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paths:healer_path [2026/03/09 21:43] – Hyperlinking Heal skill entries elfinlockspaths:healer_path [2026/03/09 21:49] (current) – Hyperlinking Knowledge skill entries elfinlocks
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 ==== Healing Conduit (Ex) ==== ==== Healing Conduit (Ex) ====
  
-  * **Requirements:** Heal, Knowledge (Planes) or Knowledge (Religion) 3, 5 EXP+  * **Requirements:** Heal, [[priority:skills:knowledge|Knowledge]] (Planes) or [[priority:skills:knowledge|Knowledge]] (Religion) 3, 5 EXP
  
 You have learned a few tricks to mundane healing by leveraging principles employed by spellcasters. As a Full Action, you may spend 2 [[game_systems:tactic_pool|TP]]/[[priority:magic#mana|MP]] to heal an adjacent creature by 1d6 for each tier of [[priority:prowess|Prowess]] or CL you possess, to a maximum of 5d6 at 5 [[priority:prowess|Prowess]] or CL. For example, if you possess 4 [[priority:prowess|Prowess]] and 2 CL, you would use your [[priority:prowess|Prowess]], as it is higher, and thus this Talent would provide 4d6 points of healing to the subject of this Talent. You have learned a few tricks to mundane healing by leveraging principles employed by spellcasters. As a Full Action, you may spend 2 [[game_systems:tactic_pool|TP]]/[[priority:magic#mana|MP]] to heal an adjacent creature by 1d6 for each tier of [[priority:prowess|Prowess]] or CL you possess, to a maximum of 5d6 at 5 [[priority:prowess|Prowess]] or CL. For example, if you possess 4 [[priority:prowess|Prowess]] and 2 CL, you would use your [[priority:prowess|Prowess]], as it is higher, and thus this Talent would provide 4d6 points of healing to the subject of this Talent.
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 ==== Lay on Hands (Su) ==== ==== Lay on Hands (Su) ====
  
-  * **Requirements:** Healing Conduit, Heal, Knowledge Religion, or Knowledge Planes 5, 10 EXP+  * **Requirements:** Healing Conduit, Heal, [[priority:skills:knowledge|Knowledge]] Religion, or [[priority:skills:knowledge|Knowledge]] Planes 5, 10 EXP
  
 You may now use Healing Conduit as a Half Action. In addition, you may now heal up to 10d6, provided that you possess the necessary [[priority:prowess|Prowess]]/CL.  You may now use Healing Conduit as a Half Action. In addition, you may now heal up to 10d6, provided that you possess the necessary [[priority:prowess|Prowess]]/CL. 
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 ==== Incredible Healer (Ex) ==== ==== Incredible Healer (Ex) ====
  
-  * **Requirements:** Mercy, Heal, Knowledge Planes, or Knowledge Religion 10, 30 EXP+  * **Requirements:** Mercy, Heal, [[priority:skills:knowledge|Knowledge]] Planes, or [[priority:skills:knowledge|Knowledge]] Religion 10, 30 EXP
  
 By spending 2 additional [[game_systems:tactic_pool|TP]]/[[priority:magic#mana|MP]], when using Healing Conduit you heal an additional 50%. Example, if you rolled 10d6 and added the results together to equal 30, you would increase that by 50% to determine the total healing applied. By spending 2 additional [[game_systems:tactic_pool|TP]]/[[priority:magic#mana|MP]], when using Healing Conduit you heal an additional 50%. Example, if you rolled 10d6 and added the results together to equal 30, you would increase that by 50% to determine the total healing applied.
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 ==== Defiant Channel (Su) ==== ==== Defiant Channel (Su) ====
  
-  * **Requirements:** Knowledge (Religion) 1, 5 EXP+  * **Requirements:** [[priority:skills:knowledge|Knowledge]] (Religion) 1, 5 EXP
  
 You may use your [[priority:health|HD]] in place of [[priority:magic|CL]] for the [[paths:devoted_path#channel_energy|Channel Energy Talent's]] requirements, scaling, and limit(s), as well as for any Talent which requires Channel Energy. Optionally, you may choose to use [[game_systems:tactic_pool|TP]] in place of [[priority:magic#mana|MP]] for utilizing Channel Energy - this choice is permanent. You may use your [[priority:health|HD]] in place of [[priority:magic|CL]] for the [[paths:devoted_path#channel_energy|Channel Energy Talent's]] requirements, scaling, and limit(s), as well as for any Talent which requires Channel Energy. Optionally, you may choose to use [[game_systems:tactic_pool|TP]] in place of [[priority:magic#mana|MP]] for utilizing Channel Energy - this choice is permanent.
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 ==== Healer’s Channel (Su) ==== ==== Healer’s Channel (Su) ====
  
-  * **Requirements:** Channel Energy, [[chargen:common_terms#core_stats|CST]] 3, Knowledge Religion 3, 5 EXP+  * **Requirements:** Channel Energy, [[chargen:common_terms#core_stats|CST]] 3, [[priority:skills:knowledge|Knowledge]] Religion 3, 5 EXP
  
 You may use your channel to heal all creatures within the area of effect instead of inflicting damage. You may use your channel to heal all creatures within the area of effect instead of inflicting damage.
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 ==== Protective Channel (Sp) ==== ==== Protective Channel (Sp) ====
  
-  * **Requirements:** Healer’s Channel, [[chargen:common_terms#core_stats|CST]] 5, Knowledge Religion 5, 15 EXP+  * **Requirements:** Healer’s Channel, [[chargen:common_terms#core_stats|CST]] 5, [[priority:skills:knowledge|Knowledge]] Religion 5, 15 EXP
  
 Your Channel may now apply a [[chargen:common_terms#shell|Shell]] instead of healing to affected creatures. You must still exclude enemies with [[paths:devoted_path#selective_channel|Selective Channel]]. Your Channel may now apply a [[chargen:common_terms#shell|Shell]] instead of healing to affected creatures. You must still exclude enemies with [[paths:devoted_path#selective_channel|Selective Channel]].
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 ==== Disruptive Channel (Sp) ==== ==== Disruptive Channel (Sp) ====
  
-  * **Requirements:** Healer’s Channel, [[chargen:common_terms#core_stats|CST]] 8, Knowledge Religion 10, 25 EXP+  * **Requirements:** Healer’s Channel, [[chargen:common_terms#core_stats|CST]] 8, [[priority:skills:knowledge|Knowledge]] Religion 10, 25 EXP
  
 Creatures damaged by your channel must now make a Will save (DC 10 + ½ your [[priority:magic#caster_level|Caster Level]] + your Primary Casting Attribute) or be [[game_systems:combat:status_conditions#stunned|Stunned]] for one round. Creatures damaged by your channel must now make a Will save (DC 10 + ½ your [[priority:magic#caster_level|Caster Level]] + your Primary Casting Attribute) or be [[game_systems:combat:status_conditions#stunned|Stunned]] for one round.
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 ==== Assize (Sp) ==== ==== Assize (Sp) ====
  
-  * **Requirements:** Disruptive Channel, [[chargen:common_terms#core_stats|CST]] 12, Knowledge Religion 15, 35 EXP+  * **Requirements:** Disruptive Channel, [[chargen:common_terms#core_stats|CST]] 12, [[priority:skills:knowledge|Knowledge]] Religion 15, 35 EXP
  
 You may now double the cost of your Channel to damage enemies and heal allies with your channel simultaneously. You may now double the cost of your Channel to damage enemies and heal allies with your channel simultaneously.