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paths:forsaken_path [2024/10/29 17:58] – [Trail of the Desecrarium] vondorpaths:forsaken_path [2026/03/09 21:45] (current) – Hyperlinking Intimidate skill entries elfinlocks
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 ====== Path of the Forsaken ====== ====== Path of the Forsaken ======
 +======= ARCHIVED =======
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 **Requirements:** [[priority:skills:sense_motive|Sense Motive]] 3, Pact of the Forsaken, 10 EXP **Requirements:** [[priority:skills:sense_motive|Sense Motive]] 3, Pact of the Forsaken, 10 EXP
  
-At will, you may detect alignments as if using the spell, [[priority:magic:spells:tier1:detect_alignment|Detect Alignment]]. You can, as a move action, concentrate on a single item or individual within 60 feet, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, you do not detect alignments in any other object or individual within range.+At will, you may detect alignments as if using the spell, [[priority:magic:spells:tier1:detect_alignment|Detect Alignment]]. You can, as a [[chargen:common_terms#action_types|Half Action]], concentrate on a single item or individual within 60 feet, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, you do not detect alignments in any other object or individual within range.
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 **Requirements:**  Detect Enemies, [[chargen:common_terms#core_stats|CST]] 9, [[priority:skills:knowledge|Knowledge Religion]] 5, 25 EXP **Requirements:**  Detect Enemies, [[chargen:common_terms#core_stats|CST]] 9, [[priority:skills:knowledge|Knowledge Religion]] 5, 25 EXP
  
-You may spend 10 [[game_systems:tactic_pool|TP]] to call upon your deity to lay waste to your enemies. As a Swift Action, You choose one target within sight to Smite. You add your Secondary Attribute modifier (if any) to your attack rolls, and add your [[priority:prowess|Prowess]] level to all damage rolls made against the target of your Smite. +You may spend 10 [[game_systems:tactic_pool|TP]] to call upon your deity to lay waste to your enemies. As a Swift Action, You choose one target within sight to Smite. You add your Secondary Attribute modifier (if any) to your attack rolls, and add your [[priority:prowess|]] level to all damage rolls made against the target of your Smite. 
  
-If the target of Smite Unworthy is an outsider with the Good subtype, a good-aligned dragon, or a sufficiently devoted follower of a good-aligned deity, the bonus to damage on the first successful attack increases to 2 points of damage per [[priority:prowess|Prowess]] level that you possess. Regardless of the target, Smite Unworthy attacks automatically bypass any DR or energy resistance the creature might possess.+If the target of Smite Unworthy is an outsider with the Good subtype, a good-aligned dragon, or a sufficiently devoted follower of a good-aligned deity, the bonus to damage on the first successful attack increases to 2 points of damage per [[priority:prowess]] that you possess. Regardless of the target, Smite Unworthy attacks automatically bypass any DR or energy resistance the creature might possess.
  
 In addition, while Smite Unworthy is in effect, you gain a deflection bonus equal to your Secondary Attribute modifier (if any) to your AC against attacks made by the target of the Smite. The Smite Unworthy effect remains until the target of the Smite is dead, or after 24 hours have passed. In addition, while Smite Unworthy is in effect, you gain a deflection bonus equal to your Secondary Attribute modifier (if any) to your AC against attacks made by the target of the Smite. The Smite Unworthy effect remains until the target of the Smite is dead, or after 24 hours have passed.
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 **Requirements:**  Smite Unworthy, [[chargen:common_terms#core_stats|CST]] 12, [[priority:skills:knowledge|Knowledge]] Religion 10,  30 EXP **Requirements:**  Smite Unworthy, [[chargen:common_terms#core_stats|CST]] 12, [[priority:skills:knowledge|Knowledge]] Religion 10,  30 EXP
  
-You may form a divine bond with your god, bringing a portion of their power into any weapon you wield. By spending [[game_systems:tactic_pool|TP]] and a Standard Action, you summon the power of your god into a weapon you are wielding. For every 5 [[game_systems:tactic_pool|TP]] you spend, the weapon gains a +1 bonus to attacks and damage, up to a maximum of +5. You may additionally spend 5 TP per tier of magical weapon effect to add such abilities to your weapon, up to a maximum of +5 in bonuses (However, you must grant your chosen weapon a minimum of a +1 enhancement bonus to attack and damage rolls first). For example, you could spend 30 TP to grant your weapon a +1 bonus to attack and damage rolls, the speed enhancement, and the unholy enhancement.+You may form a divine bond with your god, bringing a portion of their power into any weapon you wield. By spending [[game_systems:tactic_pool|TP]] and a [[chargen:common_terms#action_types|Half Action]], you summon the power of your god into a weapon you are wielding. For every 5 [[game_systems:tactic_pool|TP]] you spend, the weapon gains a +1 bonus to attacks and damage, up to a maximum of +5. You may additionally spend 5 TP per tier of magical weapon effect to add such abilities to your weapon, up to a maximum of +5 in bonuses (However, you must grant your chosen weapon a minimum of a +1 [[chargen:common_terms#enhancement_bonuses|Enhancement bonus]] to attack and damage rolls first). For example, you could spend 30 TP to grant your weapon a +1 bonus to attack and damage rolls, the Speed Effect, and the Unholy Effect.
  
 The bonuses granted by this ability last for 1 minute for every [[priority:prowess|Prowess]] which you possess. The bonuses granted by this ability last for 1 minute for every [[priority:prowess|Prowess]] which you possess.
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 **Requirements:**  Smite Unworthy, [[chargen:common_terms#core_stats|CST]] 11, [[priority:skills:intimidate|Intimidate]] 5, 25 EXP **Requirements:**  Smite Unworthy, [[chargen:common_terms#core_stats|CST]] 11, [[priority:skills:intimidate|Intimidate]] 5, 25 EXP
  
-Every time you kill a creature, you may make a free Intimidate check against all creatures within 60 feet. Additionally, when you demoralize a creature more than once using Intimidate, you can create stronger fear conditions, rather than increasing the duration of the shaken condition. Finally, you gain a bonus to Intimidate against your Smite target equal to the bonus it grants you on attack rolls.+Every time you kill a creature, you may make a free[[priority:skills:intimidate|Intimidate]] check against all creatures within 60 feet. Additionally, when you demoralize a creature more than once using Intimidate, you can create stronger fear conditions, rather than increasing the duration of the shaken condition. Finally, you gain a bonus to[[priority:skills:intimidate|Intimidate]] against your Smite target equal to the bonus it grants you on attack rolls.
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