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| paths:healer_path [2025/09/10 00:53] – [Holy Channeling] elfinlocks | paths:healer_path [2025/11/25 19:22] (current) – [Miracle Worker] vondor | ||
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| Any creature affected by Surgical Genius is fatigued for 2 hours. This time can be reduced based on the results of the Heal check. Every 1 point above a DC 20 Heal check reduces the Fatigue by 10 minutes, alternativle every 1 below increases the time spent Fatigued by 20 Minutes. This fatigue cannot be removed by any other means aside from divine intervention (or death). | Any creature affected by Surgical Genius is fatigued for 2 hours. This time can be reduced based on the results of the Heal check. Every 1 point above a DC 20 Heal check reduces the Fatigue by 10 minutes, alternativle every 1 below increases the time spent Fatigued by 20 Minutes. This fatigue cannot be removed by any other means aside from divine intervention (or death). | ||
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| + | If a Hero Point was Spent to allow surgery to be performed as a Half Action, you may attempt to remove the Dead condition from a target that gained the condition within the last 2 rounds. If the surgery heals the target above the threshold of wounds to gain the Death condition, then its removed. | ||
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| * **Requirements: | * **Requirements: | ||
| - | You may use your channel to heal all creatures within the area of effect instead of inflicting damage. To heal living creatures, you must channel Holy energy. To heal undead creatures, you must channel Unholy energy. Elemental energy may heal either, but you may only select one (living or undead creatures), and this choice is permanent. | + | You may use your channel to heal all creatures within the area of effect instead of inflicting damage. |
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| * **Requirements: | * **Requirements: | ||
| - | As a Half Action, you may bring life back to those recently slain by touching their body, and spending 5 [[priority: | + | As a Half Action, you may bring life back to those recently slain by touching their body, and spending 5 [[priority: |
| You must use this ability on a creature which has died within a number of rounds equal to your Caster Level - they are otherwise too far gone. | You must use this ability on a creature which has died within a number of rounds equal to your Caster Level - they are otherwise too far gone. | ||
