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paths:hunter_path [2023/11/20 21:35] – [Path of the Huntsman] elfinlockspaths:hunter_path [2025/07/11 01:12] (current) – [The Hunter’s Quarry] vondor
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 ==== Mastery of Nature ==== ==== Mastery of Nature ====
  
-**Requirements:** Favored Terrain, 7 HD, Survival 12, Knowledge Nature 12, 30 EXP+**Requirements:** Favored Terrain, [[chargen:common_terms#core_stats|CST]] 11, Survival 12, Knowledge Nature 12, 30 EXP
  
 Become immune to extreme heat or extreme cold in your favored terrain(s) (pick one for each terrain you possess, if you have multiple). In addition, you ignore difficult terrain in your favored terrain (whether it be magical or mundane), and all travel time for you and your companions within your favored terrain is halved. Become immune to extreme heat or extreme cold in your favored terrain(s) (pick one for each terrain you possess, if you have multiple). In addition, you ignore difficult terrain in your favored terrain (whether it be magical or mundane), and all travel time for you and your companions within your favored terrain is halved.
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 ==== Favored Enemy ==== ==== Favored Enemy ====
  
-**Requirements:** BaB 3, Knowledge Nature 3, 15 EXP+**Requirements:** [[chargen:common_terms#core_stats|CST]] 5, Knowledge Nature 3, 15 EXP
  
 Select a specific creature type from the Table: Favored Enemies. You gain a bonus equal to your Secondary Attribute modifier on Bluff, Knowledge, Perception, Sense Motive, and Survival checks, as well as weapon attack and damage rolls, against creatures of your selecting typing. You may make Knowledge checks untrained if they pertain to this creature type. Select a specific creature type from the Table: Favored Enemies. You gain a bonus equal to your Secondary Attribute modifier on Bluff, Knowledge, Perception, Sense Motive, and Survival checks, as well as weapon attack and damage rolls, against creatures of your selecting typing. You may make Knowledge checks untrained if they pertain to this creature type.
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 If you select humanoids or outsiders as a favored enemy, you must select an associated subtype, as indicated on the table. If a creature falls into more than one category, you do not gain the bonus multiple times. If you select humanoids or outsiders as a favored enemy, you must select an associated subtype, as indicated on the table. If a creature falls into more than one category, you do not gain the bonus multiple times.
  
-You may purchase this Talent multiple times to gain multiple Favored Enemies. Each time you dothe EXP cost of this Talent doubles (for exampleyour second Favored Enemy costs 30 EXPyour third costs 60 EXP, your fourth costs 120 EXPetc).+This is a circumstance bonus similar to flanking. These bonuses rarely stack and you must select which bonus you are using when multiple apply. (If a GM indicates a unique circumstance bonus stacks that it can be used in tandem with Favored Enemy, but merely flanking will not be enough in most cases to out weigh you favored foe.) 
 + 
 +You may buy an additional favored enemy at [[chargen:common_terms#core_stats|CST]] 10, [[chargen:common_terms#core_stats|CST]] 15, [[chargen:common_terms#core_stats|CST]] 20, [[chargen:common_terms#core_stats|CST]] 25. Each costs 15 experience. 
 + 
 +</WRAP> 
 +  
 +<WRAP round box> 
 +==== Exploit Weakness ==== 
 + 
 +**Requirements:** Favored Enemy[[chargen:common_terms#core_stats|CST]] 8, Sense Motive 8, 10 EXP 
 + 
 +As a Half Action you may make a Combat Maneuver against an adjacent Favored enemy. If successful you may choose one of the following: 
 + 
 +  * **Restrain**:The target can not use any form of nonstandard movement for 1 round +1 for each 5 points you beat their CMD 
 +  * **Spellfoul**: You gain SR 20 against any spells or spell like abilites from the target for 1 round +1 for each 5 points you beat their CMD 
 +  * **Firefighting**: You gain Energy Resistance 20 against any one energy type the target can use for 1 round +1 for each 5 points you beat their CMD 
 +  * **Defensive Maneuver**: You gain DR 10 against the target for 1 round +1 round per 5 points you beat their CMD  
 + 
 +</WRAP> 
 + 
 +<WRAP round box> 
 +==== De-Fang ==== 
 + 
 +**Requirements:** Exploit Weakness[[chargen:common_terms#core_stats|CST]] 12, Sense Motive 14, 10 EXP 
 + 
 +As a Half Action you may make a Combat Maneuver against an adjacent Favored Enemy If successful you may choose one of the followingall last for 1 round +1 for each 5 points you beat their CMD: 
 + 
 +  * **Nailbiter**: The Target can not make any Claw attacks  
 +  * **De-Fang**: The target can not make any Bite attacks  
 +  * **Mock Menace**: The target loses any Fear based abilities  
 +  * **Eye Pluck**: The target loses any Gaze abilities it has 
 +  * **Cork the Dragon**: The target loses any Breath weapons it has 
 +  * **Antagonize**: The Target becomes Fatigued 
 + 
 +</WRAP> 
 + 
 +<WRAP round box> 
 +==== Limb-Breaker ==== 
 + 
 +**Requirements:** De-Fang, [[chargen:common_terms#core_stats|CST]] 16, Perception 16, 25 EXP 
 + 
 +As a Half Actionagainst your favored enemyyou may roll an attack against any limb that is not a head at no penalty. If the target is Exhausted this damage is done directly as Wounds 
 </WRAP> </WRAP>
 <WRAP round box> <WRAP round box>
 ==== Quarry ==== ==== Quarry ====
  
-**Requirements:** Knowledge Nature 10, Favored Enemy, Improved Tracker, 30 EXP+**Requirements:** Favored Enemy, Improved Tracker, Knowledge Nature 8, 25 EXP
  
-As a Standard Action, you may denote one target within your line of sight as your Quarry. You may track your Quarry through terrain that would otherwise not allow you to track them. If the creature does not leave tracks, compare your HD to theirs - if your HD meets or exceeds their HD, you may track them anyway+As a Half Action, you may denote one target within your line of sight as your Quarry. You may track your Quarry through terrain that would otherwise not allow you to track them. If the creature does not leave tracks or otherwise hides it's presence via SuSp, Ex, or Spell effect (not a skill effect) you may ignore that ability and track it mundanely.
  
 You may choose to focus solely on your Quarry. If you do, you lose one of your Favored Enemy categories until you kill your Quarry or give up on hunting them. During the course of hunting your Quarry, you gain your Favored Enemy bonuses against it. If you give up hunting, you may not select a new Quarry for 24 hours. If you find proof that your Quarry is dead, you may select a new Quarry immediately. You may choose to focus solely on your Quarry. If you do, you lose one of your Favored Enemy categories until you kill your Quarry or give up on hunting them. During the course of hunting your Quarry, you gain your Favored Enemy bonuses against it. If you give up hunting, you may not select a new Quarry for 24 hours. If you find proof that your Quarry is dead, you may select a new Quarry immediately.
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 ==== Exhaustion Hunter ==== ==== Exhaustion Hunter ====
  
-**Requirements:** Knowledge Nature 15, Quarry, BaB 10, Perception 15, 45 EXP+**Requirements:** Quarry, [[chargen:common_terms#core_stats|CST]] 12, Perception 15, Knowledge Nature 12, 35 EXP
  
 You may now designate your Quarry as an Immediate Action. While hunting your Quarry, you may ignore natural environmental effects (such as extreme heat or cold), and the need to eat, drink, or sleep (in turn, you become immune to Fatigue and Exhaustion effects) for a number of days equal to your ranks in Knowledge Nature. Additionally, your bonuses against your Quarry are doubled, if you choose to focus solely upon them. Lastly, you may take 20 on checks to track your Quarry whilst moving at normal speed. You may now designate your Quarry as an Immediate Action. While hunting your Quarry, you may ignore natural environmental effects (such as extreme heat or cold), and the need to eat, drink, or sleep (in turn, you become immune to Fatigue and Exhaustion effects) for a number of days equal to your ranks in Knowledge Nature. Additionally, your bonuses against your Quarry are doubled, if you choose to focus solely upon them. Lastly, you may take 20 on checks to track your Quarry whilst moving at normal speed.
 </WRAP> </WRAP>