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| paths:hunter_path [2024/10/29 20:51] – [The Hunter’s Quarry] vondor | paths:hunter_path [2025/07/11 01:12] (current) – [The Hunter’s Quarry] vondor | ||
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| If you select humanoids or outsiders as a favored enemy, you must select an associated subtype, as indicated on the table. If a creature falls into more than one category, you do not gain the bonus multiple times. | If you select humanoids or outsiders as a favored enemy, you must select an associated subtype, as indicated on the table. If a creature falls into more than one category, you do not gain the bonus multiple times. | ||
| - | You may purchase this Talent multiple times to gain multiple Favored | + | This is a circumstance bonus similar |
| + | |||
| + | You may buy an additional favored enemy at [[chargen: | ||
| + | |||
| + | </ | ||
| + | |||
| + | <WRAP round box> | ||
| + | ==== Exploit Weakness ==== | ||
| + | |||
| + | **Requirements: | ||
| + | |||
| + | As a Half Action you may make a Combat Maneuver against an adjacent Favored enemy. If successful you may choose one of the following: | ||
| + | |||
| + | * **Restrain**: | ||
| + | * **Spellfoul**: | ||
| + | * **Firefighting**: | ||
| + | * **Defensive Maneuver**: You gain DR 10 against the target for 1 round +1 round per 5 points you beat their CMD | ||
| + | |||
| + | </ | ||
| + | |||
| + | <WRAP round box> | ||
| + | ==== De-Fang ==== | ||
| + | |||
| + | **Requirements: | ||
| + | |||
| + | As a Half Action you may make a Combat Maneuver against an adjacent | ||
| + | |||
| + | * **Nailbiter**: | ||
| + | * **De-Fang**: | ||
| + | * **Mock Menace**: The target loses any Fear based abilities | ||
| + | * **Eye Pluck**: The target loses any Gaze abilities it has | ||
| + | * **Cork the Dragon**: The target loses any Breath weapons it has | ||
| + | * **Antagonize**: | ||
| + | |||
| + | </ | ||
| + | |||
| + | <WRAP round box> | ||
| + | ==== Limb-Breaker ==== | ||
| + | |||
| + | **Requirements: | ||
| + | |||
| + | As a Half Action, against | ||
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
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| **Requirements: | **Requirements: | ||
| - | As a Standard | + | As a Half Action, you may denote one target within your line of sight as your Quarry. You may track your Quarry through terrain that would otherwise not allow you to track them. If the creature does not leave tracks or otherwise hides it's presence via Su, Sp, Ex, or Spell effect (not a skill effect) |
| You may choose to focus solely on your Quarry. If you do, you lose one of your Favored Enemy categories until you kill your Quarry or give up on hunting them. During the course of hunting your Quarry, you gain your Favored Enemy bonuses against it. If you give up hunting, you may not select a new Quarry for 24 hours. If you find proof that your Quarry is dead, you may select a new Quarry immediately. | You may choose to focus solely on your Quarry. If you do, you lose one of your Favored Enemy categories until you kill your Quarry or give up on hunting them. During the course of hunting your Quarry, you gain your Favored Enemy bonuses against it. If you give up hunting, you may not select a new Quarry for 24 hours. If you find proof that your Quarry is dead, you may select a new Quarry immediately. | ||
