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| paths:healer_path [2026/03/09 21:43] – Hyperlinking Heal skill entries elfinlocks | paths:healer_path [2026/03/09 21:49] (current) – Hyperlinking Knowledge skill entries elfinlocks |
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| ==== Healing Conduit (Ex) ==== | ==== Healing Conduit (Ex) ==== |
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| * **Requirements:** Heal, Knowledge (Planes) or Knowledge (Religion) 3, 5 EXP | * **Requirements:** Heal, [[priority:skills:knowledge|Knowledge]] (Planes) or [[priority:skills:knowledge|Knowledge]] (Religion) 3, 5 EXP |
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| You have learned a few tricks to mundane healing by leveraging principles employed by spellcasters. As a Full Action, you may spend 2 [[game_systems:tactic_pool|TP]]/[[priority:magic#mana|MP]] to heal an adjacent creature by 1d6 for each tier of [[priority:prowess|Prowess]] or CL you possess, to a maximum of 5d6 at 5 [[priority:prowess|Prowess]] or CL. For example, if you possess 4 [[priority:prowess|Prowess]] and 2 CL, you would use your [[priority:prowess|Prowess]], as it is higher, and thus this Talent would provide 4d6 points of healing to the subject of this Talent. | You have learned a few tricks to mundane healing by leveraging principles employed by spellcasters. As a Full Action, you may spend 2 [[game_systems:tactic_pool|TP]]/[[priority:magic#mana|MP]] to heal an adjacent creature by 1d6 for each tier of [[priority:prowess|Prowess]] or CL you possess, to a maximum of 5d6 at 5 [[priority:prowess|Prowess]] or CL. For example, if you possess 4 [[priority:prowess|Prowess]] and 2 CL, you would use your [[priority:prowess|Prowess]], as it is higher, and thus this Talent would provide 4d6 points of healing to the subject of this Talent. |
| ==== Lay on Hands (Su) ==== | ==== Lay on Hands (Su) ==== |
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| * **Requirements:** Healing Conduit, Heal, Knowledge Religion, or Knowledge Planes 5, 10 EXP | * **Requirements:** Healing Conduit, Heal, [[priority:skills:knowledge|Knowledge]] Religion, or [[priority:skills:knowledge|Knowledge]] Planes 5, 10 EXP |
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| You may now use Healing Conduit as a Half Action. In addition, you may now heal up to 10d6, provided that you possess the necessary [[priority:prowess|Prowess]]/CL. | You may now use Healing Conduit as a Half Action. In addition, you may now heal up to 10d6, provided that you possess the necessary [[priority:prowess|Prowess]]/CL. |
| ==== Incredible Healer (Ex) ==== | ==== Incredible Healer (Ex) ==== |
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| * **Requirements:** Mercy, Heal, Knowledge Planes, or Knowledge Religion 10, 30 EXP | * **Requirements:** Mercy, Heal, [[priority:skills:knowledge|Knowledge]] Planes, or [[priority:skills:knowledge|Knowledge]] Religion 10, 30 EXP |
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| By spending 2 additional [[game_systems:tactic_pool|TP]]/[[priority:magic#mana|MP]], when using Healing Conduit you heal an additional 50%. Example, if you rolled 10d6 and added the results together to equal 30, you would increase that by 50% to determine the total healing applied. | By spending 2 additional [[game_systems:tactic_pool|TP]]/[[priority:magic#mana|MP]], when using Healing Conduit you heal an additional 50%. Example, if you rolled 10d6 and added the results together to equal 30, you would increase that by 50% to determine the total healing applied. |
| ==== Defiant Channel (Su) ==== | ==== Defiant Channel (Su) ==== |
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| * **Requirements:** Knowledge (Religion) 1, 5 EXP | * **Requirements:** [[priority:skills:knowledge|Knowledge]] (Religion) 1, 5 EXP |
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| You may use your [[priority:health|HD]] in place of [[priority:magic|CL]] for the [[paths:devoted_path#channel_energy|Channel Energy Talent's]] requirements, scaling, and limit(s), as well as for any Talent which requires Channel Energy. Optionally, you may choose to use [[game_systems:tactic_pool|TP]] in place of [[priority:magic#mana|MP]] for utilizing Channel Energy - this choice is permanent. | You may use your [[priority:health|HD]] in place of [[priority:magic|CL]] for the [[paths:devoted_path#channel_energy|Channel Energy Talent's]] requirements, scaling, and limit(s), as well as for any Talent which requires Channel Energy. Optionally, you may choose to use [[game_systems:tactic_pool|TP]] in place of [[priority:magic#mana|MP]] for utilizing Channel Energy - this choice is permanent. |
| ==== Healer’s Channel (Su) ==== | ==== Healer’s Channel (Su) ==== |
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| * **Requirements:** Channel Energy, [[chargen:common_terms#core_stats|CST]] 3, Knowledge Religion 3, 5 EXP | * **Requirements:** Channel Energy, [[chargen:common_terms#core_stats|CST]] 3, [[priority:skills:knowledge|Knowledge]] Religion 3, 5 EXP |
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| You may use your channel to heal all creatures within the area of effect instead of inflicting damage. | You may use your channel to heal all creatures within the area of effect instead of inflicting damage. |
| ==== Protective Channel (Sp) ==== | ==== Protective Channel (Sp) ==== |
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| * **Requirements:** Healer’s Channel, [[chargen:common_terms#core_stats|CST]] 5, Knowledge Religion 5, 15 EXP | * **Requirements:** Healer’s Channel, [[chargen:common_terms#core_stats|CST]] 5, [[priority:skills:knowledge|Knowledge]] Religion 5, 15 EXP |
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| Your Channel may now apply a [[chargen:common_terms#shell|Shell]] instead of healing to affected creatures. You must still exclude enemies with [[paths:devoted_path#selective_channel|Selective Channel]]. | Your Channel may now apply a [[chargen:common_terms#shell|Shell]] instead of healing to affected creatures. You must still exclude enemies with [[paths:devoted_path#selective_channel|Selective Channel]]. |
| ==== Disruptive Channel (Sp) ==== | ==== Disruptive Channel (Sp) ==== |
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| * **Requirements:** Healer’s Channel, [[chargen:common_terms#core_stats|CST]] 8, Knowledge Religion 10, 25 EXP | * **Requirements:** Healer’s Channel, [[chargen:common_terms#core_stats|CST]] 8, [[priority:skills:knowledge|Knowledge]] Religion 10, 25 EXP |
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| Creatures damaged by your channel must now make a Will save (DC 10 + ½ your [[priority:magic#caster_level|Caster Level]] + your Primary Casting Attribute) or be [[game_systems:combat:status_conditions#stunned|Stunned]] for one round. | Creatures damaged by your channel must now make a Will save (DC 10 + ½ your [[priority:magic#caster_level|Caster Level]] + your Primary Casting Attribute) or be [[game_systems:combat:status_conditions#stunned|Stunned]] for one round. |
| ==== Assize (Sp) ==== | ==== Assize (Sp) ==== |
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| * **Requirements:** Disruptive Channel, [[chargen:common_terms#core_stats|CST]] 12, Knowledge Religion 15, 35 EXP | * **Requirements:** Disruptive Channel, [[chargen:common_terms#core_stats|CST]] 12, [[priority:skills:knowledge|Knowledge]] Religion 15, 35 EXP |
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| You may now double the cost of your Channel to damage enemies and heal allies with your channel simultaneously. | You may now double the cost of your Channel to damage enemies and heal allies with your channel simultaneously. |