not be enough in most cases to out weigh you favored foe.) | ||
| - | You may purchase this Talent multiple times to gain multiple Favored Enemies. Each time you do, the EXP cost of this Talent increases by 10 (for example, your second | + | You may buy an additional favored enemy at [[chargen: |
| + | |||
| + | </ | ||
| + | |||
| + | <WRAP round box> | ||
| + | ==== Exploit Weakness ==== | ||
| + | |||
| + | **Requirements: | ||
| + | |||
| + | As a Half Action you may make a Combat Maneuver against an adjacent Favored enemy. If successful you may choose one of the following: | ||
| + | |||
| + | * **Restrain**: | ||
| + | * **Spellfoul**: | ||
| + | * **Firefighting**: | ||
| + | * **Defensive Maneuver**: You gain DR 10 against the target | ||
| + | |||
| + | </ | ||
| + | |||
| + | <WRAP round box> | ||
| + | ==== De-Fang ==== | ||
| + | |||
| + | **Requirements: | ||
| + | |||
| + | As a Half Action you may make a Combat Maneuver against an adjacent | ||
| + | |||
| + | * **Nailbiter**: | ||
| + | * **De-Fang**: | ||
| + | * **Mock Menace**: The target loses any Fear based abilities | ||
| + | * **Eye Pluck**: The target loses any Gaze abilities it has | ||
| + | * **Cork the Dragon**: The target loses any Breath weapons it has | ||
| + | * **Antagonize**: | ||
| + | |||
| + | </ | ||
| + | |||
| + | <WRAP round box> | ||
| + | ==== Limb-Breaker ==== | ||
| + | |||
| + | **Requirements: | ||
| + | |||
| + | As a Half Action, against | ||
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
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| **Requirements: | **Requirements: | ||
| - | As a Standard | + | As a Half Action, you may denote one target within your line of sight as your Quarry. You may track your Quarry through terrain that would otherwise not allow you to track them. If the creature does not leave tracks or otherwise hides it's presence via Su, Sp, Ex, or Spell effect (not a skill effect) you may ignore that ability and track it mundanely. |
| You may choose to focus solely on your Quarry. If you do, you lose one of your Favored Enemy categories until you kill your Quarry or give up on hunting them. During the course of hunting your Quarry, you gain your Favored Enemy bonuses against it. If you give up hunting, you may not select a new Quarry for 24 hours. If you find proof that your Quarry is dead, you may select a new Quarry immediately. | You may choose to focus solely on your Quarry. If you do, you lose one of your Favored Enemy categories until you kill your Quarry or give up on hunting them. During the course of hunting your Quarry, you gain your Favored Enemy bonuses against it. If you give up hunting, you may not select a new Quarry for 24 hours. If you find proof that your Quarry is dead, you may select a new Quarry immediately. | ||
