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paths:healer_path [2026/03/09 21:49] – Hyperlinking Knowledge skill entries elfinlockspaths:healer_path [2026/04/30 06:09] (current) – [Healing Hands] reon
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 Spending a Hero Point allows the character to perform Surgery as a Half action. Spending a Hero Point allows the character to perform Surgery as a Half action.
  
-Any creature affected by Surgical Genius is fatigued for 2 hours. This time can be reduced based on the results of the[[priority:skills:heal|Heal]]check. Every 1 point above a DC 20[[priority:skills:heal|Heal]]check reduces the Fatigue by 10 minutes, alternativle every 1 below increases the time spent Fatigued by 20 Minutes. This fatigue cannot be removed by any other means aside from divine intervention (or death).+Any creature affected by Surgical Genius is fatigued for 2 hours. This time can be reduced based on the results of the[[priority:skills:heal|Heal]]check. Every 1 point above a DC 20[[priority:skills:heal|Heal]]check reduces the Fatigue by 10 minutes, alternatively every 1 below increases the time spent Fatigued by 20 Minutes. This fatigue cannot be removed by any other means aside from divine intervention (or death).
  
 If a Hero Point was Spent to allow surgery to be performed as a Half Action, you may attempt to remove the Dead condition from a target that gained the condition within the last 2 rounds. If the surgery heals the target above the threshold of wounds to gain the Death condition, then its removed. If a Hero Point was Spent to allow surgery to be performed as a Half Action, you may attempt to remove the Dead condition from a target that gained the condition within the last 2 rounds. If the surgery heals the target above the threshold of wounds to gain the Death condition, then its removed.
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   * **Requirements:** Lay on Hands, 10 EXP   * **Requirements:** Lay on Hands, 10 EXP
  
-Your Lay on Hands may now be used to heal mechanical creatures in addition to living creatures. It has no effect on mechanical objects that are not classified as creatures.+Your Lay on Hands may now be used to heal Armor Points in addition to Hit Points.
 </WRAP> </WRAP>
  
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 ==== Swift Restoration (Ex) ==== ==== Swift Restoration (Ex) ====
  
-  * **Requirements:** Lay on Hands, 35 EXP+  * **Requirements:** Lay on Hands, 20 EXP
  
 You may use Healing Conduit on yourself as a Swift Action. It remains a Half Action when used on other creatures. You may use Healing Conduit on yourself as a Swift Action. It remains a Half Action when used on other creatures.
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-**[[chargen:common_terms#core_stats|CST]] 6: 10 Experience Each**+**[[chargen:common_terms#core_stats|CST]] 6: Experience Each**
  
   * **Shaken** - The target is no longer shaken.   * **Shaken** - The target is no longer shaken.
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-**[[chargen:common_terms#core_stats|CST]] 18: 20 Experience Each**+**[[chargen:common_terms#core_stats|CST]] 18: 15 Experience Each**
  
   * **Confused** - The target is no longer [[priority:magic:spells:tier4:confusion|confused]].   * **Confused** - The target is no longer [[priority:magic:spells:tier4:confusion|confused]].
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-**[[chargen:common_terms#core_stats|CST]] 24: 30 Experience Each**+**[[chargen:common_terms#core_stats|CST]] 24: 20 Experience Each**
  
   * **Amputated** - Your Healing Conduit also acts as [[priority:magic:spells:tier8:regenerate|]], but only for the purposes of regrowing severed body members, broken bones, and ruined organs. You must have the Injured mercy before you can select this mercy.   * **Amputated** - Your Healing Conduit also acts as [[priority:magic:spells:tier8:regenerate|]], but only for the purposes of regrowing severed body members, broken bones, and ruined organs. You must have the Injured mercy before you can select this mercy.
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 ==== Benediction (Sp) ==== ==== Benediction (Sp) ====
  
-  * **Requirements:** Healer's Channel, [[chargen:common_terms#core_stats|CST]] 11, [[priority:skills:knowledge|Knowledge]] (Religion) 10, [[priority:skills:heal|Heal]] 10, 20 EXP+  * **Requirements:** Healer's Channel, [[chargen:common_terms#core_stats|CST]] 11, [[priority:skills:knowledge|Knowledge]] (Religion) 10, [[priority:skills:heal|Heal]] 10, 25 EXP
  
-As a Half Action, you may bring life back to those recently slain by touching their body, and spending [[priority:magic#mana|MP]]. This cures 5d8 + your [[priority:magic#caster_level|Caster Level]] (including negative [[game_systems:health|Wounds]]), and remove the Dead Status condition a slain creature (if you heal them enough to restore them to life). +As a Half Action, you may bring life back to those recently slain by touching their body, and spending 10 [[priority:magic#mana|MP]]. This cures 5d8 + your [[priority:magic#caster_level|Caster Level]] (including negative [[game_systems:health|Wounds]]), and remove the Dead Status condition a slain creature (if you heal them enough to restore them to life). 
  
 You must use this ability on a creature which has died within a number of rounds equal to your [[priority:magic#caster_level|Caster Level]] - they are otherwise too far gone. You must use this ability on a creature which has died within a number of rounds equal to your [[priority:magic#caster_level|Caster Level]] - they are otherwise too far gone.
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 ==== Regen (Sp) ==== ==== Regen (Sp) ====
  
-  * **Requirements:** Benediction, [[chargen:common_terms#core_stats|CST]] 15, [[priority:skills:knowledge|Knowledge]] (Religion) 12, [[priority:skills:heal|Heal]] 12, 25 EXP+  * **Requirements:** Benediction, [[chargen:common_terms#core_stats|CST]] 15, [[priority:skills:knowledge|Knowledge]] (Religion) 12, [[priority:skills:heal|Heal]] 12, 15 EXP
  
-You may spend [[priority:magic#mana|Mana]] to grant a number of allies up to your Secondary Attribute modifier an amount of fast healing equal to the[[priority:magic#mana|Mana]]you expend on this ability. The fast healing lasts for a number of rounds equal to your Secondary Casting Attribute modifier. The chosen allies must be within 60 feet of you to be affected.+You may spend [[priority:magic#mana|Mana]] to grant a number of allies up to your Secondary Attribute modifier an amount of fast healing equal to your CL. The fast healing lasts for a number of rounds equal to your Secondary Casting Attribute modifier. The chosen allies must be within 60 feet of you to be affected (after activated they may move outside of this range).
 </WRAP> </WRAP>
  
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   * **Requirements:** Regen, [[chargen:common_terms#core_stats|CST]] 23, [[priority:skills:knowledge|Knowledge]] (Religion) 15, [[priority:skills:heal|Heal]] 15, 30 EXP   * **Requirements:** Regen, [[chargen:common_terms#core_stats|CST]] 23, [[priority:skills:knowledge|Knowledge]] (Religion) 15, [[priority:skills:heal|Heal]] 15, 30 EXP
  
-As a Full Action, you may spend 10 [[priority:magic#mana|MP]] to cast a powerful pulse of life, which cures a single creature that you can physically see of any debilitating conditions it is suffering from (Such as Fatigue, Exhaustion, Poison or Disease effects, or other negative conditions covered by the Mercy Talent). Additionally, the creature is healed for 10 HP for every [[priority:magic#caster_level|Caster Level]] you possess. This ability can bring creatures back to life if they were recently slain, as Benediction.+As a Full Action, you may spend 10 [[priority:magic#mana|MP]] to cast a powerful pulse of life, which cures a single creature that you can physically see or touch of any debilitating conditions it is suffering from (Such as Fatigue, Exhaustion, Poison or Disease effects, or other negative conditions covered by the Mercy Talent). Additionally, the creature is healed for 10 HP for every [[priority:magic#caster_level|Caster Level]] you possess. This ability can bring creatures back to life if they were recently slain, as Benediction.
  
 You may spend a [[game_systems:hero_points|Hero Point]] to cast Pulse of Life on as many allies as you can physically see within one Full Action. However, you must pay the MP cost for each ally selected in this manner. You may spend a [[game_systems:hero_points|Hero Point]] to cast Pulse of Life on as many allies as you can physically see within one Full Action. However, you must pay the MP cost for each ally selected in this manner.