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paths:healer_path [2026/03/09 21:43] – Hyperlinking Heal skill entries elfinlockspaths:healer_path [2026/04/30 06:09] (current) – [Healing Hands] reon
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 ==== Healing Conduit (Ex) ==== ==== Healing Conduit (Ex) ====
  
-  * **Requirements:** Heal, Knowledge (Planes) or Knowledge (Religion) 3, 5 EXP+  * **Requirements:** Heal, [[priority:skills:knowledge|Knowledge]] (Planes) or [[priority:skills:knowledge|Knowledge]] (Religion) 3, 5 EXP
  
 You have learned a few tricks to mundane healing by leveraging principles employed by spellcasters. As a Full Action, you may spend 2 [[game_systems:tactic_pool|TP]]/[[priority:magic#mana|MP]] to heal an adjacent creature by 1d6 for each tier of [[priority:prowess|Prowess]] or CL you possess, to a maximum of 5d6 at 5 [[priority:prowess|Prowess]] or CL. For example, if you possess 4 [[priority:prowess|Prowess]] and 2 CL, you would use your [[priority:prowess|Prowess]], as it is higher, and thus this Talent would provide 4d6 points of healing to the subject of this Talent. You have learned a few tricks to mundane healing by leveraging principles employed by spellcasters. As a Full Action, you may spend 2 [[game_systems:tactic_pool|TP]]/[[priority:magic#mana|MP]] to heal an adjacent creature by 1d6 for each tier of [[priority:prowess|Prowess]] or CL you possess, to a maximum of 5d6 at 5 [[priority:prowess|Prowess]] or CL. For example, if you possess 4 [[priority:prowess|Prowess]] and 2 CL, you would use your [[priority:prowess|Prowess]], as it is higher, and thus this Talent would provide 4d6 points of healing to the subject of this Talent.
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 ==== Lay on Hands (Su) ==== ==== Lay on Hands (Su) ====
  
-  * **Requirements:** Healing Conduit, Heal, Knowledge Religion, or Knowledge Planes 5, 10 EXP+  * **Requirements:** Healing Conduit, Heal, [[priority:skills:knowledge|Knowledge]] Religion, or [[priority:skills:knowledge|Knowledge]] Planes 5, 10 EXP
  
 You may now use Healing Conduit as a Half Action. In addition, you may now heal up to 10d6, provided that you possess the necessary [[priority:prowess|Prowess]]/CL.  You may now use Healing Conduit as a Half Action. In addition, you may now heal up to 10d6, provided that you possess the necessary [[priority:prowess|Prowess]]/CL. 
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 Spending a Hero Point allows the character to perform Surgery as a Half action. Spending a Hero Point allows the character to perform Surgery as a Half action.
  
-Any creature affected by Surgical Genius is fatigued for 2 hours. This time can be reduced based on the results of the[[priority:skills:heal|Heal]]check. Every 1 point above a DC 20[[priority:skills:heal|Heal]]check reduces the Fatigue by 10 minutes, alternativle every 1 below increases the time spent Fatigued by 20 Minutes. This fatigue cannot be removed by any other means aside from divine intervention (or death).+Any creature affected by Surgical Genius is fatigued for 2 hours. This time can be reduced based on the results of the[[priority:skills:heal|Heal]]check. Every 1 point above a DC 20[[priority:skills:heal|Heal]]check reduces the Fatigue by 10 minutes, alternatively every 1 below increases the time spent Fatigued by 20 Minutes. This fatigue cannot be removed by any other means aside from divine intervention (or death).
  
 If a Hero Point was Spent to allow surgery to be performed as a Half Action, you may attempt to remove the Dead condition from a target that gained the condition within the last 2 rounds. If the surgery heals the target above the threshold of wounds to gain the Death condition, then its removed. If a Hero Point was Spent to allow surgery to be performed as a Half Action, you may attempt to remove the Dead condition from a target that gained the condition within the last 2 rounds. If the surgery heals the target above the threshold of wounds to gain the Death condition, then its removed.
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   * **Requirements:** Lay on Hands, 10 EXP   * **Requirements:** Lay on Hands, 10 EXP
  
-Your Lay on Hands may now be used to heal mechanical creatures in addition to living creatures. It has no effect on mechanical objects that are not classified as creatures.+Your Lay on Hands may now be used to heal Armor Points in addition to Hit Points.
 </WRAP> </WRAP>
  
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 ==== Swift Restoration (Ex) ==== ==== Swift Restoration (Ex) ====
  
-  * **Requirements:** Lay on Hands, 35 EXP+  * **Requirements:** Lay on Hands, 20 EXP
  
 You may use Healing Conduit on yourself as a Swift Action. It remains a Half Action when used on other creatures. You may use Healing Conduit on yourself as a Swift Action. It remains a Half Action when used on other creatures.
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 ---- ----
  
-**[[chargen:common_terms#core_stats|CST]] 6: 10 Experience Each**+**[[chargen:common_terms#core_stats|CST]] 6: Experience Each**
  
   * **Shaken** - The target is no longer shaken.   * **Shaken** - The target is no longer shaken.
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 ---- ----
  
-**[[chargen:common_terms#core_stats|CST]] 18: 20 Experience Each**+**[[chargen:common_terms#core_stats|CST]] 18: 15 Experience Each**
  
   * **Confused** - The target is no longer [[priority:magic:spells:tier4:confusion|confused]].   * **Confused** - The target is no longer [[priority:magic:spells:tier4:confusion|confused]].
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 ---- ----
  
-**[[chargen:common_terms#core_stats|CST]] 24: 30 Experience Each**+**[[chargen:common_terms#core_stats|CST]] 24: 20 Experience Each**
  
   * **Amputated** - Your Healing Conduit also acts as [[priority:magic:spells:tier8:regenerate|]], but only for the purposes of regrowing severed body members, broken bones, and ruined organs. You must have the Injured mercy before you can select this mercy.   * **Amputated** - Your Healing Conduit also acts as [[priority:magic:spells:tier8:regenerate|]], but only for the purposes of regrowing severed body members, broken bones, and ruined organs. You must have the Injured mercy before you can select this mercy.
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 ==== Incredible Healer (Ex) ==== ==== Incredible Healer (Ex) ====
  
-  * **Requirements:** Mercy, Heal, Knowledge Planes, or Knowledge Religion 10, 30 EXP+  * **Requirements:** Mercy, Heal, [[priority:skills:knowledge|Knowledge]] Planes, or [[priority:skills:knowledge|Knowledge]] Religion 10, 30 EXP
  
 By spending 2 additional [[game_systems:tactic_pool|TP]]/[[priority:magic#mana|MP]], when using Healing Conduit you heal an additional 50%. Example, if you rolled 10d6 and added the results together to equal 30, you would increase that by 50% to determine the total healing applied. By spending 2 additional [[game_systems:tactic_pool|TP]]/[[priority:magic#mana|MP]], when using Healing Conduit you heal an additional 50%. Example, if you rolled 10d6 and added the results together to equal 30, you would increase that by 50% to determine the total healing applied.
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 ==== Defiant Channel (Su) ==== ==== Defiant Channel (Su) ====
  
-  * **Requirements:** Knowledge (Religion) 1, 5 EXP+  * **Requirements:** [[priority:skills:knowledge|Knowledge]] (Religion) 1, 5 EXP
  
 You may use your [[priority:health|HD]] in place of [[priority:magic|CL]] for the [[paths:devoted_path#channel_energy|Channel Energy Talent's]] requirements, scaling, and limit(s), as well as for any Talent which requires Channel Energy. Optionally, you may choose to use [[game_systems:tactic_pool|TP]] in place of [[priority:magic#mana|MP]] for utilizing Channel Energy - this choice is permanent. You may use your [[priority:health|HD]] in place of [[priority:magic|CL]] for the [[paths:devoted_path#channel_energy|Channel Energy Talent's]] requirements, scaling, and limit(s), as well as for any Talent which requires Channel Energy. Optionally, you may choose to use [[game_systems:tactic_pool|TP]] in place of [[priority:magic#mana|MP]] for utilizing Channel Energy - this choice is permanent.
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 ==== Healer’s Channel (Su) ==== ==== Healer’s Channel (Su) ====
  
-  * **Requirements:** Channel Energy, [[chargen:common_terms#core_stats|CST]] 3, Knowledge Religion 3, 5 EXP+  * **Requirements:** Channel Energy, [[chargen:common_terms#core_stats|CST]] 3, [[priority:skills:knowledge|Knowledge]] Religion 3, 5 EXP
  
 You may use your channel to heal all creatures within the area of effect instead of inflicting damage. You may use your channel to heal all creatures within the area of effect instead of inflicting damage.
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 ==== Protective Channel (Sp) ==== ==== Protective Channel (Sp) ====
  
-  * **Requirements:** Healer’s Channel, [[chargen:common_terms#core_stats|CST]] 5, Knowledge Religion 5, 15 EXP+  * **Requirements:** Healer’s Channel, [[chargen:common_terms#core_stats|CST]] 5, [[priority:skills:knowledge|Knowledge]] Religion 5, 15 EXP
  
 Your Channel may now apply a [[chargen:common_terms#shell|Shell]] instead of healing to affected creatures. You must still exclude enemies with [[paths:devoted_path#selective_channel|Selective Channel]]. Your Channel may now apply a [[chargen:common_terms#shell|Shell]] instead of healing to affected creatures. You must still exclude enemies with [[paths:devoted_path#selective_channel|Selective Channel]].
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 ==== Disruptive Channel (Sp) ==== ==== Disruptive Channel (Sp) ====
  
-  * **Requirements:** Healer’s Channel, [[chargen:common_terms#core_stats|CST]] 8, Knowledge Religion 10, 25 EXP+  * **Requirements:** Healer’s Channel, [[chargen:common_terms#core_stats|CST]] 8, [[priority:skills:knowledge|Knowledge]] Religion 10, 25 EXP
  
 Creatures damaged by your channel must now make a Will save (DC 10 + ½ your [[priority:magic#caster_level|Caster Level]] + your Primary Casting Attribute) or be [[game_systems:combat:status_conditions#stunned|Stunned]] for one round. Creatures damaged by your channel must now make a Will save (DC 10 + ½ your [[priority:magic#caster_level|Caster Level]] + your Primary Casting Attribute) or be [[game_systems:combat:status_conditions#stunned|Stunned]] for one round.
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 ==== Assize (Sp) ==== ==== Assize (Sp) ====
  
-  * **Requirements:** Disruptive Channel, [[chargen:common_terms#core_stats|CST]] 12, Knowledge Religion 15, 35 EXP+  * **Requirements:** Disruptive Channel, [[chargen:common_terms#core_stats|CST]] 12, [[priority:skills:knowledge|Knowledge]] Religion 15, 35 EXP
  
 You may now double the cost of your Channel to damage enemies and heal allies with your channel simultaneously. You may now double the cost of your Channel to damage enemies and heal allies with your channel simultaneously.
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 ==== Benediction (Sp) ==== ==== Benediction (Sp) ====
  
-  * **Requirements:** Healer's Channel, [[chargen:common_terms#core_stats|CST]] 11, [[priority:skills:knowledge|Knowledge]] (Religion) 10, [[priority:skills:heal|Heal]] 10, 20 EXP+  * **Requirements:** Healer's Channel, [[chargen:common_terms#core_stats|CST]] 11, [[priority:skills:knowledge|Knowledge]] (Religion) 10, [[priority:skills:heal|Heal]] 10, 25 EXP
  
-As a Half Action, you may bring life back to those recently slain by touching their body, and spending [[priority:magic#mana|MP]]. This cures 5d8 + your [[priority:magic#caster_level|Caster Level]] (including negative [[game_systems:health|Wounds]]), and remove the Dead Status condition a slain creature (if you heal them enough to restore them to life). +As a Half Action, you may bring life back to those recently slain by touching their body, and spending 10 [[priority:magic#mana|MP]]. This cures 5d8 + your [[priority:magic#caster_level|Caster Level]] (including negative [[game_systems:health|Wounds]]), and remove the Dead Status condition a slain creature (if you heal them enough to restore them to life). 
  
 You must use this ability on a creature which has died within a number of rounds equal to your [[priority:magic#caster_level|Caster Level]] - they are otherwise too far gone. You must use this ability on a creature which has died within a number of rounds equal to your [[priority:magic#caster_level|Caster Level]] - they are otherwise too far gone.
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 ==== Regen (Sp) ==== ==== Regen (Sp) ====
  
-  * **Requirements:** Benediction, [[chargen:common_terms#core_stats|CST]] 15, [[priority:skills:knowledge|Knowledge]] (Religion) 12, [[priority:skills:heal|Heal]] 12, 25 EXP+  * **Requirements:** Benediction, [[chargen:common_terms#core_stats|CST]] 15, [[priority:skills:knowledge|Knowledge]] (Religion) 12, [[priority:skills:heal|Heal]] 12, 15 EXP
  
-You may spend [[priority:magic#mana|Mana]] to grant a number of allies up to your Secondary Attribute modifier an amount of fast healing equal to the[[priority:magic#mana|Mana]]you expend on this ability. The fast healing lasts for a number of rounds equal to your Secondary Casting Attribute modifier. The chosen allies must be within 60 feet of you to be affected.+You may spend [[priority:magic#mana|Mana]] to grant a number of allies up to your Secondary Attribute modifier an amount of fast healing equal to your CL. The fast healing lasts for a number of rounds equal to your Secondary Casting Attribute modifier. The chosen allies must be within 60 feet of you to be affected (after activated they may move outside of this range).
 </WRAP> </WRAP>
  
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   * **Requirements:** Regen, [[chargen:common_terms#core_stats|CST]] 23, [[priority:skills:knowledge|Knowledge]] (Religion) 15, [[priority:skills:heal|Heal]] 15, 30 EXP   * **Requirements:** Regen, [[chargen:common_terms#core_stats|CST]] 23, [[priority:skills:knowledge|Knowledge]] (Religion) 15, [[priority:skills:heal|Heal]] 15, 30 EXP
  
-As a Full Action, you may spend 10 [[priority:magic#mana|MP]] to cast a powerful pulse of life, which cures a single creature that you can physically see of any debilitating conditions it is suffering from (Such as Fatigue, Exhaustion, Poison or Disease effects, or other negative conditions covered by the Mercy Talent). Additionally, the creature is healed for 10 HP for every [[priority:magic#caster_level|Caster Level]] you possess. This ability can bring creatures back to life if they were recently slain, as Benediction.+As a Full Action, you may spend 10 [[priority:magic#mana|MP]] to cast a powerful pulse of life, which cures a single creature that you can physically see or touch of any debilitating conditions it is suffering from (Such as Fatigue, Exhaustion, Poison or Disease effects, or other negative conditions covered by the Mercy Talent). Additionally, the creature is healed for 10 HP for every [[priority:magic#caster_level|Caster Level]] you possess. This ability can bring creatures back to life if they were recently slain, as Benediction.
  
 You may spend a [[game_systems:hero_points|Hero Point]] to cast Pulse of Life on as many allies as you can physically see within one Full Action. However, you must pay the MP cost for each ally selected in this manner. You may spend a [[game_systems:hero_points|Hero Point]] to cast Pulse of Life on as many allies as you can physically see within one Full Action. However, you must pay the MP cost for each ally selected in this manner.