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| paths:forsaken_path [2025/03/28 21:51] – [Trail of the Inquisitorium] elfinlocks | paths:forsaken_path [2026/03/09 21:45] (current) – Hyperlinking Intimidate skill entries elfinlocks |
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| ====== Path of the Forsaken ====== | ====== Path of the Forsaken ====== |
| | ======= ARCHIVED ======= |
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| {{:paths:pasted:20240121-054136.jpeg|}} | {{:paths:pasted:20240121-054136.jpeg|}} |
| **Requirements:** [[priority:skills:sense_motive|Sense Motive]] 3, Pact of the Forsaken, 10 EXP | **Requirements:** [[priority:skills:sense_motive|Sense Motive]] 3, Pact of the Forsaken, 10 EXP |
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| At will, you may detect alignments as if using the spell, [[priority:magic:spells:tier1:detect_alignment|Detect Alignment]]. You can, as a move action, concentrate on a single item or individual within 60 feet, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, you do not detect alignments in any other object or individual within range. | At will, you may detect alignments as if using the spell, [[priority:magic:spells:tier1:detect_alignment|Detect Alignment]]. You can, as a [[chargen:common_terms#action_types|Half Action]], concentrate on a single item or individual within 60 feet, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, you do not detect alignments in any other object or individual within range. |
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| **Requirements:** Smite Unworthy, [[chargen:common_terms#core_stats|CST]] 12, [[priority:skills:knowledge|Knowledge]] Religion 10, 30 EXP | **Requirements:** Smite Unworthy, [[chargen:common_terms#core_stats|CST]] 12, [[priority:skills:knowledge|Knowledge]] Religion 10, 30 EXP |
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| You may form a divine bond with your god, bringing a portion of their power into any weapon you wield. By spending [[game_systems:tactic_pool|TP]] and a Standard Action, you summon the power of your god into a weapon you are wielding. For every 5 [[game_systems:tactic_pool|TP]] you spend, the weapon gains a +1 bonus to attacks and damage, up to a maximum of +5. You may additionally spend 5 TP per tier of magical weapon effect to add such abilities to your weapon, up to a maximum of +5 in bonuses (However, you must grant your chosen weapon a minimum of a +1 enhancement bonus to attack and damage rolls first). For example, you could spend 30 TP to grant your weapon a +1 bonus to attack and damage rolls, the speed enhancement, and the unholy enhancement. | You may form a divine bond with your god, bringing a portion of their power into any weapon you wield. By spending [[game_systems:tactic_pool|TP]] and a [[chargen:common_terms#action_types|Half Action]], you summon the power of your god into a weapon you are wielding. For every 5 [[game_systems:tactic_pool|TP]] you spend, the weapon gains a +1 bonus to attacks and damage, up to a maximum of +5. You may additionally spend 5 TP per tier of magical weapon effect to add such abilities to your weapon, up to a maximum of +5 in bonuses (However, you must grant your chosen weapon a minimum of a +1 [[chargen:common_terms#enhancement_bonuses|Enhancement bonus]] to attack and damage rolls first). For example, you could spend 30 TP to grant your weapon a +1 bonus to attack and damage rolls, the Speed Effect, and the Unholy Effect. |
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| The bonuses granted by this ability last for 1 minute for every [[priority:prowess|Prowess]] which you possess. | The bonuses granted by this ability last for 1 minute for every [[priority:prowess|Prowess]] which you possess. |
| **Requirements:** Smite Unworthy, [[chargen:common_terms#core_stats|CST]] 11, [[priority:skills:intimidate|Intimidate]] 5, 25 EXP | **Requirements:** Smite Unworthy, [[chargen:common_terms#core_stats|CST]] 11, [[priority:skills:intimidate|Intimidate]] 5, 25 EXP |
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| Every time you kill a creature, you may make a free Intimidate check against all creatures within 60 feet. Additionally, when you demoralize a creature more than once using Intimidate, you can create stronger fear conditions, rather than increasing the duration of the shaken condition. Finally, you gain a bonus to Intimidate against your Smite target equal to the bonus it grants you on attack rolls. | Every time you kill a creature, you may make a free[[priority:skills:intimidate|Intimidate]] check against all creatures within 60 feet. Additionally, when you demoralize a creature more than once using Intimidate, you can create stronger fear conditions, rather than increasing the duration of the shaken condition. Finally, you gain a bonus to[[priority:skills:intimidate|Intimidate]] against your Smite target equal to the bonus it grants you on attack rolls. |
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