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paths:healer_path [2026/04/30 06:05] – [Miracle Worker] reonpaths:healer_path [2026/04/30 06:09] (current) – [Healing Hands] reon
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 Spending a Hero Point allows the character to perform Surgery as a Half action. Spending a Hero Point allows the character to perform Surgery as a Half action.
  
-Any creature affected by Surgical Genius is fatigued for 2 hours. This time can be reduced based on the results of the[[priority:skills:heal|Heal]]check. Every 1 point above a DC 20[[priority:skills:heal|Heal]]check reduces the Fatigue by 10 minutes, alternativle every 1 below increases the time spent Fatigued by 20 Minutes. This fatigue cannot be removed by any other means aside from divine intervention (or death).+Any creature affected by Surgical Genius is fatigued for 2 hours. This time can be reduced based on the results of the[[priority:skills:heal|Heal]]check. Every 1 point above a DC 20[[priority:skills:heal|Heal]]check reduces the Fatigue by 10 minutes, alternatively every 1 below increases the time spent Fatigued by 20 Minutes. This fatigue cannot be removed by any other means aside from divine intervention (or death).
  
 If a Hero Point was Spent to allow surgery to be performed as a Half Action, you may attempt to remove the Dead condition from a target that gained the condition within the last 2 rounds. If the surgery heals the target above the threshold of wounds to gain the Death condition, then its removed. If a Hero Point was Spent to allow surgery to be performed as a Half Action, you may attempt to remove the Dead condition from a target that gained the condition within the last 2 rounds. If the surgery heals the target above the threshold of wounds to gain the Death condition, then its removed.
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 ==== Swift Restoration (Ex) ==== ==== Swift Restoration (Ex) ====
  
-  * **Requirements:** Lay on Hands, 35 EXP+  * **Requirements:** Lay on Hands, 20 EXP
  
 You may use Healing Conduit on yourself as a Swift Action. It remains a Half Action when used on other creatures. You may use Healing Conduit on yourself as a Swift Action. It remains a Half Action when used on other creatures.
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-**[[chargen:common_terms#core_stats|CST]] 6: 10 Experience Each**+**[[chargen:common_terms#core_stats|CST]] 6: Experience Each**
  
   * **Shaken** - The target is no longer shaken.   * **Shaken** - The target is no longer shaken.
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-**[[chargen:common_terms#core_stats|CST]] 18: 20 Experience Each**+**[[chargen:common_terms#core_stats|CST]] 18: 15 Experience Each**
  
   * **Confused** - The target is no longer [[priority:magic:spells:tier4:confusion|confused]].   * **Confused** - The target is no longer [[priority:magic:spells:tier4:confusion|confused]].
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-**[[chargen:common_terms#core_stats|CST]] 24: 30 Experience Each**+**[[chargen:common_terms#core_stats|CST]] 24: 20 Experience Each**
  
   * **Amputated** - Your Healing Conduit also acts as [[priority:magic:spells:tier8:regenerate|]], but only for the purposes of regrowing severed body members, broken bones, and ruined organs. You must have the Injured mercy before you can select this mercy.   * **Amputated** - Your Healing Conduit also acts as [[priority:magic:spells:tier8:regenerate|]], but only for the purposes of regrowing severed body members, broken bones, and ruined organs. You must have the Injured mercy before you can select this mercy.